"Detroit: Become Human" is the most balanced and at the same least interesting Quantic Dream game so far. It doesn't have major plot holes, the gameplay is not excessively passive, the characters are not too annoying, yet there is nothing worth remembering. The game doesn't add anything new to the dead-old artificial intelligence theme and just sticks to the usual genre clichés.
I enjoyed Connor's "cases" and storyline the most, while the other two characters' paths and roles felt too forced at times. I liked how our actions influence the interaction with the other characters, and that the game is explicitly letting you know the way your relationships with them are evolving.
The flowchart at the end of each chapter shows you the number of variations the same chapter could have. While I found it interesting at first, I realized that it impacts negatively on your gameplay as instead of reacting to the events naturally, you just end up walking around to find possible triggers for new paths.
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David Cage games would likely be better and move beyond their "flash-in-the-pan", "fifteen-minutes-of-press-time" status if they weren't written or directed by David Cage.
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Detroit: Become Human has its moments in the beginning, particularly its domestic scenes involving Kara and Marcus, but it slowly becomes a shallow political tale with inane Quick-Time-Events similar to the past two Quantic Dream games.
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The game is beautiful and seeing how other players performed the same segment of the story has been refined into a beautiful flowchart; think Nine Hours, Nine Persons, Nine Doors[9時間9人9の扉] but even prettier. So at least the system of video-game-movie-interactive-story-whatever that David Cage insists on putting out is getting better.
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There still isn't a high-quality video-game here, however. Most of Marcus' segments are some of the highest-visual quality platforming/jumping you will see in a video-game, but those segments also reach the lowest quality of platforming you will ever play.
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The game is atmospheric. There are, ofcourse, some plot holes in David Cage's game, but the most unsatisfying part is $JW shilling. Other than that, I like the game quite a lot. 7-8/10
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I think if this game had focused itself entirely on Kara and Connor (and fleshed out the former's path better) it'd be better for it. Markus and the revolution just feel... the most tropey and the most uninspired, though I still enjoyed parts in it none the same.
I definitely agree that Markus' path was the tropiest, but I personally found Kara's path the least fun to play. It was only a marginal difference, though. They both had good parts and bad parts.
Tbh, if the game had focused on just Connor's story, then maybe it would have been more acclaimed. It was the most compelling path and I never once felt like "ugh, this is such a chore".
What's the point of doing a choose-your-own-adventure game if there's one clearly intended path were all the consequences seem reasonable and the rest of divergences are an afterthought. What a terrible game, and I shiver because it may be his best yet.
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Breaking community rules will result in site bans and eventual permanent account suspension.Tbh, if the game had focused on just Connor's story, then maybe it would have been more acclaimed. It was the most compelling path and I never once felt like "ugh, this is such a chore".