A beautifully unforgettable, inimitable experience. Outer Wilds places you in a wonderfully well-crafted solar system with charming inhabitants, and plenty of secrets to discover, in which each piece of knowledge can allow you to unearth more nooks and crannies of these wilds. It's hard to go into too many details as this is a game that is heavily undermined by getting into specifics, but the way each geographic element and puzzle complements each other despite being explored completely non-linearly is incredibly unique. The only thing guiding you anywhere is your own curiosity and past knowledge, which accumulates as you play more.
Coming from a decent Kerbal Space Program player, the ship's controls and powerful/nimble thrusters along with a nice autopilot do a great job of allowing beginners to get acquainted with orbital mechanics and space exploration, for me, it fit like a glove. Definitely make sure to play this on controller though, there's certain mechanics that benefit from the precise controls of a stick and analog triggers.
It's so singular in how both desolate and comforting it is to explore these miniature, yet dense celestial bodies. Adding onto this is the similarly contrasting and wonderful art style which is homely and foreign when appropriate. The game feels so alien and yet so human in its aesthetics, dialogue, and character, the homeliness of the wooden yet scifi designs of your ship and the Hearthians compared with the anomalies and Nomaian ruins/technology left to discover in the solar system. The technical achievement of making such a dynamic setting work almost completely seamlessly at the indie level, where every piece fits together like clockwork while being one of the most nonlinear games I've ever played makes it so special. Add onto that a post-rock/electronic/folk-inspired soundtrack that goes toe-to-toe with some of the best in the medium combined with some of my favorite set pieces (of which I dare not spoil, they truly can only be experienced for the first time once), and this is my favorite game of all time.
It's interesting how I first discovered this game all the way back in middle school as Scott Manley had visited it as a simple alpha release. At the time, I thought it was a cool concept despite the (at the time) simplistic appearance, dialogue, and the general lack of polish. Still, I thought it had lots of potential but I lamented the fact I would likely not be able to play it, as I didn't start PC gaming until I became an adult. So, I promptly and completely forgot about it for another 6 years until friends immediately recommended I buy it. Now I find myself here singing its praises along with pretty much everyone else here. I guess it's true: there's always more to explore here.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
instead of people just dropping a 1 sentence complaint abt why they didnt like the game, they should just go over it... i for one really liked it, though i felt like by the end i was guideless, supposed to piece the puzzle together that really wasn't all that clear.
i was so frustrated by the entire end sequence being so difficult to pull off my first time that i had to give up and look up how it were done, i had spent about 4 hours just trying to figure out what little thing i was doing wrong. that entire experience really soured my feelings about the game, because i genuinely loved almost everything else.
other than that; i'd say while the timeloop ideas are really fascinating, they can sometimes be frustrating. i wish there was ways to even slightly push the timer out a bit more because sometimes i'd discover an area that took a long while to find, just to notice i'm running out of time. it'd really discourage me from revisiting because i'd note how long it took me to get there.
that or any of the areas that required you to be there at a specific time in the loop to actually visit them. that shit truly made me scratch my head. but overall, this game is really great. super fun to fly around and see the pieces of an ancient world. i really enjoyed it even if there were some times i felt defeated. great game, but a little hard to recommend
i felt like it did a REALLY good job at explaining how to do the end sequence. i think most of, if not all of the important stuff is for you to actually figure out, like there's a lot of things where it doesn't outwardly say "hey, this is the EXACT thing you should be doing" and it written this way so you do have to figure it out and i think that's why i love this game so much. i'd be lying if i said i hadn't been confused or this game made me feel like an idiot at some points but the way the information presents itself and lets you figure it out is so genius to me idk..
i was so frustrated by the entire end sequence being so difficult to pull off my first time that i had to give up and look up how it were done, i had spent about 4 hours just trying to figure out what little thing i was doing wrong. that entire experience really soured my feelings about the game, because i genuinely loved almost everything else.
other than that; i'd say while the timeloop ideas are really fascinating, they can sometimes be frustrating. i wish there was ways to even slightly push the timer out a bit more because sometimes i'd discover an area that took a long while to find, just to notice i'm running out of time. it'd really discourage me from revisiting because i'd note how long it took me to get there.
that or any of the areas that required you to be there at a specific time in the loop to actually visit them. that shit truly made me scratch my head. but overall, this game is really great. super fun to fly around and see the pieces of an ancient world. i really enjoyed it even if there were some times i felt defeated. great game, but a little hard to recommend