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Detroit: Become Human

25 May 2018
Detroit: Become Human - cover art
Glitchwave rating
3.16 / 5.0
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1,100 Ratings / 5 Reviews
#1,773 All-time
#78 for 2018
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Releases 5
2018 Quantic Dream SIE  
Blu-ray
RU 7 11719 42967 8 CUSA-08308/RSC
2018 Quantic Dream SIE  
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XNA 7 11719 50614 0 CUSA-08344
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2018 Quantic Dream SIE  
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Title
Literally as frustrating as it is surprising. Being measurably worse than Heavy Rain pacing wise but slightly better in terms of dialogue, Detroit has a lot of little points going for it and a couple of great scenes and arcs with active thematic resonance, but the misplacement of real world protest iconography in a story that's too much of a silly sci-fi story is a shadow it can't escape. It will be the game's critical legacy, and as much as I enjoyed it, nothing else would be as fair.

And the game's pacing problems really are too big. None of the three stories really have anything to do with each other and the game overall lacks a pulse due to the A-plot's watery progression. Still better than Beyond, though!
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Lowlander2 2018-05-29T17:50:29Z
2018-05-29T17:50:29Z
3.0
1
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Detroit: Masterclass in bad writing
"Detroit: Become Human" is a deeply flawed and ultimately disappointing game. The story is poorly written and riddled with cliches, with characters that are one-dimensional and uninteresting. The game's decision-making mechanics are shallow and fail to deliver on the promise of meaningful choices that affect the outcome of the story. The visuals are impressive but do little to compensate for the lack of substance in the gameplay and narrative. Overall, "Detroit: Become Human" is a waste of time and money for anyone looking for a truly engaging and thought-provoking gaming experience.
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menoetius 2021-10-02T19:37:54Z
2021-10-02T19:37:54Z
1.5
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(written june 15, 2018)

Self-proclaimed auteur David Cage is known for his egotistically performative attitude on “games as art,” but he still lets his games speak their own stories rather than a meta-parroting of his design ideologies. Indigo Prophecy and Heavy Rain, however flawed they may be, will live on as independent stories, “challenging” the medium by how they’re told and not what’s told. This is not the case for Detroit: Become Human.

Detroit: Become Human is not just pretentious; it’s pretentiousness in it’s purest form. The pretentiousness bleeds out from the game and into a clumsy, half-baked attempt at a meta-narrative (which obliviously turned into biting satire of itself). It is one of very few games I would genuinely call offensive and tasteless. I have no idea where to begin with what I hate about Detroit: Become Human, so let’s kick it off with a positive.

Detroit: Become Human has very good graphics. Its aesthetic style, however, is as visually bland as that sentence. Cage is hyper-focused on literally predicting the future to the point where it’s boring; it just looks like Apple stores started popping up around local neighborhoods. There’s no grittiness to the future, there’s only a clean everyman future applied to the grittiness of the modern world. It’s hard to call this game “cyberpunk,” it seems content with just being “cyber.”

Okay, now for an actual positive note: I have never seen a narrative-choice game branch out so far before. Choices do actually matter, fail-states are one-and-done and change handfuls of facets up to the end of the game. Decisions rarely have fleeting impact, where things change then slowly revert back to a one-size-fits-all conclusion; Detroit: Become Human is a game-changer (no pun intended) when it comes to narrative design. Although, it would be way better if the narrative was actually written well.

[SPOILERS START HERE]

Here’s where offensive and tasteless come in. Detroit: Become Human has only one message: slavery is bad. Maybe it says more, but I can’t decipher anything else as clear-cut as that, because the game shoves gluttonous amounts of political imagery down the player’s throat so hard, you can’t help but gag.

One character, Markus, is the leader of an android resistance group. In one scene, the player can choose to march peacefully, which I did. It (very blatantly) evokes the 1965 marches from Selma to Montgomery. There’s lots of civil rights imagery that doesn’t come across well, going as far as the “fist-in-the-air” of black power movements being one of four symbols the player can choose to adopt as the new symbol for “android resistance” and graffiti over city walls.

Then I hear the phrase “android camps,” and any good faith I had in this game leaves me like a wet fart. Yes, David Cage decided to co-opt, not just imagery or evocation, but an entire setting and scene based on the Holocaust. Naturally, I’m appalled! You can’t solve the Holocaust through peaceful protest! So, as Markus, I throw away the peaceful approach and ordered my resistance team to turn to violent measures.

It was then that my brain processed these separate moments into a coherent story, and I realized that Detroit: Become Human just combined the American civil rights movement, the Holocaust, and robots into one scene.

If this is David Cage’s idea of serious storytelling, I think I’d rupture something if he made a comedy game.

[SPOILERS END HERE]

What makes Detroit: Become Human so unenjoyable is not just the cowardice of its non-challenging setting, nor the writing that’s so on-the-nose it picks its own boogers; the worst part is when, for a fleeting moment, I enjoy it. Those moments when I grip my controller tighter, hoping, wanting to heed Cage’s siren call of a briefly compelling scene, are the most unbearable. The story, ears plugged with wax, refuses to face that glimpse of beauty and rows into more toxic waters.

It is never in my interest to recommend substituting the personal experience of playing a game with YouTube videos, but Detroit: Become Human has so little to offer to the player, and what it does offer feels like the game taunting them for expecting better. Watch two playthroughs to ooh-n-aah at the branching paths. This is a game better off being witnessed than involved in; it makes the fremdschämen much easier to bear.
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keublitz 2022-12-10T04:49:42Z
2022-12-10T04:49:42Z
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Every good game has 2 out of 3 things: Good writing, good graphics, good gameplay.

This game had good graphics and good writing. Gameplay can sugumanuts
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Jw_08 2022-06-22T06:49:49Z
2022-06-22T06:49:49Z
4.0
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Solid graphic adventure with mediocre writing
"Detroit: Become Human" is the most balanced and at the same least interesting Quantic Dream game so far. It doesn't have major plot holes, the gameplay is not excessively passive, the characters are not too annoying, yet there is nothing worth remembering. The game doesn't add anything new to the dead-old artificial intelligence theme and just sticks to the usual genre clichés.

I enjoyed Connor's "cases" and storyline the most, while the other two characters' paths and roles felt too forced at times. I liked how our actions influence the interaction with the other characters, and that the game is explicitly letting you know the way your relationships with them are evolving.

The flowchart at the end of each chapter shows you the number of variations the same chapter could have. While I found it interesting at first, I realized that it impacts negatively on your gameplay as instead of reacting to the events naturally, you just end up walking around to find possible triggers for new paths.
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manicure 2021-07-18T02:36:28Z
2021-07-18T02:36:28Z
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THE BIGGEST MORAL SHIT I'VE EVER SEEN
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Catalog

DaymanNightman Detroit: Become Human 2024-04-18T23:38:01Z
2024-04-18T23:38:01Z
4.0
In collection Want to buy Used to own  
lowplacelikehome Detroit: Become Human 2024-04-18T22:33:52Z
2024-04-18T22:33:52Z
3.5
In collection Want to buy Used to own  
mattbc Detroit: Become Human 2024-04-18T01:31:58Z
2024-04-18T01:31:58Z
3.5
In collection Want to buy Used to own  
nukilo Detroit: Become Human 2024-04-16T13:04:36Z
2024-04-16T13:04:36Z
4.0
In collection Want to buy Used to own  
LEFT_AT_THE_DISCO Detroit: Become Human 2024-04-14T16:57:04Z
2024-04-14T16:57:04Z
3.5
1
In collection Want to buy Used to own  
kenmusava Detroit: Become Human 2024-04-13T05:11:57Z
2024-04-13T05:11:57Z
3.5
In collection Want to buy Used to own  
KCharbzz98 Detroit: Become Human 2024-04-13T05:03:28Z
PS4
2024-04-13T05:03:28Z
3.0
In collection Want to buy Used to own  
Diertz Detroit: Become Human 2024-04-12T14:11:33Z
2024-04-12T14:11:33Z
2.5
1
In collection Want to buy Used to own  
anthinja Detroit: Become Human 2024-04-11T16:10:19Z
2024-04-11T16:10:19Z
1.0
In collection Want to buy Used to own  
blacktomatoemperor Detroit: Become Human 2024-04-10T10:39:25Z
2024-04-10T10:39:25Z
4.5
In collection Want to buy Used to own  
starvedrusalka Detroit: Become Human 2024-04-09T06:12:49Z
2024-04-09T06:12:49Z
In collection Want to buy Used to own  
Tundra44 Detroit: Become Human 2024-04-07T11:38:38Z
2024-04-07T11:38:38Z
4.5
In collection Want to buy Used to own  
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  • Previous comments (80) Loading...
  • thm_yrk12 2023-05-20 20:13:52.495323+00
    this game sucks
    reply
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  • StarryWire 2023-07-29 22:34:45.414845+00
    hide Removed by mod
    This post was removed by a site moderator for the following reasons:
    • Uncivil or disrespectful comments toward other members or artists
    Breaking community rules will result in site bans and eventual permanent account suspension.
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  • HiImTimm 2023-10-22 23:08:16.330963+00
    ChatGPT lore
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  • Prolisok 2023-12-07 15:17:52.592942+00
    hide Flagged by users
    The game is atmospheric. There are, ofcourse, some plot holes in David Cage's game, but the most unsatisfying part is $JW shilling. Other than that, I like the game quite a lot. 7-8/10
    This post was flagged by users for potentially violating community rules. It will be reviewed by a community moderator soon.
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  • mickilennial 2024-01-03 12:52:36.1027+00
    I think if this game had focused itself entirely on Kara and Connor (and fleshed out the former's path better) it'd be better for it. Markus and the revolution just feel... the most tropey and the most uninspired, though I still enjoyed parts in it none the same.
    reply
    • Moonlight_Shiori 2024-01-05 01:45:11.809643+00
      I definitely agree that Markus' path was the tropiest, but I personally found Kara's path the least fun to play. It was only a marginal difference, though. They both had good parts and bad parts.

      Tbh, if the game had focused on just Connor's story, then maybe it would have been more acclaimed. It was the most compelling path and I never once felt like "ugh, this is such a chore".
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  • R0CKDR1G0 2024-03-19 01:17:09.984731+00
    What's the point of doing a choose-your-own-adventure game if there's one clearly intended path were all the consequences seem reasonable and the rest of divergences are an afterthought. What a terrible game, and I shiver because it may be his best yet.
    reply
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  • Tundra44 2024-04-07 11:40:04.24596+00
    I did find the switching of characters annoying early on, but as the characters storylines converged more and more I got a lot more on board.
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