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Super Mario World 2: Yoshi's Island

スーパーマリオ ヨッシーアイランド

Developer / Publisher: Nintendo
05 August 1995
Super Mario World 2: Yoshi's Island [スーパーマリオ ヨッシーアイランド] - cover art
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4.13 / 5.0
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1,304 Ratings / 3 Reviews
#76 All-time
#2 for 1995
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1995 Nintendo  
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AU SNSP-YI-AUS
1995 Nintendo  
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ES 0 45496 83037 3 SNSP-YI-NOE
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1995 Nintendo  
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GB IE 0 45496 83037 3 SNSP-YI-UKV
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XNA 0 45496 73186 1 AGB-A3AE-USA
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Super Mario World on the SNES was a massive success as an early title for the 16-bit system. It quickly became one of the best-selling video games of all time, outselling the previous titles of the series by quite a substantial margin. It ushered in the new era of advanced gaming hardware with flying colors, and I’d be willing to bet that at least a fraction of its success was due to the inclusion of Yoshi. The adorable scamp won over everyone’s hearts as Mario’s disposable, reptilian steed in Super Mario World and since his debut, the litmus test for an exceptional Mario game is whether or not Yoshi is present. Why do you think so many people prefer Galaxy 2 over the first one? I’m convinced Yoshi’s influx of popularity was intentional on the part of Nintendo, using the cute, green dinosaur as a way to increase their sales margin. How else can you explain why Yoshi was featured on the front cover of Super Mario World? Mario usually doesn’t share the space of any box art, even when the plural title of Super Mario Bros. implies that there’s more than one brother who has as much precedence in the game as Mario. Luigi’s immortal status as a secondary character was cemented by not appearing on the box art for four straight games, even when his namesake was in the title. Meanwhile, Yoshi is front and center with Mario in his debut. Nintendo ostensibly had high hopes for Yoshi and their ambitious goals that would follow his likely success. Mach 1 of the Yoshi cultural takeover was Super Mario World 2: Yoshi’s Island on the SNES, a sequel/prequel/spinoff of the first Super Mario World. While the game may seem like a direct sequel considering the number on the end of the title, Super Mario World 2: Yoshi’s Island is a stark deviation from mostly all the familiarities of Super Mario World, except Yoshi. This means that the sequel here feels like an entirely different experience, and that comes with varying degrees of quality.

The only aspect of Super Mario World 2 that shares a commonality with the former World title is the setting of Yoshi’s Island. The remote, sunny land of the chubby-cheeked dinosaurs proved to be a stellar location that gave the first Super Mario World a certain brightness never before seen in a Mario game. The brightness displayed in the “sequel” isn’t after the events of Mario dismantling Bowser’s control over the island in the first game. Super Mario World 2 is a prequel filled with lore about the island’s role in the Mario universe and with Mario as a character. A stork loses both Baby Mario and Baby Luigi to a Magikoopa named Kamek on the way to being delivered to his parents, playing out the biggest white lie scenario that will amusingly affirm any child player’s theories about where babies come from. Kamek accidentally drops Baby Mario and he briskly lands on the back of an unsuspecting Yoshi. The Yoshi and his tribe take it upon themselves to protect this infant from the Koopas and trek through the island to reunite Baby Mario with the stork and his brother.

It’s sometimes difficult to realize that Yoshi is not a singular character. Yoshi is a species of creature in the Mario universe just like the Goombas and the Koopas. The Yoshi that hatches out of the eggs in Super Mario World is not the same one respawning after falling off the map. The thing that might throw people off in this regard is that these Yoshi's only come in green, their signature color that has become synonymous with the character. It’s much more apparent that Yoshi is a collective character here because we are introduced to a society of them that live on the island. Black, orange, red, green: the different complexions of the Yoshis run the gamut of a box of Crayola crayons. The radiant range of Yoshi skins is a perfect segway into discussing how vibrant this game is. Like the Yoshis that reside here, the island is a variegated slew of bright pigments with the aesthetic tone of a coloring book. Outlines of various things in the background like clouds, hills, and flowers look warbled to emulate the charm of crude animation. The graphics look like the developers colored in the pixel art with crayon, and this unlocks a previously unknown potential of what 16-bit graphics could look like. Everything in Super Mario World 2 looks so clear and vivacious. The crayon aesthetic was meant to make the game appear more juvenile, but the eye-candy visuals are just as appealing to an adult like myself.

The island world depicted here is much more linear this time around. The Yoshi’s journey is more of a straightaway route this time around as opposed to discovering the hidden areas of the island and uncovering Star Road in the first Super Mario World. Six main levels are divided into a menu with eight sublevels per world. The player navigates this menu like a level select and unlocks each sublevel in order until the end of the eighth sublevel when they move onto the next world. Sublevels on the menu come with individual pictures depicting a vague representation of what to expect from the level like an enemy and become colored in once the player completes them. For a game that looks so lively and flamboyant, this menu feels quite rigid. Super Mario World 2 is a much larger game than its predecessor, so I can imagine it would’ve been a struggle to replicate the world map of the former game and maintain some kind of geographical consistency per level. The menu here somewhat maintains the colorful brightness of the overall game, but the more streamlined approach to level selection does not match the vibrant tone of the game.

The overall structure of the individual levels is much more familiar. Despite the character change, Super Mario World 2 is another 2D platformer where the objective is to make it to the end of the level without losing every life given to the player. Whether or not the player has played the former game, Yoshi’s control scheme will still seem alien to any Super Mario veteran. Yoshi can jump as high as the Italian plumber, and he can dispose of enemies with his impressive hops as well. Yoshi can also flutter his legs for a short amount of time acting as a glide move. This makes Yoshi seemingly more agile and more capable than Mario, but it sadly makes him feel all the more slippery to control. At times, the game will offer segments where Yoshi can transform into a smattering of objects and vehicles including a helicopter, mole, toy train, etc. Baby Mario even gets in on the action by running around with an invincibility star. Any player of Super Mario World will already be familiar with Yoshi’s ravenous appetite, sticking and dragging other creatures with his tongue like a super mutant frog. Yoshi decides to save his calories this time as eating the numerous enemies on the island would be a waste of resources. Yoshi can either spit enemies out, knocking them into other enemies, or turn them into eggs to use as projectiles. The confusing aspect of Yoshi’s digestive system acting the same as their reproductive system aside, chucking these freshly hatched eggs is the central mechanic of both combat and getting past obstacles in the game. The player will be given a moving cursor that shows the trajectory of an egg and can aim more accurately holding down a trigger button. The eggs can defeat most enemies on impact or knock some more stubborn enemies off of platforms. The eggs can also cause a chain reaction of damage by hitting several enemies into each other. Additionally, the eggs are thrown at objects either to gain collectibles or to pass obstacles. The egg mechanic is unique and certainly fits Yoshi, but I never found myself mastering it even near the end of the game. Having to defeat enemies with pinpoint accuracy conflicts with the quick-natured pace of the 2D platformer game. I only used the eggs when I had to, opting to swallow enemies instead.

Super Mario World 2 has an interesting concept of pacing for a Mario game. Aiming the eggs consistently does interrupt movement, but the game is never in any hurry to get anywhere. One might notice the omission of a timer here, a mechanic in the previous Mario games that caused players to be wary of their pacing. In Super Mario World 2, the player can take their sweet time in any of the levels, mostly to look for collectibles. In each level, there are 20 red coins, 30 stars, and five flowers to collect, and the player must thoroughly examine every crevice of the level to gather all of these things. The total amount of all three collectibles combined adds up to a score out of 100 that is displayed on the opposite side of the level’s menu icon. I wish there was more of an incentive to collect them. The flowers especially tend to be in hard-to-reach places and hazardous spots that could result in death. Getting a bad score on a level might conjure up some PTSD from my school days, but that’s the extent of my motivation to collect everything. The lack of a timer lets the player relax as they collect everything, but the caveat to this is that many levels feel bloated. They extend past a certain run time that works for an individual 2D platformer level and become a bit of a slog. While the timer in previous Mario titles may have caused anxiety to many players, at least keeps every level at a reasonable length.

The omission of a timer in the levels may also be due to the developers decreasing the overall difficulty. This game was designed with a very young demographic in mind, with the crayon-drawing aesthetic, an infant character at the center of the story, and a cutesy dinosaur as the protagonist of the game as evidence. On top of having no timer, checkpoints are more common for the longer levels and an abundance of coins are everywhere so the player can easily stock up on extra lives. Super Mario World 2 isn’t an entirely facile experience, however. The primary source of difficulty here pertains to Baby Mario. The entirety of Super Mario World 2 is a glorified escort mission, a common method of gameplay that makes many gamers groan. Carrying Baby Mario through the island is the highest point of contention with this game, even for those who put the game in high regard. When Yoshi gets hit by anything, Baby Mario will detach from his back and float around in a bubble making an ear-piercing crying sound that’s excruciating enough to make someone play the entire game on mute. The sound of a baby crying is enough to strike dread and irritation in most people, and it’s a great motivation to get the player to catch him. However, Baby Mario's crying is not one of my main complaints. I’d like to think that I’m a person with normal, human emotions who would react strongly to a baby crying as most non-sociopaths would. It’s grating, but not enough to heavily criticize the game for it. The problem is how lenient the game is with getting hit and losing Baby Mario as a result. The game gives the player more than an ample amount of time to retrieve Baby Mario, and the time can be extended by collecting stars. If Yoshi gets hit while trying to recover Baby Mario, he is only slightly deterred. It would be one thing if having Baby Mario acted as damage insurance, but Yoshi can easily get back up and pop Baby Mario’s bubble after several hits. The only things that will instantly kill Yoshi are spikes, lava, and pits, with or without Baby Mario in his captivity. The whole charade of recapturing Baby Mario left me feeling a bit cheated. I’d be more inclined to keep Baby Mario safe if the penalty for losing him was more strict or the time limit was decreased. Getting hit several times and still recovering Baby Mario with ten whole seconds on the clock becomes disillusioning to me and I never felt panicked as a result of my mistakes in this game.

The one aspect of Super Mario World 2 that triumphs over any preceding Mario game are the bosses. The two fiery, labyrinthian castles that divide each world will always conclude with a boss encounter. The start of each fight will place Yoshi against a common enemy, and Kamek will usually show up and sprinkle his magic to mutate that enemy to a more formidable size. The Mario series until this point had an unfortunate habit of repetitive boss fights with a reskinned enemy of a different name as if the player wasn’t bright enough to tell that they were padding the game. All of the bosses in Super Mario World 2 are unique from one another, offering an entirely different challenge for each encounter. Each of them also offers different methods of beating them. Some of my favorites are the tug-of-war match with the ghost pot, the giant, gooey amoeba with its heart as a weakness, and chucking eggs at a giant frog’s uvula from the inside of its throat. Not only are these bosses varied and exciting, but many of them expertly use the egg-throwing mechanic without breaking any pacing. While I cherish most of the bosses in this game for different reasons, the final battle against Baby Bowser is the real tour de force. The first phase against Baby Bowser is enclosed in his playpen as the spoiled brat tries to mount Yoshi with absolutely no regard for Yoshi’s personal space. Once Yoshi bats him off enough times, the second phase begins as does the real meat of the final battle. Kamek once again interrupts the battle to use his Magikoopa dust on Baby Bowser which results in him erupting through the foundation of the entire castle like the Hulk ripping through his shirt. A luminescent sunset setting is the backdrop of Yoshi facing the now gigantic, behemoth-sized Baby Bowser, who is now slowly closing in on Yoshi with ominous yellow eyes and a dastardly smirk on his face. Yoshi now has to lob eggs at seemingly insurmountable distances at Baby Bowser, all the while avoiding his fireballs and watching his step on the crumbling foundation. This is an intense final battle that throws all painless conventions the game had before out the window, testing the player’s abilities in every way. Not only is this boss the biggest standout battle in any Mario game thus far, but it’s still one of Nintendo’s greatest from their entire run as a video game developer.

I choose to see Super Mario World 2: Yoshi’s Island not as a direct sequel to Super Mario World or any of the Super Mario games. It’s obvious here that Nintendo was intentionally executing something completely different here, putting Yoshi at the helm with a whole other smattering of new mechanics. The developers simply used the Mario brand and Yoshi’s island setting to support the jumpstart of a new IP. Judging by the slew of Yoshi-centric spinoffs this game has inspired, Nintendo’s goal seems pretty obvious to me. As of writing this, I have not played any of those Yoshi games, but my experience with this game makes me apprehensive to play any of the others. This title is considered to be the best Yoshi game by a large margin, and some even consider it to be better than Super Mario World. I’m not sure if it’s due to a difference in preferences, but I was consistently underwhelmed by this game. I much prefer the faster-paced direction of the mainline Mario series than the slower, easier direction presents here. Aspects like the art style and the boss fights are certainly impressive, but it’s only enough to slightly beguile me with its puerile charm. Super Mario World 2 is different from the typical Mario experience, but it wasn’t the kind of change-up I wanted.
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Erockthestrange 2017-07-22T02:52:01Z
2017-07-22T02:52:01Z
7.5
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Awe Striking
Super Mario World 2: Yoshi's Island really caught me by surprise. I expected to enjoy it. But I didn't expect to love it. It's better than Super Mario World by a large margin which I did not expect in the slightest.

Yoshi's Island is a neat little game that came out in 1995 for the SNES. Serving as the beginning of a new Spin-Off series in the Mario franchise and also as the sequel to the massively successful Super Mario World

Did I say sequel? It's actually a prequel. Taking place long before even the first Super Mario game, Mario and Luigi have just been born and are being taken to their parents by Stork. Until Kamek and his goons attempt to steal the babies. During the struggle, they get Luigi but lose Mario. Yoshi, a green Dinosaur who currently resides on an island known as Yoshi's Island runs into Baby Mario. Confused, Yoshi brings the baby to the rest of the Yoshi clan. They are the same creatures. But are different colors. It is then decided that the Yoshi's are gonna find Mario's parents and save his brother from Kamek. I like the plot because it's simple but also very adorable and charming.

The presentation really shines in this game. This is the best-looking SNES game of all time in my opinion. It is beautifully hand-drawn and the sprite work is just amazing. It's so expressive and colorful. But the game never dwells on it. It just keeps going. The pleasing art style is nothing more than just a pleasing art style. Nothing forced on you. The music is also very nice. A soundtrack that captures the light-hearted feel of this game.

The gameplay is really unique. It's once again a 2D platformer. 6 Worlds, 8 levels each with 2 secret levels. However, it isn't that simple. The gameplay essentially is about protecting Baby Mario at all costs. If you get hit at any point, Mario will fly in a bubble. You have 10-30 seconds depending on how much time you've gained via star enemies to pop the bubble. If you fail, Kamek's goons will steal Mario. You can throw eggs at enemies or obstacles to make your way through a level. But you gotta restock occasionally. The goal is to get to the level without dying or losing Mario. It makes the game a lot more strategic in a way. You really gotta plan how you progress to prevent losing Mario. Each level ends with Yoshi giving Mario to another colored Yoshi. Depending on how many flowers you collect, you can play a mini-game. This makes finding those flowers a lot more fun. The Bosses are also all well designed. The gameplay is overall addictive and challenging. My only complaint is that the difficulty curve is very inconsistent.

Super Mario World 2: Yoshi's Island surpasses Super Mario World in almost every way and is one of the neatest Mario games out there. Perfect to play if you are feeling down.
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Ao optar por uma estrutura mais linear para essa sequência, foi tirada um tanto da profundidade do antecessor, mas o gameplay tornou-se mais viciante, pois estimula ir atrás dos coletáveis e terminar as fases com pontuação máxima.

A arte e trilha-sonora são lindas, a luta com o bebê Bowser é ótima, as transformações do Yoshi, criativíssimas... não tem muito o que falar contra esse jogo.
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gabrielctps 2021-08-04T04:21:09Z
2021-08-04T04:21:09Z
4.5
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Yoshi's Island is such a departure from the typical Mario formula of playing as the typical fat Italian plumber and jumping on enemies heads to kill them. Now you play as Yoshio and eat enemies, and throw eggs. While Yoshi's Island still does have platforming at its core, levels in this are a lot more open ended, and have more to explore, while also encouraging backtracking, which at the time was somewhat unique for a 2D platformer. Yoshi's Island is a game that is more fun to play in short bursts, it has tons of collectibles and it feels most of the levels in this game were designed around these collectibles. I really enjoyed the unique art style, like the game was drawn using crayons, and its one of the most sincere looking Mario games.

Yoshi's Island does have things holding it back from being on the same level as the first Super Mario World. For one, the game does feel a bit too easy, you essentially lose Baby Mario if you get hit, then you have a set limit to catch him. On top of that, the game feels bit slower paced, there are often times you have to find hidden platforms and solve basic puzzles using your eggs, and at times this does get a bit tedious. Plus, some levels in this game are a bit too heavily based on having to use egg throwing, which is a bit awkward, and there are some levels that just feel too similar in design to previous levels. And the other thing is I feel the game does drag out a bit.

There are some improvements though, the boss fights in this are a huge improvement over previous Mario games, and I actually found the bosses in this game to be unique and fun. Also, the hovering mechanic was unique and made platforming more interesting. But, at the end of the day, I would play Super Mario World over this and while this is a fun game to play with friends in short bursts, I did find it a bit tedious to play more than 1 hour at a time. It just didn't have enough variety and the mechanics weren't quite as fun as playing as Mario.
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jweber14 2018-01-21T01:19:39Z
2018-01-21T01:19:39Z
4.0
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Nearly everything I can say about the Mario 2D Platformers I said in my Super Mario Bros 3 review, so this review isn’t going to be as long. I will say that this game, a unique addition to that first run of Mario games, is something really, really delightful.

Mechanically speaking, this game plays as well as its predecessor if not better; it’s a 2D platforming game with pretty accurate controls. It’s pretty unlikely that any deaths in this game will feel cheap and all of the victories will feel earned. Nintendo had mastered it by this point.

The art style is a real draw for this game. Unlike its cotemporary, Donkey Kong Country, this game is entirely hand-drawn and it’s got some of the prettiest art of any sprite-based game. It’s incredibly sweet and endearing, a lot like the Kirby games, and makes for a really pleasant experience.

The baby system can annoy some people. This game is effectively one very long escort mission, only the companion is (usually) on Yoshi’s back. When he isn’t, you have a problem. Chasing down a floating Baby Mario can be annoying at times, but it’s rarely difficult to get him back. The most annoying aspect of this is the crying noise, and I didn’t have much of a problem with it.

This is just a really beautiful, addictive and fun addition to the Mario universe, and ended the original run of Mario platformers really well. It deserves to be as iconic as its predecessors.

Play it on: I like playing these kind of games on a handheld, so I would say playing it emulated on a PSP or a cell phone would be the best, or the GBA version if you have access to it. The original SNES version on anything would be fantastic.
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"Super Mario World 2: Yoshi's Island" was my second ever game i got but at first i didn't want to have this game. I wanted to have "Super Mario World" instead. I was a very disappointed when i realised i bought a wrong game... Fortunately i grew to like the game and managed to beat it as well.

"Super Mario World 2: Yoshi's Island" is a sequel to a classic Mario game "Super Mario World", however Mario is just a little baby and Yoshi has to babysit him while adventuring in his island. Most of all Yoshi has to find lost baby Luigi who gets kidnapped in the beginning of the game. Just like in the predecessor the game contains lots of different 2d games: Over 48 different levels, 6 different worlds and even 12 hidden extra levels only accessible if Yoshi can find all the items from a current level to get a perfect score. To get a perfect score, Yoshi has to find five flowers, twenty red coins and most of all he has to dodge every possible enemy hit. Otherwise his points will drop and Mario will be kidnapped within ten to thirty seconds. The hidden levels are the hardest levels Yoshi and Mario encounter. Some of these levels need extra talent to handle, so the best way is to keep head cool. Luckily there are continue parts and many various bonus stages where Yoshi can win many useful items to make the game feel easier.

Comparing "SMW2:YI" and "SMW" the differences are very recognizable. The graphics remind of crayon scetches but this was also one of those SNES games that included the famous SuperFX Chip that could scale, rotate and scroll all kind of 16-bit sprites with ease. That's why the game's bosses are pretty massive yet perfectly variable and many villains are surprisingly nice looking. "Super Mario World" was very easy to master and very enjoyable to play but "Super Mario World 2: Yoshi's Island" is almost a completely different game due to Yoshi's movements and increased difficulty level. The most complex moves that Yoshi HAS to master are the flutter jump and egg throwing because eggs are usually the most basic way to attack. Fortunately Yoshi can eat many villains and lay them into eggs or simply spit them out to damage more villains. The game is indeed pretty hard sometimes. I remember i got stuck inside the piranha castle for MONTHS because i couldn't figure out how to beat the boss! Despite of all this i think this is my favourite Super Mario game ever done.

近藤浩治 [Koji Kondo]'s music has improved since "Super Mario World" even though the main theme elements have changed a little. Like every other Kondo's 16-bit work, the brisky melodies are the most essential formula in these Nintendo platform games. Maybe the music of "Super Mario World 2: Yoshi's Island Original Soundtrack" isn't his best works but it actually includes a couple of his best video game themes ever. "Mario's Invincibility Theme" was later used in "Super Mario 64". When i heard "Baby Bowser's Theme" and "the ending theme" is could believe my ears! "Baby Bowser's Theme" is pure heavy rock mixed with uplifting synth guitar solos! The ending music is highly touching when soothing piano ballads start playing their hypnotic yet rather moving melodies. Beautiful stuff...
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RaggaR 2016-04-14T10:54:23Z
2016-04-14T10:54:23Z
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Catalog

cloudydonut スーパーマリオ ヨッシーアイランド 2022-08-15T14:41:33Z
2022-08-15T14:41:33Z
4.5
In collection Want to buy Used to own  
hanl3po スーパーマリオ ヨッシーアイランド 2022-08-14T14:15:18Z
2022-08-14T14:15:18Z
In collection Want to buy Used to own  
roaft スーパーマリオ ヨッシーアイランド 2022-08-14T08:27:14Z
2022-08-14T08:27:14Z
In collection Want to buy Used to own  
lizgoth99 スーパーマリオ ヨッシーアイランド 2022-08-13T20:28:44Z
2022-08-13T20:28:44Z
5.0
In collection Want to buy Used to own  
Eyedoooit スーパーマリオ ヨッシーアイランド 2022-08-13T11:02:35Z
2022-08-13T11:02:35Z
3.5
In collection Want to buy Used to own  
Total_Tot スーパーマリオ ヨッシーアイランド 2022-08-13T10:47:35Z
2022-08-13T10:47:35Z
4.5
In collection Want to buy Used to own  
lmaobox スーパーマリオ ヨッシーアイランド 2022-08-12T18:26:04Z
2022-08-12T18:26:04Z
3.0
In collection Want to buy Used to own  
Earworms スーパーマリオ ヨッシーアイランド 2022-08-12T08:07:14Z
2022-08-12T08:07:14Z
4.0
In collection Want to buy Used to own  
Jul88 Super Mario World 2: Yoshi's Island 2022-08-10T23:49:36Z
SNES • XNA
2022-08-10T23:49:36Z
3.5
In collection Want to buy Used to own  
littleworldeater スーパーマリオ ヨッシーアイランド 2022-08-09T04:23:34Z
2022-08-09T04:23:34Z
5.0
In collection Want to buy Used to own  
SNES Atmosphere Favorites
bleakage スーパーマリオ ヨッシーアイランド 2022-08-08T23:36:26Z
2022-08-08T23:36:26Z
In collection Want to buy Used to own  
joiner スーパーマリオ ヨッシーアイランド 2022-08-08T20:04:35Z
2022-08-08T20:04:35Z
4.5
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x Cartridge
Also known as
  • Super Mario World 2: Yoshi's Island
  • Yoshi's Island: Super Mario Advance 3
  • スーパーマリオアドバンス3
  • View all [3] Hide

Comments

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  • Previous comments (23) Loading...
  • ... 2021-08-26 15:46:44.662592+00
    "Dinosaur" is probably the best genre of video game
    reply
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  • machaerus 2021-09-28 21:55:23.285471+00
    WAH
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  • EthanBrant 2021-10-08 02:14:51.212872+00
    Is it bad that I kinda like this better than Mario World?
    reply
    • TheSleeper 2021-10-26 19:46:02.480882+00
      It's a much different game than Mario World, i think they only called it Mario World 2 so people would buy it. literally everything in this is different from World, so it really isnt a big deal to like it more lol
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  • ... 2022-01-29 10:13:34.915881+00
    The ending makes me emotional every time.
    reply
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  • blackdre666es 2022-03-08 04:20:46.927603+00
    greatest platformer ever made and probably the greatest game ever made
    reply
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  • ottorene07 2022-03-15 10:05:21.157943+00
    the eternal underrated saga
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  • wallrooseyes 2022-05-02 00:55:41.962848+00
    bruh why does the final boss have to go so hard tho
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  • TheGrindingWheel 2022-07-18 11:50:22.113266+00
    Perfect length, perfect difficulty, perfect levels, perfect atmosphere, what else can I say? Peak platformer.
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