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Detroit: Become Human

25 May 2018
Detroit: Become Human - cover art
Glitchwave rating
3.14 / 5.0
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663 Ratings / 3 Reviews
#1,593 All-time
#69 for 2018
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2018 Quantic Dream SIE  
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RU 7 11719 42967 8 CUSA-08308/RSC
2018 Quantic Dream SIE  
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2018 Quantic Dream SIE  
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Title
Literally as frustrating as it is surprising. Being measurably worse than Heavy Rain pacing wise but slightly better in terms of dialogue, Detroit has a lot of little points going for it and a couple of great scenes and arcs with active thematic resonance, but the misplacement of real world protest iconography in a story that's too much of a silly sci-fi story is a shadow it can't escape. It will be the game's critical legacy, and as much as I enjoyed it, nothing else would be as fair.

And the game's pacing problems really are too big. None of the three stories really have anything to do with each other and the game overall lacks a pulse due to the A-plot's watery progression. Still better than Beyond, though!
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Lowlander2 2018-05-29T17:50:29Z
2018-05-29T17:50:29Z
3.0
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Every good game has 2 out of 3 things: Good writing, good graphics, good gameplay.

This game had good graphics and good writing. Gameplay can sugumanuts
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Jw_08 2022-06-22T06:49:49Z
2022-06-22T06:49:49Z
4.0
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Solid graphic adventure with mediocre writing
"Detroit: Become Human" is the most balanced and at the same least interesting Quantic Dream game so far. It doesn't have major plot holes, the gameplay is not excessively passive, the characters are not too annoying, yet there is nothing worth remembering. The game doesn't add anything new to the dead-old artificial intelligence theme and just sticks to the usual genre clichés.

I enjoyed Connor's "cases" and storyline the most, while the other two characters' paths and roles felt too forced at times. I liked how our actions influence the interaction with the other characters, and that the game is explicitly letting you know the way your relationships with them are evolving.

The flowchart at the end of each chapter shows you the number of variations the same chapter could have. While I found it interesting at first, I realized that it impacts negatively on your gameplay as instead of reacting to the events naturally, you just end up walking around to find possible triggers for new paths.
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manicure 2021-07-18T02:36:28Z
2021-07-18T02:36:28Z
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THE BIGGEST MORAL SHIT I'VE EVER SEEN
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The game is really nice; the plot, really out of touch
As a game that combines graphic adventure and action with quick-time events, Detroit: Become Human is the best game David Cage has ever made. The actions feel dynamic and there are diverse mechanics in which you could have fun. Searching for clues and also predefining paths which you could interact as a player offers some variety apart from those actions that are pretty much boring routines. In that sense, the game is quite balanced, and the replaying factor also helps a lot, since you can discover multiple paths and endings to all their consequences. Also, the deaths of the characters are not as unfair as in Man of Medan, where any small mistake in the highest levels of difficulty gives the player the sensation that the game is being unfair to them. In that sense, and as a game of that caliber, I think David Cage and its team nailed everything.

The problem, though, comes from the narrative. The game and the narrative both go at differents ways, and I think that the plot is incredibly badly-written. It's not that the story is bad, but the themes picked up in there are terrible for a game as ambitious as this is. Racism and artificial intelligence are sensible themes that don't blend as well as they seem, and it needs some careful thinking before taking the leap. And, while there are some subplots that indicate at least some of that (Connor), the rest are incredibly cliché or terribly paced, going from microagressions through plain executions without any kind of balanced. That is bothersome, I believe, and it's because that could very well be a masterpiece in its sense, because there are lots of thought-provoking topics that are going to be talked about in the next decade, at least. But the thing is that David Cage constantly think he's a very good writer, and the game gives you a bad aftertaste because the atmosphere and the universe are less imagined and more inspired in the past than it seems, and that, for a vudeogame in which AI is involved, is terribly bad, and more thought in the perspective of the 90s and early 2000s than in the context of the year it was made. Nowadays, in 2019, it starts to feel more and more outdated and lazy-written.
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FunkyNassau 2019-10-07T16:07:30Z
2019-10-07T16:07:30Z
2.0
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David Cage always frustrates me because he always comes so close to create good games but never quite hits the mark. Detroit was a game I thought would be an exception, after seeing the trailer that showed your choices actually had drastic outcomes and your choices could make huge differences and completely change the story, it made me hopeful since these interactive story games haven't hit that level yet where you can get completely different endings and play completely different scenarios based on decisions you made. Detroit actually succeeds in being one of the most expansive interactive story games, your choices actually make a different, what you do in one chapter can completely influence the next and there are completely different situations you can play out if you made a decision in one chapter. However while this may sound like a good thing, it isn't because Detroit like most David Cage game falls apart around halfway through. Detroit has a good atmosphere and I really liked the futuristic atmosphere and seeing the Blade Runner influence, and I'll admit the first few chapters in this were pretty good and possibly the best opening chapters out of all Cage games since they aren't as awkward or poorly executed as his previous games. However, like I said before after the introduction chapters, the game starts to show flaws around 3 or 4 hours into the story.

Cage has a problem creating stories, the first act is always good and sets up a really cool idea with an interesting World and gives us interesting characters to explore, the middle act is usually so-so but still manages to hold things together enough and retain enough interest to keep playing to see what happens next, then a final act where everything completely falls apart and some terrible M. Night Shyamalan level twist is thrown in because Cage things plot twist equate to making a good story. Just look at Cage's games of the past ten years, Heavy Rain had a great opening that set up a suspenseful murder mystery of a killer who kidnapped children when it rained and gave us Norman Jayden who was a detective struggling with addiction and learning to stand up for himself and Ethan Mars, a father who was willing to sacrifice anything to save his son. Then the middle goes downhill when you are thrown on a wild goose chase with red herrings trying to find out who the Origami Killer and an extra character (Madison) is thrown in, only for the game to fall apart once Shelby is revealed to be the killer and several plot holes occur. Same goes for Beyond Two Souls, cool idea with a girl who has mysterious powers and is struggling to grow up as a normal girl, only for the story to go downhill in the middle once she grows up and gets involved with the CIA, then completely falls apart in the final act with the stupid twist of the spirit helping her being her dead brother.

Detroit is no different, it opens up with a cool idea of Androids trying to find their identity and coming to terms with who they are and humans struggling to accept them, only for the middle part to go a little downhill once things start to flow in motion, then the end things start falling apart and we get a stupid twist. I'll start with the good first, Connor's story was actually decent and if I had to judge the game along for him, I'd give the game a 3.5, Connor actually has character depth, his struggle as an android coming to terms with who he is, who he values, and what he sees are interesting and I truly feel the decisions you make as him impact how he sees the World and what side he takes. Plus in his story we get Hank, who may hands down be the greatest character in any David Cage game. Hank actually feels like a real person, he goes through actual character development, has depth to his character, responds realistically to the choices you make, and actually makes you feel bad for him. This is likely due to being voiced by veteran Clancy Brown, who has voiced many characters for the past 25 years, although at times Hank does end up sounding a bit too much like Mr. Krabs since he uses a similar voice for Hank. Connor's story is far from perfect though, I feel the scenes with Amanda could have been a bit more fleshed out since we learn pretty much nothing about her, if you've been nice to Hank the entire game and earn his friendship it does feel a bit out of place when he pulls a gun on you and it would have been better if the game gave you a difference scenario in that chapter depending on your relationship with Hank, plus in the end Connor joining up with Markus seemed a bit too rushed and underdeveloped, and I feel like at that point the developers gave Connor's story a backseat to Markus' in the final few chapters. But for the most part Connor's story is competent, decently written, voice acted and actually makes me feel some sympathy.

Next we have Kara's story, she's in the middle, not quite as bad a Markus' but way more flawed than Connor's. Kara starts off decent being a house maid for an abusive father-figure, and having to break her conditioning so she can save the daughter from the father and escape to safety. Kara is sort of like Madison in Heavy Rain in that she basically is more on the side lines and she gets involved in the most dangerous situations. Kara's story is about running away with the girl and trying to escape dangerous situations like almost being turned into a robot slave by a psychopath, finding shelter in an abandoned amusement park, and finding a woman who can safely help Kara cross the border to Canada where she can live free. Along the way she is joined by another Android who sort of acts like the father figure to the girl. Kara's story falls apart though when she joins with Markus, this is when David Cage decides to throw in a pointless twist, which is that the little girl Kara was protecting the whole game was actually an android. This twist is just so stupid on many levels and cheapens the experience of Kara's story. I actually felt like Kara protecting Alice added depth since Alice was assumed human and it showed Kara actually cared enough to protect this human girl and risk her life and even take this girl away from her family, plus the fact that Kara tried to find a warm place for Alice to sleep, feed her, get her clothes, not to mention Kara somehow never finding out until near the end of the game despite running into many people on the way. I really stopped caring for Kara's story after this point and it basically ends with them finally running away and being a happy family, or getting killed trying, or ending up in some android concentration camp, which is a whole different story that I don't even want to explain the stupidity so we'll just leave it at Kara's story starts off decent but falls apart near the end and has too many holes, plus Kara really doesn't influence much of the other characters since she sort of is doing her own thing separate from the other characters.

Finally we have Markus' story which starts off decent, an Android with a master who actually treats him like a human and encourages Markus to be his own person. But Markus' story really falls apart once he is forced to leave his masters house, he ends up finding the resistance force of androids and pretty much overnight becomes their leader and in the span of a few days pretty much becomes the equivalent of MLK or Gandhi. Markus just goes through no development, he just decides to join up with the resistance and fight to free the androids regardless of what the player wants. Connor's story he was constantly struggling with whether or not he wanted to break free or continue serving the humans and Connor doesn't make his choice until near the end, Kara is constantly questioning whether or not she wants to be Kara's mother and she's mostly in survival mode to make decisions. Markus on the other hand I feel just has no character development, sure you can choose to tackle how he leads the revolution and whether or not you want to be violent and kill the police forces resisting you or peaceful and idly stand still while your people are gunned down. Markus' story feels most like an older game choose your adventure game since most of his choices come down to either doing A or B and he has the least variety and has the least amount of outcomes in his story. Markus just feels like a character forced into the game by Cage to add the whole civil rights allegory and try to link Detroit to real life events and go see look, androids are just like African-Americans and its a black and white issue, androids are equivalent to humans and Markus is their voice. But Markus' story, even if you ignore the lack of different outcomes and how he conveniently becomes the leader of the movement overnight still is riddled with many holes and flaws. Like why don't humans who are sympathetic to androids join and march with the androids or speak up and try to help the androids out, why does Markus either have to be violent or peaceful why can't he choose a middle ground approach, why does Markus break his conditioning so easily when the other characters spend the entire game trying to change who they are, why does everyone automatically blindly follow Markus and accept him as their leader when he really doesn't even do much to prove it, why does Markus just touching an Android convert them to his side and break their conditioning this is a huge flaw in the design and I doubt it could be overseen by the creator, why the hell do Androids have fake skin and hair that they can just remove instantly. Markus just feels like a character who Cage decided he wanted to be and forced the player into that role, whether or not the player wanted. Markus actually started off with an interesting story because he had doubts and wasn't sure who he was, but then instantly becomes a civil rights leader and no matter what choices you make he will always be forced into that role and never abandon it. Its just a shame because I feel Cage put the most effort into Markus' story since he has the most chapters and his character has the greatest impact on the story, but Markus is just a cardboard cutout of a character that goes through essentially no development and feels more like a character who is just used to progress the plot.


Overall Detroit is better than Beyond Two Souls but not quite as good as Heavy Rain, it just has too many flaws and plot holes and silly moments, it still has pretty cringe-worthy dialog, a stupid twist that felt pointless, two out of three characters who have major flaws in their stories and a terrible final act where almost everything the game was building up falls apart. Plus the game feels really rushed near the end and I feel the events of the game happen way too fast since the game apparently only takes place over the span of a week. Detroit has good moments, Connor's story up until the final few chapters is pretty solid and his relationship with Hank is well developed and he just steals the show with his superb voice work, and it does start off with a good idea and possibly even the best introduction chapters of all the Quantic Dream games with a cool futuristic atmosphere, but unfortunately Cage needs to learn good ideas don't necessarily make a good game, you need good characters, good dialog, good pacing, good exposition, good transitions, good endings, good branching choices. Cage hasn't grown much as a game director and Detroit is riddled with many of the same problems that made Heavy Rain and Beyond Two Souls lackluster and flawed games, which is a shame because Detroit offers the most variety and choices that actually influence the outcome and Detroit has so many different endings and scenarios but in the end this is meaningless since the writing and character development is just lacking. If only we could combing the decent writing and characters of Telltale Games with the variety and decisions actually having an impact on the story of David Cage games we might just get the ultimate playable story game. But I really no longer have hope for future David Cage games, this game seemed promising and got praise when it was released, but after playing it I just was disappointing and wish it were done differently. Cage just can't create a story beyond a 6th grade level.
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jweber14 2018-09-02T01:21:01Z
2018-09-02T01:21:01Z
3.0
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Catalog

revivalcamp Detroit: Become Human 2022-08-13T01:19:26Z
2022-08-13T01:19:26Z
3.0
In collection Want to buy Used to own  
IrritatedPizzaNoises Detroit: Become Human 2022-08-12T09:10:07Z
2022-08-12T09:10:07Z
73 /100
In collection Want to buy Used to own  
LETSPERISH Detroit: Become Human 2022-08-11T21:24:04Z
PS4
2022-08-11T21:24:04Z
4.5
In collection Want to buy Used to own  
Mozz_ Detroit: Become Human 2022-08-09T13:49:18Z
PS4 • GB
2022-08-09T13:49:18Z
In collection Want to buy Used to own  
Hesick Detroit: Become Human 2022-08-08T13:27:16Z
2022-08-08T13:27:16Z
1.5
1
In collection Want to buy Used to own  
schell777 Detroit: Become Human 2022-08-04T18:39:50Z
PS4
2022-08-04T18:39:50Z
In collection Want to buy Used to own  
PS4 PS+
damnshawty88 Detroit: Become Human 2022-08-04T10:18:32Z
2022-08-04T10:18:32Z
4.5
In collection Want to buy Used to own  
tmade145 Detroit: Become Human 2022-08-04T08:45:10Z
2022-08-04T08:45:10Z
2.5
In collection Want to buy Used to own  
scnanook Detroit: Become Human 2022-08-02T23:18:22Z
2022-08-02T23:18:22Z
4.5
1
In collection Want to buy Used to own  
crapballa Detroit: Become Human 2022-08-01T19:52:55Z
2022-08-01T19:52:55Z
1.0
In collection Want to buy Used to own  
Numero26 Detroit: Become Human 2022-08-01T18:10:45Z
2022-08-01T18:10:45Z
3.5
In collection Want to buy Used to own  
xsangonomiya Detroit: Become Human 2022-07-31T20:20:30Z
2022-07-31T20:20:30Z
4.5
In collection Want to buy Used to own  
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  • Previous comments (66) Loading...
  • hexiluv 2021-10-15 14:12:59.607979+00
    theres a lot of good stuff but a lot of the writing is incredibly hamfisted
    reply
    • Fowlawneeshafow 2021-10-29 19:39:35.95682+00
      True, but that's also part of what makes it fun. It's cliche, melodramatic, and campy but seeing it all unfold at your power is very entertaining.
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  • Dr_Manhattan95 2021-12-10 01:26:19.932166+00
    detroid become yoda
    reply
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  • flaky_bastard 2021-12-27 20:08:53.271384+00
    i was expecting this to be like in the 2-star range wtf
    reply
    • Fowlawneeshafow 2022-06-18 09:11:03.097735+00
      it was for a time but people have come around on it. might have to do something with the PC port and a bunch of prominent streamers playing it and getting into it

      writing is a corny hamfisted mess but somehow it's still easy to care about these dumb characters enough that the Graphic Adventure mechanics and divergent story side carry hardcore.
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  • GOLD3N_Y3ARZ 2022-01-16 20:05:09.28061+00
    Connor should have been the only protagonist here. Still, I like how much this game listens to your decisions. I was really surprised to see how my ending could have been so much different if I didn't have save somebody with less than three lines of dialogue almost at the start of the game.
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  • Loomynarty 2022-01-27 17:59:37.331796+00
    it's the most competent David Cage game and it's much worse because of it. no moment comes even close to memorability of theory of a dead man sex.
    reply
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  • directioncrushingheat 2022-07-16 00:03:57.269291+00
    absolute garbage writing (except for Connor’s story) and Quantic Dream has an abusive workplace

    the scene where Markus points at other androids to have them join his protest is peak hilarity

    Ferndale being portrayed as a run-down port city takes second place

    if only the Detroit People Mover was this good
    reply
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