In the near future, the United States is faced with a terrorist threat from Kun Lan, who possesses the ability to turn people into mindless suicide-bombing creatures known as the Heaven Smiles. The Killer7, a group of assassins manifested from the personalities of their leader, Harman Smith, is called upon to deal with this threat.
I support government mandated playthroughs of this game
Not at all funny just how insane this game flourishes to this day, and just how much I have fallen in love with it. SUDA51 has grown to become one of my absolute favorite directors of all time just for how outlandish and crazy these games come out to be. Killer7 is quite literally the epitome of peak art and gaming, the raw dog experience left me absolutely stunned, and I can't give a harder recommendation than this one. Put whatever boring ass games you play to the side to give a moment to see just how eye opening and enjoyable games can truly be experienced.
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despite existing in genres that exist, you will never experience anything like killer7.
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it should be state mandated law to play the PC Port of this game, like im talking fucking strapped down to a chair cw orange style eyes taped open just nonstop fucking playing. please
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I remember first time I played Killer7, it was such a breath of fresh air. I really liked control scheme - you use only 2 buttons to move, one button make character move forward, and second button turns him 180 degrees. Going through the doors/picking items is implemented by system of visual hints, example: You go forward till you see that way split into 2 separate ways. Your character automatically stops till you choose which way to go, by clicking one of options - like its a visual novel kinda game. I thought its a great idea, because it solves problem I had in many old adventure games - you go. Into some large room, and you need to find some small item - if you have no luck, exploration turns into annoying pixel perfect search for right item. In Killer7 you can't miss some item like that, because item is just one of few options, in discrete enumerated space of options (in comparison with continuous space of pixels in any other 3d adventure game). Puzzles in Killer7 are still pretty annoying but for another reason. They are not very logical, often you need to use very specific skill of character that was never mentioned before (for example you need to shit statue with special skill of one of characters, statue has symbol on it that its in some way related to this skill, but never mentioned before). Puzzles manage to be both primitive and obscure. Also they show worst flaw with Killer7 - its unfinished. Example of unfinished puzzle is in ulmeyda level. You need to find several figures to use them on some gate or something, but you only need to search for one figure, rest of figures are in the same room as the gate you need to open, you just need to push button on machine to get them. Its like developers had no time to hide figures in places so they hide in the same place, but then why such stupid puzzle is even left in the game? When it goes to fighting its similar to RE4 - drawing gun causes character to stay in place, but in killer7 you have FPP while shooting. Killing simple enemies is pretty cool, but some boss battles seems barely tested. For example, Asian guys with crushed brains: To kill them you need to shoot brains inside their skills (don't ask), but you can't go any closer to them, and you need to shot very small fragment of brain from far away - its difficult even using sniper rifle. Also sometimes you don't know if your attack even affect bosses in any way. Example is: Woman with anime girl mask. Fight is lengthy, its 5 minutes of straight shooting and without boss's health metter you don't know if your strategy works. So gameplay is mostly pretty mediocre, I finished it mostly because I wondered how game will end. Killer7 is really good with keeping your attention with narration and crazy story. There is some aura of conspiration and secret from past. Ending may be pretty dissapoing as it leaves you with more questions than answers, but this game just works like that - story is crazy, it never answers any question and you are left wondering what is going on. Even if its incoherent it at least keeps being intriguing. Also game has number of interesting themes, most interesting is theme of repetition. Number of times throughout the game you see same places, and you wonder what is behind them. Every time you are in your house you hear BDSM type screaming behind closed door - what is behind closed door? What is behind closed doors in colloseum that you go through in every chapter? What is relationship between Harman and Samantha - she is whore? Student? Servant? Answer to all those question you will got - or you wont, but at least there will be some hints! So in summary Killer7 is pretty good game, but its flawed and not as good as people thinks think it is. I also look for fun in video games, and there are many games with better and more funny gameplay than Killer7
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