"Monster Hunter: Rise" goes forward with the simplification process that began with "Monster Hunter: World", with targets already marked on the map, harvest equipment always ready in your inventory, and quick loot while moving across the areas. Navigating the map also got significantly faster, as you can ride "palamutes" for quick travel and use "wirebugs" for climbing and swinging. This new wave of action-oriented, gamer-friendly "Monster Hunter" games won't probably satisfy the hardcore fans' cravings for the same old role-playing magic, but honestly, the gameplay used to be so tediously slow that I always ended up getting tired of it in a few hours. It might be the first time in years I actually got to the endgame without being left behind by most of my friends. There are still many mechanics to remember as well as a variety of different weapon styles to master, but your favorite equipment together with a bunch of potions will be enough for most of the main quests.
The most significant gameplay innovation was the introduction "rampage" modes, where you are asked to protect your village from hordes of monsters. It's an excellent way to break the monotony of regular hunting, but that unfortunately doesn't come with valuable item rewards.
I am also glad that "Monster Hunter" is finally back on a portable console. Unless you are a student with a lot of free time at home, these repetitive, time-consuming games are not well-suited for home consoles. Despite Switch's technical limitations, the game plays fluidly and has tolerable loading times.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
It's a good game but released with a lack of content. It's getting better but even still I have nothing to do except wait for Master Rank. Right now it's an 8/10 but if they continue to add cool content (hopefully we get a Guiding Lands eventually) I'll raise the score.
As a base game MH it has arguably more content than base World had (unless you count time wasting RNG grind as content). I don't think it makes sense to compare it with Iceborne at this moment, which seems to be something that the people who play the game like it's a live service game do. Because if you do it will just repeat for future games, because you can 100% sure that the next MH base game release will have far less content than Rise + it's future expansion. Rise isn't getting treated differently than previous base MH games in that sense.
thank capcom this doesn't have clutch claw, slinger or sliding. I hope the wirebug stays in some way, it really feels like the evolution of what Generations established by not limiting to a style with removed moves but making your own style with Switch Skills.
Amazing handheld game, but on desktop/console the restrictions they put on the game so that it can be on a portable device become really apparent. Feels like I’m playing a watered down iOS version of monster hunter on my computer a lot of the time
Does a lot of stuff right but from what I played it feels kind of hollow to me. They went all in on gameplay but I think that also has some stuff that gets very tiring. I’m not a fan of the aesthetic either honestly, some of the designs are extremely cool but I feel this game is inconsistent in applying weird designs or colors too heavily, and it makes stuff like Kushala feel bland in a way they haven’t before
While stuff like the flagship monster pf basegame is just so outlandishly designed it pushes for a sense of disbelief. If you ever saw some gimmick crammed in as a design element in a platformer series (like vehicles) and it felt unnatural then I kinda get the same vibe from some of this game, that and the wirebugs and stuff, it feels like kinda lazy abstraction and I wasn’t going in expecting World but the pre-World games were a lot better aesthetically