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天地創造

Developers: QuintetNihon Image Works Publisher: Enix
20 October 1995
天地創造 - cover art
Glitchwave rating
4.04 / 5.0
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#435 All-time
#5 for 1995
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Releases 4
Filter by: All 4 SNES 4
1995 Quintet Image Works  
Cartridge
JP 4 988601 002943 SHVC-AQTJ-JPN
1996 Quintet Image Works  
Cartridge
GB 0 45496 33048 4 SNS-AQTP-EUR
1997 Quintet Image Works  
Cartridge
FR BE LU 0 45496 33048 4 SNSP-AQTF-FRA
Show all 4 releases
1997 Quintet Image Works  
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ES 0 45496 33048 4 SNSP-AQTS-ESP
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Title
...'s efforts have always been overlooked, but never because their quality was lacking. Okay, maybe Robotrek wasn't so great and ActRaiser 2 [アクトレイザー2 沈黙への聖戦] was a disappointment, but every other game this company put out in the 16-bit age was a masterpiece. There was ActRaiser [アクトレイザー], the first great non-Nintendo developed title for the SNES, but the company's Soul Blazer [ソウルブレイダー] trilogy was its true masterpiece (and the only other games they made for the system). None of the three games were tied beyond obscure connections, themes, and presentation -- with Illusion of Gaia [ガイア幻想紀] and Terranigma often being called "spiritual" sequels to Soul Blazer. The most important thing these games had in common, however, was quality and innovation. After two of the best games of their respective generation, Quintet put out the perfect swansong of the SNES and the classic era of the action-RPG genre.

Where Final Fantasy VI [ファイナルファンタジーVI] pushed the SNES hardware to its max potential and felt perfect on the platform, Terranigma aims for the same ambitions but fails to deliver on its promise due to the limits of its generation. This is not a complaint of the game, as much as it is a testament to its massive scale and aspirations. The game begins as an underwhelming take on Soul Blazer, as you essentially revive a dead world by battling your way through 5 unimaginative dungeons. After the first act of four, the game becomes the true successor to Illusion of Gaia as you travel a world filled with color and variety. By the third act, Terranigma becomes a adventure beyond compare. The blessing and curse of the game is that it perfects many elements of Quintets previous games, but ultimately fails to mold them into a cohesive whole like its predecessors.

Terranigma is unique in many ways but what stands out is the game's overarching world which is, literally, our own. Once you break free of the underworld within the game's opening hours, you find yourself on a dead Earth. The planet we know and love except with all its life sucked out. Without giving away too much, you find yourself on a journey through Earth's history as you travel from ancient tribes to a future vision of Tokyo. The game has a subtle layer of education, as you familiarize yourself with the map of our planet and travel through our history. It's a shame then that the game suffers from lackluster localization and losses some of its realism as it ventures into a purely fictional future (Columbus is alive till the end of the world -- I mean, really, guys?) Just as interesting is Quintet's signature themes of duality, man's plight against himself, and the presence or non-presence of a God. They are themes that, while not dealt with as delicately as a great novel, we hardly ever see in video games and are used to much effect in this imaginative adventure.

The first part of the game is aesthetically dull when compared to the rest or previous Quintet games. There are two things that redeem it and make the rest of the game an enjoyable experience: the gameplay and the music. Where I thought Illusions of Gaia was on an equal level of The Legend of Zelda: A Link to the Past [ゼルダの伝説 神々のトライフォース]'s fighting, Terrangima completely surpasses both. The game has, easily, the most fluid and fun fighting of any RPG-adventure. The controls are pitch perfect and the game rewards you for your progression. In many ways, I feel Terrangima is to A Link to the Past as Castlevania: Symphony of the Night [悪魔城ドラキュラX 月下の夜想曲] was to Super Metroid [スーパーメトロイド]: it's a game that loses some of Nintendo's level design charm, but perfects everything else wrong with it. Where Zelda gives you no incentive to fight or search for secrets, Quintet observed this problem and implemented a very satisfying experience system so you can level up. Furthermore, the game offers you stores where you can buy items that actually matter. Even better is the game's social economy, which, while primitive, lets you interact and affect the game world in a way that was ahead of its time.

The soundtrack is the perfect metaphor for the overall game, when I think about it. It contains some of the most haunting and beautiful themes to ever grace an SNES title, but it often implements them poorly -- replaying the same dungeon theme over and over, rather than making a new one. Its not that the game is ever bad, but it just doesn't know how to make the adventure as fluid as its gameplay. The Diablo meets Secret of Mana [聖剣伝説2] dungeon crawling is amazing, the themes of the game are amazing, the world is amazing, and the inventiveness is amazing. The game simply fails to make all these things matter and work to their full potential. I fault the system more than the developer as they chose to make a game far too big for its respective hardware. Where Quintet's previous titles feel sealed to their system and year, Terrangima begs for Quintet to come out of its silence and re-imagine this grandiose adventure in the way that it originally thought it could. The game ends with a credits sequence that pulls the heart strings, except they were never attached properly. You might cry at the end sequence, not because of how well it ends the game but because how damn amazing Quintet are at any exact moment.
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Catalog

hevykofe 天地創造 2024-01-02T17:08:41Z
SNES • JP
2024-01-02T17:08:41Z
In collection Want to buy Used to own  
skeletonsecrets 天地創造 2023-10-13T18:09:25Z
SNES • JP
2023-10-13T18:09:25Z
5.0
In collection Want to buy Used to own  
Kowareta99 天地創造 2023-09-24T07:30:56Z
SNES • JP
2023-09-24T07:30:56Z
In collection Want to buy Used to own  
Shodate 天地創造 2023-07-31T18:50:10Z
SNES • JP
2023-07-31T18:50:10Z
4.5
In collection Want to buy Used to own  
LifeSoup 天地創造 2022-11-13T00:41:03Z
SNES • JP
2022-11-13T00:41:03Z
In collection Want to buy Used to own  
Metalhaven 天地創造 2022-01-31T13:45:25Z
SNES • JP
2022-01-31T13:45:25Z
4.0
In collection Want to buy Used to own  
FOLM 天地創造 2021-08-15T17:17:02Z
SNES • JP
2021-08-15T17:17:02Z
4.5
In collection Want to buy Used to own  
30+ hours beat in 2021
nyanpasu 天地創造 2020-03-28T17:58:41Z
SNES • JP
2020-03-28T17:58:41Z
3.0
In collection Want to buy Used to own  
IshmaelBlack 天地創造 2019-01-20T17:20:59Z
SNES • JP
2019-01-20T17:20:59Z
In collection Want to buy Used to own  
tragic_kingdom 天地創造 2018-06-03T22:10:57Z
SNES • JP
2018-06-03T22:10:57Z
In collection Want to buy Used to own  
Japanese
Dingerboybrown 天地創造 2017-10-02T03:03:09Z
SNES • JP
2017-10-02T03:03:09Z
In collection Want to buy Used to own  
starsoftears 天地創造 2017-08-05T16:58:18Z
SNES • JP
2017-08-05T16:58:18Z
4.5
1
In collection Want to buy Used to own  
jrpg snes 1995 high fantasy arpg philosophical great ost
Player modes
Single-player
Media
1x Cartridge
Release details
4 988601 002943/SHVC-AQTJ-JPN/jp

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  • Bskeezer 2023-10-17 04:00:15.80073+00
    Removed by user
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    • Bskeezer 2023-12-11 07:08:32.158313+00
      I think I kind of undersold the ending. All of the other complaints I had about the gameplay and story still apply, but that ending is really beautiful.
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