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Castlevania: Symphony of the Night

悪魔城ドラキュラX 月下の夜想曲

20 March 1997
Castlevania: Symphony of the Night [悪魔城ドラキュラX 月下の夜想曲] - cover art
Glitchwave rating
4.25 / 5.0
0.5
5.0
 
 
1,198 Ratings / 8 Reviews
#39 All-time
#1 for 1997
Dracula's castle reappears five years after his death by the hands of vampire hunter Richter Belmont. With the Belmont missing, Dracula's son, Alucard, awakens and arrives at the castle to destroy it once and for all.
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1997 KCET Konami  
CD-ROM
JP 4 988602 008111 SLPM 86023
1997 KCET Konami  
CD-ROM
XNA 0 83717 17003 7 SLUS-00067
1997 KCET Konami  
CD-ROM
GB 4 988602 060652 SLES-00524
Show all 8 releases
1997 KCET Konami  
CD-ROM
XEU 4 988602 060652 SLES-00524
1998 KCET KCEN  
CD-ROM
JP 4 988602 432626
Castlevania: SotN PSOne Classic
2007 KCET Konami  
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This game requires for some bosses difficult to pull off strategies and combos, which detract from the experience.
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People say this game is easy and they're not exactly wrong - the RPG elements scale in a way that make battles and areas towards the end of each castle a cakewalk. But before those sections, I think the game can actually be pretty tough! The first hour or so of the game is almost entirely linear, without the shop to fall back on as a place to acquire resources, but you also don't really know where you're going and there are several pathways blocked off to you. So there's an impetus to explore, but a lot of areas are also locked behind tough enemies that can put you back pretty far if you die; yet to beat certain bosses, you might have to do a little exploring to find better gear. It's a pretty great start to the game, and even once the map opens up a bit, I still felt myself needing to be prepared and make a few trips back to the shop to be able to navigate through the tougher areas.

Though it does get very easy for a bit after that, the difficulty picks up once again in the inverted castle. (For a teeny bit, anyway.) I actually quite like the inverted castle - navigating is a little annoying, but if you work out your Wing Smash and High Jump commands (the latter of which the game unfortunately doesn't explain to you, and requires an optional item to boot), then things are generally workable. But I'm glad it's a little uncomfortable! You once again have no map to work from, but you've also explored the entire castle already, so you know a version of it at least. The strain of moving, the confusion of remembering an upside down version of the world you're in, and the increased difficulty of brand new enemies makes the inverted castle a welcome challenge after, yes, an easy stretch of the game.

But unfortunately, you get comfortable in the inverted castle pretty quickly. There's health powerups scattered everywhere, and every boss other than Beelzebub and Galamoth take no effort at all - and that's including the final boss. (That said, there are some pretty cool bosses scattered throughout the game. The Legion boss was very unsettling, and the ghosts of the Castlevania III heroes were pretty neat to find.) The game doesn't tell you where to go for the inverted castle, eventually making it clear that you're going to have to find 5 key bosses, but it's up to you to remember where the rooms with those bosses are. Since you can do them in any order - as well as the litany of optional bosses hiding in the castle - there inherently has to be a skill cap to them and most areas of the game, so you can retain an element of freedom. There's still some unease in between save points (though Wing Smash lets you just skip past entire rooms of enemies if you're good with your inputs), but once you find all the warp rooms again and know your safe points, you just don't need to worry much at all, and the castle just becomes a bit of a nuisance before you can finally finish the game.

Alucard controls nicely, and the general atmosphere of the castle is wonderful. Michiru Yamane's score is excellent, passing between baroque, metal, and all kinds of other genres that contribute to a castle that feels campy, eerie, and dangerous all at once. Each area has its own unique mood, and the joy of wandering and discovery is a constant delight, even if you don't necessarily care about what you find. (There's so many different secret weapons and techniques that aren't generally useful, but it's still neat to find them. And I admit, I scummed my way through the Galamoth fight with the Shield Rod.) And it's that freedom of discovery that makes getting better movement options like the bat and the double jump so exciting, because you can finally see just that much more of what the castle has to offer. You can realize just how well the game is built around Alucard when you try playing the game as Richter or Maria - even aside from how painfully fragile they are, it's just not half as interesting to navigate the castle when there's nothing fun to find, no revelatory moments that change how you experience the game.

All told, I wouldn't quite call it a masterpiece - as much of a joy as this game is (and truly, I even really like the inverted castle), there's too much pointless excess that leads to the key parts of the game feeling a little too underwhelming. But I get why it has its status, and there are many, many moments where it really feels like it doesn't get better than this.
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Azdiff 2021-10-28T04:31:34Z
2021-10-28T04:31:34Z
4.0
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As much as I'd love to give this game a 10/10 for my appreciation its incredibly detailed world, its hauntingly beautiful soundtrack, and its everlasting influence on video games, the infamous inverted castle and the process of getting the best ending significantly hindered my full enjoyment of the game.

I suppose this is true in all games, when you're trying to attain 100% completion, the game's flaws start to become more apparent and you're appreciation of the game dwindles even in the slightest bit. However, my main problem with Symphony is the game's tedium and repetition. Again, these two aspects are expected when going for completion in any game, but due to the nature of Metroidvanias, they are staples of the genre. Once you fulfill the criteria of the inverted castle, the tedium and repetition become far too apparent you have to explore the whole damn castle all over again. It especially doesn't help that there's significantly less music tracks in this section than in the default castle, adding to the pain of this part's repetition.

However, I can't lie and say that I wasn't impressed with this game. As mentioned, the amount of detail put into nearly every aspect is astonishing
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ryebreaduk 2021-10-29T19:27:19Z
2021-10-29T19:27:19Z
7.7
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Symphony of the Night is a 10/10 game for me, but it is not bereft of faults. The difficulty curve is a bit on the broken side; the game becomes generally easy once Alucard is levelled up higher, save for some obvious spikes and somewhat obtuse exploration-based puzzles. The Inverted Castle ups the difficulty a little, but it has too many empty rooms to fly up early on; as a whole, the game's map design is a bit bloated and inelegant, with some long corridors and towers that can be tedious to backtrack though, though your special abilities can help with this.

But who gives a damn when the core gameplay is so good? Adding an EXP system and stats to increase on top of the already addicting Metroid gameplay style was a stroke of genius. All the extra features on top of that, like the constant acquisition of weapons which are often actually interesting and genuinely feel different from one another, the status effects, the Familiars, the special move combos, and more just makes this game feel so ambitious and jam-packed with content. Some might call it feature bloat, but I think it's cool that the game has so much to offer, with lots of room for experimentation with the different facets of Alucard's character.

The presentation is just amazing. The graphics are maybe my favorite in any 2D game; they combine some of the best pixel art ever with supreme attention to detail, tons of great animation, and sublime applications of the PS1's graphical capability, utilizing tasteful 3D effects, transparency, sick ass scaling and rotation, and more. The music is similarly stunning, always atmospheric and always memorable. The fully voiced cutscenes (of the original PS1 version) are awesomely cheesy; some are outright so bad they're good, but a lot of them are just campy enough to work.

It all just comes together to create an outstanding complete package. For my money, this is one of the best games out there, and my favorite on the original PlayStation. Sure it has some design flaws, especially if you go out of your way to break it a little. But finding exploits is a fun part of any game I think. With this game it feels like they really did pack everything in they possibly could and while the castle layout and difficulty level could've used more attention, everything else feels polished to the extreme. What a gem.
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SemtexRevolution 2017-07-24T08:16:17Z
2017-07-24T08:16:17Z
5.0
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The tedium of the inverted castle along with how piss easy this game is significantly derails this game for me
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Algo me impede de ter esse jogo como um favorito. Talvez o fato da segunda metade ser quase um espelho da primeira, ou o combate apenas suficiente. A dublagem não ajuda também.

Mas no que importa, que é a exploração de cenários e as recompensas ao jogador, Symphony of the Night é excepcional e, como todo mundo sabe, revolucionário.
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gabrielctps 2021-08-04T04:32:08Z
2021-08-04T04:32:08Z
4.5
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burning_vigor Castlevania: Symphony of the Night 2022-05-23T10:40:00Z
PS1 • XNA
2022-05-23T10:40:00Z
4.5
1
In collection Want to buy Used to own  
riksad 悪魔城ドラキュラX 月下の夜想曲 2022-05-23T03:56:32Z
2022-05-23T03:56:32Z
1
In collection Want to buy Used to own  
maid 悪魔城ドラキュラX 月下の夜想曲 2022-05-21T21:28:42Z
2022-05-21T21:28:42Z
5.0
In collection Want to buy Used to own  
Nagual 悪魔城ドラキュラX 月下の夜想曲 2022-05-21T11:49:43Z
2022-05-21T11:49:43Z
4.0
In collection Want to buy Used to own  
godsflaw 悪魔城ドラキュラX 月下の夜想曲 2022-05-21T01:40:22Z
PS1 • JP
2022-05-21T01:40:22Z
4.5
1
In collection Want to buy Used to own  
Desert05Mr 悪魔城ドラキュラX 月下の夜想曲 2022-05-20T11:19:22Z
2022-05-20T11:19:22Z
5.0
In collection Want to buy Used to own  
Tarlemagne 悪魔城ドラキュラX 月下の夜想曲 2022-05-20T10:26:57Z
2022-05-20T10:26:57Z
4.0
In collection Want to buy Used to own  
LageCL 悪魔城ドラキュラX 月下の夜想曲 2022-05-19T23:24:01Z
2022-05-19T23:24:01Z
2.0
1
In collection Want to buy Used to own  
SpicyNuggets 悪魔城ドラキュラX 月下の夜想曲 2022-05-19T01:39:40Z
2022-05-19T01:39:40Z
4.0
In collection Want to buy Used to own  
mdct77 悪魔城ドラキュラX 月下の夜想曲 2022-05-18T07:20:47Z
2022-05-18T07:20:47Z
In collection Want to buy Used to own  
jman777jman 悪魔城ドラキュラX 月下の夜想曲 2022-05-17T17:32:52Z
2022-05-17T17:32:52Z
3.5
In collection Want to buy Used to own  
ME7ROPOLIS 悪魔城ドラキュラX 月下の夜想曲 2022-05-16T19:49:01Z
2022-05-16T19:49:01Z
5.0
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x CD-ROM
Also known as
  • Akumajō Dracula X: Gekka no Yasōkyoku
  • Castlevania: Symphony of the Night
  • Devil's Castle Dracula X: Nocturne in the Moonlight
  • Castlevania: SotN
  • View all [4] Hide

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  • Previous comments (34) Loading...
  • igi98 2022-04-19 23:00:07.470588+00
    i don't really get the hate for the inverted castle. it really elevated this game to being one of my favorites. but it may be because at the very beginning of it, in the library location, i've found a weapon that obliterated literally every enemy for the rest of the game and i beat it in a little more than an hour. it was a perfect power fantasy realization.
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  • TimeVault 2022-05-08 08:26:57.513726+00
    amazing style <3
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  • WhereAreWeSeeing 2022-05-21 23:41:14.160844+00
    This game is like comically difficult, no idea why people get off to pretending it is easy, seemingly most people with hobbies are delusional.
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  • WhereAreWeSeeing 2022-05-21 23:49:56.789165+00
    If you use the numerous, difficult to execute, button combos that no one without the internet could ever have a hope to pull off, it becomes reasonably difficult. Gamaloth is far too powerful, the only way to beat him is with a dumb crown you cannot get once you enter his chamber, or if you do near impossible to execute ai exploits.
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  • WhereAreWeSeeing 2022-05-22 00:10:43.191207+00
    Many areas are only passable easily if you do the impossible wing smash move, which after 100 attempts you might do one time
    reply
    • godsflaw 2022-05-22 11:45:32.710118+00
      Gamaloth is easy if you use the circlet that absorbs electricity. It will heal you and you just gotta hit him until he dies (which isn'r hard but boring since he has way too much HP). Or you just can do Shield Rod + Alucard Shield and kill him in 10 seconds.
      I beat the game without using any combos and spells.
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