This game wants to be avant-garde yet still feels fairly conventional. You shoot enemies in their glowing weak spots, the puzzles are easy, levels end with a boss battle, storytelling is mostly done through cutscenes, etc
I'm surprised that you emphasized that you think it 'feels' conventional. Your deconstruction is all true but I would say that Killer 7 is greater than the sum of it's parts, especially concerning how it feels to play and presents itself. The execution isn't perfect so after a while a pattern emerges but learning that pattern for the first time was, to me, engaging in a very memorable and certain way.
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