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Indigo Prophecy

Developer: Quantic Dream Publisher: Atari, Inc.
26 September 2005
Indigo Prophecy - cover art
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12 Ratings / 1 Reviews
#3,175 All-time
#154 for 2005
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Title
Since the 90s, genres in video games made the transition from distinct experiences into modern game terminology. The Elder Scrolls IV: Oblivion could be described as a RPG with an FPS fighting system and viewpoint. Metroid Prime became a FPS with many exploration and platforming elements. Sure there are still cut-and-dried games that stay true to their genre, but we often throw insults at them, claiming they are "retro" or "too safe for their own good". Splicing a genre into another is an essential of inventive game design. With all this said, it still baffles me how they attach the adventure genre to games like Tomb Raider or Mass Effect (games I love) -- implying that the adventure genre can be distilled into finding the red key or choosing different lines of dialogue. The adventure genre is the one genre that can't really capture the same essence when spliced with others. So, I have to congratulate Quantic Dream for finding a way to reintroduce the genre to the adventure-deprived with Indigo Prophecy.

At the start of the game, you take the role of Lucas Kane, a man gone stab happy after some supernatural force takes over him. One of the game's best mechanics is introduced in this tense intro, as you have to find out what to hide what where before a cop enters the cafe's restroom. It's a segment that will pop-up in similar forms later in the game, along with a Simon Says and trigger endurance segments (more on those later). Not more than 10 minutes later, you'll take the role of Carla and Tyler: two detectives at the scene of the murder Lucas just committed. The rest of the game is told through the perspective of these three characters, each with their own unique story and viewpoint.

From Final Fantasy VI [ファイナルファンタジーVI] to Halo 2, we've played games that play with the idea of changing characters and seeing things from a different perspective but Indigo Prophecy might be the best example of this yet. From the first moment as the cops at the cafe to being Lucas at the game's end, these novel transitions keep the storytelling varied and compelling. Indigo Prophecy is at its best in the opening 3 hours, as it introduces its elementary gameplay segments and gripping story that feels like The Matrix meets Se7en (with the writing of CSI--did I kill your anticipation?)

You would hardly call them minigames or features, but most of the action sections of Indigo are played through a Quick Time Event (think Shenmue [シェンムー 一章 横須賀]) or endurance tests where you press the L and R triggers as fast as you can while you watch the character bench press or throw an enemy across the room. These parts are obviously 2nd to a true combat system, but, for a game with a mission to keep the player always connected to the action on screen, it's better then just watching a cutscene with no player input. In addition to these parts, there is also conversation which requires the player to move the thumb-stick to the right choice in time. Like so many other elements of Indigo Prophecy, it's a little detail that evokes what the character on screen is feeling within the player. In life, you can't sit on your ass and think over what clever thing to say next--you need to reply quick and subsequent to your friend. Even better are the moments of Indigo Prophecy that evoke the same fear or tension your character is feeling. Call it false interaction to make the player stressed over a QTE segment while the character is running through a parking lot, but it edges the player one step closer to the character than any other medium could.

The main faults of Indigo Prophecy are the gripes one could have with any game: the story is more Hollywood cliche than best selling mystery novel, the gameplay grows a bit stale, and there are some misguided stages (the obligatory stealth segment of 04' says hi!) Indigo Prophecy might piss off LucasArts Entertainment Company adventure game fans for its disregard to genre staples, but Quantic Dream offer the true evolution of the genre. It captures the intimacy, exploration, and reward that only adventure games of the 90s offered. The game becomes a clusterfuck of gaps in storytelling and faulty logic, but you feel so invested in the characters because you were just as scared as they were when going in the creepy bird lady's house and just as flustered when Carla has to deal with her claustrophobia in the police department's basement. The story might end up being forgettable, but there are so many parts of the game that will stick with you. All of which are begging Quantic Dream to refine and weave a masterful story around, in the future. Maybe one day they will.
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Catalog

mickilennial Indigo Prophecy 2024-01-03T12:53:29Z
Xbox • US
2024-01-03T12:53:29Z
2.5
In collection Want to buy Used to own  
devino2002x2 Indigo Prophecy 2023-01-12T16:55:08Z
Xbox • US
2023-01-12T16:55:08Z
4.0
In collection Want to buy Used to own  
alliaphagist Indigo Prophecy 2021-11-04T18:24:41Z
Xbox • US
2021-11-04T18:24:41Z
4.0
In collection Want to buy Used to own  
ThePatchedVest Indigo Prophecy 2021-07-19T20:28:13Z
Xbox • US
2021-07-19T20:28:13Z
3.0
In collection Want to buy Used to own  
to_noid_or_not_to_noid Indigo Prophecy 2021-07-12T01:18:09Z
Xbox • US
2021-07-12T01:18:09Z
1
In collection Want to buy Used to own  
OrionHCCA Indigo Prophecy 2021-07-03T15:28:48Z
Xbox • US
2021-07-03T15:28:48Z
3.5
In collection Want to buy Used to own  
Abomstar Indigo Prophecy 2018-06-11T00:40:38Z
Xbox • US
2018-06-11T00:40:38Z
4.0
In collection Want to buy Used to own  
EJ_082887 Indigo Prophecy 2017-12-09T15:46:08Z
Xbox • US
2017-12-09T15:46:08Z
6.8 /10
In collection Want to buy Used to own  
Post-Nostalgia
Willerum Indigo Prophecy 2016-06-13T23:48:45Z
Xbox • US
2016-06-13T23:48:45Z
2.5
In collection Want to buy Used to own  
DippoMagoo Indigo Prophecy 2016-06-11T19:08:15Z
Xbox • US
2016-06-11T19:08:15Z
3.5
1
In collection Want to buy Used to own  
scenicloop Indigo Prophecy 2016-04-14T17:22:55Z
Xbox • US
2016-04-14T17:22:55Z
3.0
In collection Want to buy Used to own  
Decibelle Indigo Prophecy 2016-04-09T03:35:38Z
Xbox • US
2016-04-09T03:35:38Z
4.0
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x DVD
Content rating
ESRB: M
Release details
7 42725 26547 9/us

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  • Previous comments (18) Loading...
  • Masterlime 2023-08-18 11:49:10.855812+00
    how is noone talking about the ai???
    reply
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  • davidraccoon 2023-08-23 18:19:41.521357+00
    The problem is that the whole plot explodes too suddenly, and to reveal itself too shallow. It all sounds very interesting at first, but it is not. Just a bunch of crazy concepts and scenes thrown together without any depth to them.
    reply
    • mickilennial 2024-01-03 12:54:14.131476+00
      Yeah, pacing is definitely a core issue.
    • More replies New replies ) Loading...
  • bonadea 2023-09-02 21:19:57.203457+00
    insanely strong emotional bond towards this one despite the most batshit insane twists happening several times in the second half in the worst way imaginable
    reply
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  • ectopicsage 2023-09-08 14:21:24.407292+00
    The Matrix Revolutions of video games
    reply
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  • sunshinerecorder 2023-12-10 21:21:46.290522+00
    love the subtle cyberpunk touches and unique aesthetic it has, love the idea that your character becomes a goddamn zombie, love the bizarre military base sequences that suck ass gameplay-wise, and Mayan stuff that appears out of the fucking blue, they sure ain't making them like this anymore.
    reply
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  • liketocode 2024-01-22 22:50:44.154151+00
    +5 for drinking milk
    reply
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  • Electrix 2024-01-26 23:20:39.499577+00
    This game kind of sucks and I love it. [2]
    It's a big fat mess but icl I love this kind of mess
    reply
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