3 hours in I was ready to call this game overrated, tedious, and too slowly paced. But wow the level design in worlds 5 and 6 is just astonishingly good. Really punishing, but in turn so rewarding. Not even accounting for baby crying memes, this is a game where you have to git gud to fully appreciate
"This game might have been something special if it weren't a goddamn collect-a-thon. As it is, the levels are too simple when played normally and too wide when trying to collect everything."
ik this is from a year ago but i really do agree with this, the inability to return to a level with your previously acquired collectibles makes this game a fairly frustrating experience and takes me out of the comfy atmosphere as someone who likes to be a completionist. Yoshi's Woolly World allowed you to come into a previously completed stage and grab the stuff you missed and i like that, whereas in this game if you missed something or take damage at the very end of a stage then it's a dead pointless run and can barely count as "completing" the stage with how simple some of the levels really are if you ignore collectibles. gotta do the entire stage all over again to collect the one red coin i missed!
(i understand this is kinda the point and challenges the player to have "perfect" runs of each level in order to 100% but the way entire stages are blocked off if you don't have a completionist attitude kinda irks me, but otherwise a fun and cute game!)
and also, amazingly, the "baby noise" thing actually IS super annoying. like i thought it was just one of those things people overemphasized but no, hearing the super fast repetitions of the cry and warning beeps below the 10 on the timer super loud is awful.
Yeah, there’s a lot to like about this game but (baby) Mario could’ve been entirely absent and I’d prefer a health system like in a Kirby game or maybe the 3D Marios like Galaxy or whatever.
Basically all video games are inherently visual works of art. This is a gorgeous game but I think you're doing a lot of previous games a disservice. Literally thousands of beautiful games came out before this
ik this is from a year ago but i really do agree with this, the inability to return to a level with your previously acquired collectibles makes this game a fairly frustrating experience and takes me out of the comfy atmosphere as someone who likes to be a completionist. Yoshi's Woolly World allowed you to come into a previously completed stage and grab the stuff you missed and i like that, whereas in this game if you missed something or take damage at the very end of a stage then it's a dead pointless run and can barely count as "completing" the stage with how simple some of the levels really are if you ignore collectibles. gotta do the entire stage all over again to collect the one red coin i missed!
(i understand this is kinda the point and challenges the player to have "perfect" runs of each level in order to 100% but the way entire stages are blocked off if you don't have a completionist attitude kinda irks me, but otherwise a fun and cute game!)