Junpei wakes up in the cabin of a sinking ocean liner and is forced to participate in the Nonary Game, where nine people must cooperate and solve puzzles involving the mathematical characteristics of the number nine in order to escape.
What could be a fun and challenging puzzle game is interrupted by a poorly told story, with cliche (if not annoying) characters and bland dialogue. You really have to wonder ehy they are having such lengthy and light hearted conversations while trying to escape a sinking boat...not to mention how the expositional babble ruins the pacing of the escape room puzzles.
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This game changed my perspective on what videogames could be when I first played it back in 2010 or 2011. Phenomenal. The PC version has a better replay experience.
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The first five hours present a decent but somewhat drab set of locked room mysteries, although the puzzles do remain engaging throughout. The game is generally hurt by wonky, stilted dialogue, but stick through it and you are rewarded with an engrossing story that blends traditional Western mystery novels with charming, elaborate characters and post-modern twists on perspective that tell a unique tale in a way that only this medium can provide. It's as envelope pushing now as back when it came out, which is high praise.
The HD remake loses the second screen, which undercuts the meaning of the game's ultimate message, but introduces voice acting, admittedly sub-par but still complementing the experience and providing it with a cinematic flair, and more user-friendly features that help truly bridge the gap between 999 the game and 999 the artpiece. Brilliant.
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999 is a game i have been meaning to check out for a long time, and now that i have i cant help but feel a bit disappointed with it. Its hyped up as one of the best visual novels out there, and considering the pedigree of the developer, who is also responsible for Dangaronpa, i had way too high expectations for it. What i actually got was a pseudo-science mystery, a lot of escape the room puzzles, and a diverse cast of characters that i wish i could have explored more.
The actual escape the room puzzles constitute most of the gameplay in here, and they are just ok. They are quite easy for the most part, and the few moments they are hard they are for the wrong reasons. Honestly feel that there were too many of them and they detracted from the major strenght of the game, which is the actual narrative.
The narrative of this game is one which could only be told in the video game format, and it utilizes the multiple route nature of VN as a plot device. Thats the most i can say without spoiler, but i will also add that the pseudo science they use got a bit too silly towards the end. That said, the characters are all endearing in their way, and it gives rise to some memorable interactions. To the point of me wishing that there was more interaction with them. You only get a superficial feel of what they are about, not like Danganronpa where you feel like you deeply get to know someone after the trials. There is a bit of fan service here and there, just a tiny touch that shouldnt leave many people uncomfortable.
I will say that playing that game to get to the true ending is very compelling, and that they really managed to write a script that is action focused and very hard to put down, even if it is mostly nonsense. I liked it enough to make me want to play the sequel, but not enough to put it on the same pedestal as Danganronpa.
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While the game is a VN/puzzle hybrid, it's the story that's the main attraction here. The puzzles are by far the games weaker side. They aren’t fun, they feel like they were tacked on to the game because the developers thought it needed a gameplay element rather than the gameplay element being the basis for developing the game. At no point while I was playing did I pick the game up excited for the puzzles, they simply amounted to being a roadblock to progressing the story.
As for the story side, I think premise is great; a psychopath criminal who kidnaps people and puts them through puzzles of life or death, kind of like the Saw movies. I wish there were more games like this. But I think for 999 the greatness stops there. It doesn't have the same level of atmosphere as Saw and I feel it is overall weaker than Ever 17 having many of the same failings like bad pacing. The dialogue is full of pseudo-science and mystery babble which I found nauseating and unengaging. The visuals failed to have much of an impact for me with bright scenes and colourful characters seeming out of place in context of the story.
In regards to the structure, I disliked most how the game forces you to complete other routes before the true route. It doesn't even lock it off, so if you happen to get to the true route first, it just abruptly cuts you off half way through and forces you to restart the game. This wouldn’t be so bad if the fast-forward function wasn't so slow and you weren't forced to repeat all the puzzles each time. Routes tend to split late in the story creating a lot of forced repetition in order to complete the game. Ultimately, kind of like Ever 17, while there might be twists at the end, I don't think it justifies the first 90% of the game being a chore.
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I liked the crazy pseudoscience, and for a long time this was a personal favourite. Unfortunately I find it a bit hard to stomach some of the poorer moments in the writing department.
The worst part about the PC ports is that they had to rewrite a lot of the script for it to make sense on one screen. If you go on YouTube and compare to the two versions side by side, you can see that they added all sorts of inane dialogue that wasn't in the original.
Although I do like the Japanese VO in the newer versions. So it's a glass half-full situation.
PC version is awful and ruins some of the story moments, unfortunately. Genuinely one of the worst ports I've seen. I highly HIGHLY recommend emulating the DS version for anyone interested
Junpei: I want Door [3].
Santa: No. Pick another one.
Junpei: i no no wanna :(
Although I do like the Japanese VO in the newer versions. So it's a glass half-full situation.