An accessible hybrid of an Animal Crossing-like sim and a Hades-like roguelite. Either element remains quite basic, but the fact that you can spend what you’ve earned in combat in building a village and spreading your cult makes the experience much more rewarding and motivating.
Days in-game pass so fast that I was barely able to catch up with all the activities available, yet I still got the chance to focus on either the simulation or dungeon crawling depending on my mood each day. With the difficulty set on default, the level of challenge felt just right if not a little too easy towards the end, granted you took proper care of your cult and followers.
Although your followers are treated as little more than expendables to eventually sacrifice in exchange for experience and resources, I have to say I would have appreciated more focus on each character. There are hints at their personal traits as well as their interpersonal relationships, but they rarely impact the gameplay. The role of doctrines in morphing the way the cult acts could also have provided much more depth if properly expanded.
All in all, the game still guaranteed a lot of quality time and lighthearted fun, especially for mobile sessions. The ending and final boss felt a little underwhelming, but it might also be due to the fact that I ended up maxing up my stats a little too soon.
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I don't really understand what people see in this. I just found it to be mediocre in everything it tries to do and ultimately boring. Maybe it's good with a bunch of mods but it's always kinda sad when mods have to "fix" a game.
I put 58 hours over 10 or so days into a magnum opus save I started as soon as the update dropped. It got corrupted or something and crashes on me 10 seconds after loading it up, 2 lore stones away from 100%. I've never been more mad at a game. The fact that I'm still giving this a 4 should serve as an indicator of how fun this game actually is.