You're invited for being puppeteer of an humanoid entity named "Batter", helping him to purify the world. In a grim, monochromatic, and surrealistic landscape. You travel through zones, neutralizing specters and other creatures to clash with the guardians of each, to fulfill your holy mission.
A post-modern RPG like Undertale, before Undertale. But unlike Undertale, it's a very grim, sickening, and filthy world with a negative message. It has perfect dark ambient music that works very well outside the context of the game, and an eerie, pale colored, and highly stylized visual design. It's the antithesis to Undertale. You kill everything and never bother to ask yourself why until it's too late.
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10/10 game, would replay! But only if I had the emotional readiness needed.
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Off is a fascinating and relatively short post-modern RPG maker game that really sets the stage for a lot of it's predecessors. Coming out in an era before he concept of an "Earth bound inspired depressing RPG maker game" was as common as it was today, I can comfortably say I was surprised with how fascinating this game is and how much I enjoyed it bar one portion of the game.
On its whole there's not really a reason NOT to check this game out. The sound track is incredible, battles while being a tad tedious, can be auto'd through and never really reach a stage where I'd call them difficult, and each character/boss-fight is incredibly memorable.
The story was... well it was something! But by no means was it bad, but there wasn't an incredible amount of "depth" from my singular playthrough. While I have no doubt there can be more to suck out of this game from closer analysis and deeper exploration I am incredibly burnt out and would probably sooner kill a man than play through Zone 3s pattern puzzle again.
All in all, I liked this game quite a lot. A good 5-6 hours long across a handful of days will be enough to finish at least one full play of the game.
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the game would be a lot better if it would've ditched the combat entirely or they created a good battle system (which is however hard to do in classic RPG Maker games)
also, is this game getting a wave of popularity atm? I seem to remember the rating being a fair bit lower back in '19 when I started lurking this comment box (I do this with too many comment boxes...)