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Soul Blazer

ソウルブレイダー

Developer: Quintet Publisher: Enix
31 January 1992
Soul Blazer [ソウルブレイダー] - cover art
Glitchwave rating
3.37 / 5.0
0.5
5.0
 
 
107 Ratings /
#1,829 All-time
#28 for 1992
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Releases 2
Filter by: All 2 SNES 2
1992 Quintet Enix  
Cartridge
JP 4 988601 002684 SHVC-SO
1992 Quintet Enix  
Cartridge
XNA 7 19631 00005 0 SNS-SO-USA
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Title
The first in Quintet's 'unofficial' Gaia series, Soul Blazer is an action-RPG whose gameplay reimagines LoZ as a chapter-based, pseudo-town builder propelled by clearing waves of enemies in dungeons. i.e. Battle encounters could spawn quest points found in their corresponding level's hub, which take the form of buildings, hint-giving NPCs and special loot. The most interesting of which is found in the latter - namely their accessories and armor, equipped items with a range of extra abilities (whether to circumvent hazards or enter areas) that have more in common with Zelda than with ARPGs. By pairing those tools with the fragmented, gradually-expanding design of its trials (unravelling in tandem with hub unlocks and vice-versa), they offer a mini version of classic overworld-to-dungeon progression, but in discrete segments rather than a rigid dichotomy. And - along the way, plenty of shortcuts facilitate the frequent backtracking expected of this action-to-adventure loop. In their hands, dungeon-crawling is not necessarily about finding the boss/exit.

Its only weak point is the combat, a fast-paced albeit repetitive and somewhat awkward system in which enemies don't respond to offense; no knockback & no stun, just a split second blink as they continue forward. Those user attacks - however, sport a wildly disjointed hitbox that can pierce through obstacles, effectively inspiring players to hide behind walls, corners or pillars (or a few steps from the spawner) and cast or hack away at approaching foes. Its potential is perhaps better demonstrated in later stages and during boss fights (with a few painful exceptions). Regardless, Quintet engineered a challenging and unique form of crawler that is recursive but not quite rogue-like, thus possibly laying the foundations for Dark Cloud.
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Blah_Blee 2024-03-14T06:02:44Z
2024-03-14T06:02:44Z
7 /10
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Catalog

ultraaguy1 ソウルブレイダー 2024-04-18T15:23:46Z
2024-04-18T15:23:46Z
In collection Want to buy Used to own  
andiov1 ソウルブレイダー 2024-04-16T19:50:15Z
2024-04-16T19:50:15Z
In collection Want to buy Used to own  
polland Soul Blazer 2024-04-15T21:16:57Z
SNES • XNA
2024-04-15T21:16:57Z
3.5
In collection Want to buy Used to own  
accolade ソウルブレイダー 2024-04-07T00:13:34Z
2024-04-07T00:13:34Z
3.5
In collection Want to buy Used to own  
more than 1/3 finished
Blah_Blee ソウルブレイダー 2024-03-14T06:02:44Z
2024-03-14T06:02:44Z
7 /10
In collection Want to buy Used to own  
Anatommy ソウルブレイダー 2024-03-12T10:01:35Z
2024-03-12T10:01:35Z
4.0
In collection Want to buy Used to own  
ZachGM ソウルブレイダー 2024-02-28T02:19:05Z
2024-02-28T02:19:05Z
In collection Want to buy Used to own  
Molten_ ソウルブレイダー 2024-02-16T04:29:35Z
2024-02-16T04:29:35Z
4.0
In collection Want to buy Used to own  
Fujijimo ソウルブレイダー 2024-02-14T04:44:12Z
2024-02-14T04:44:12Z
1.5
1
In collection Want to buy Used to own  
tackyproduct ソウルブレイダー 2024-02-09T03:49:16Z
2024-02-09T03:49:16Z
3.0
In collection Want to buy Used to own  
xtremedante Soul Blazer 2024-02-03T05:02:41Z
SNES • XNA
2024-02-03T05:02:41Z
3.5
In collection Want to buy Used to own  
Sampon ソウルブレイダー 2024-02-03T01:07:33Z
2024-02-03T01:07:33Z
2.5
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x Cartridge
Also known as
  • Soul Blazer
  • Soul Blader
  • View all [2] Hide

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  • MisTurHappy 2021-12-04 11:12:18.989919+00
    What a fun concept for a game. It's got the ActRaiser-esque split between action gameplay and supervising a growing town, but the action scenes play like ALttP and there's no real management involved on the town side of things. There's not much to the combat, and there's an unfortunate number of times where progression involves standing in place and waiting for enemies to spawn and throw themselves on your sword, but the rhythm of progressing through a dungeon and seeing something new get unlocked in town every minute or two was so addictive that I just had to clear the whole thing in one sitting. Plenty of fun little moments, cool environments, and interesting bits of dialogue sprinkled throughout, too.
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  • Molten_ 2024-02-16 04:30:59.438107+00
    played this game for the first time recently & it kind of blew me away. really, the only complaints I have are the lack of music variety in towns & some weird difficulty spikes. otherwise I really loved it, definitely a hidden gem.
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