also if you find this game too difficult, go to the inverse library and kill a bunch of schmoos until you find the crissaegrim. it's a cakewalk after that
I love a lot about this game, but the tragedy of it is that the complete lack of difficulty really hurts the design. It makes exploring for equipment and upgrades feel pointless, and I totally ignored spells first playthrough because almost nothing was hard enough to bother using them on (yes including Galamoth). I had 100x more fun replaying this on luck mode but a dedicated hard mode would have been even better.
Feels more responsive to play than Super Metroid, but the level design is just more engaging in SM. The strenght in SotN is the variety of enemies and environments though.
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