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Monster Hunter Rise

Developer: Capcom Publisher: Capcom
26 March 2021
Glitchwave rating
3.87 / 5.0
0.5
5.0
 
 
9 Ratings /
#614 All-time
#19 for 2021
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In collection Want to buy Used to own  
Releases 6
2021 Capcom  
Game card
GB 0 45496 42711 5 LA-H-AXSEB-EUR
2021 Capcom  
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Show all 6 releases
2021 Capcom  
Game card
US 0 13388 41019 4 LA-H-AXSEB-USA
2022 Capcom  
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2023 Capcom  
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Catalog

skeletonsecrets Monster Hunter Rise 2023-10-13T18:15:43Z
Switch • GB
2023-10-13T18:15:43Z
4.5
In collection Want to buy Used to own  
Brabados Monster Hunter Rise 2023-05-18T18:40:08Z
Switch • GB
2023-05-18T18:40:08Z
3.5
In collection Want to buy Used to own  
hexadigame Monster Hunter Rise 2022-11-09T11:56:14Z
Switch • GB
2022-11-09T11:56:14Z
3.5
In collection Want to buy Used to own  
Technicmau48 Monster Hunter Rise 2022-11-06T00:29:29Z
Switch • GB
2022-11-06T00:29:29Z
4.5
In collection Want to buy Used to own  
PashaAlex Monster Hunter Rise 2022-09-24T19:23:50Z
Switch • GB
2022-09-24T19:23:50Z
3.5
1
In collection Want to buy Used to own  
pazuzu616 Monster Hunter Rise 2022-09-02T13:52:45Z
Switch • GB
2022-09-02T13:52:45Z
In collection Want to buy Used to own  
switch
AverageKaj Monster Hunter Rise 2022-07-14T19:29:31Z
Switch • GB
2022-07-14T19:29:31Z
5.0
In collection Want to buy Used to own  
Monster Hunter Favourite Flawless
NoLifeKing Monster Hunter Rise 2022-04-29T18:01:00Z
Switch • GB
2022-04-29T18:01:00Z
5.0
In collection Want to buy Used to own  
Axelex Monster Hunter Rise 2022-01-06T10:22:16Z
Switch • GB
2022-01-06T10:22:16Z
4.5
In collection Want to buy Used to own  
dinth Monster Hunter Rise 2021-12-30T13:07:45Z
Switch • GB
2021-12-30T13:07:45Z
4.0
In collection Want to buy Used to own  
Player modes
1-4 players
Media
1x Game card
Franchises
Content rating
PEGI: 12+
Release details
0 45496 42711 5/LA-H-AXSEB-EUR/gb

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  • Previous comments (3) Loading...
  • travelful 2021-07-02 22:15:39.18523+00
    It's a good game but released with a lack of content. It's getting better but even still I have nothing to do except wait for Master Rank. Right now it's an 8/10 but if they continue to add cool content (hopefully we get a Guiding Lands eventually) I'll raise the score.
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    • HiroM 2021-07-07 12:05:18.27784+00
      As a base game MH it has arguably more content than base World had (unless you count time wasting RNG grind as content). I don't think it makes sense to compare it with Iceborne at this moment, which seems to be something that the people who play the game like it's a live service game do. Because if you do it will just repeat for future games, because you can 100% sure that the next MH base game release will have far less content than Rise + it's future expansion. Rise isn't getting treated differently than previous base MH games in that sense.
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  • foxie_ 2022-01-24 21:38:37.037833+00
    thank capcom this doesn't have clutch claw, slinger or sliding. I hope the wirebug stays in some way, it really feels like the evolution of what Generations established by not limiting to a style with removed moves but making your own style with Switch Skills.
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  • Omar_Little 2023-01-29 15:41:14.317912+00
    Man, these games always hook me so hard
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  • dontwannaknow 2023-02-19 14:45:15.005074+00
    Amazing handheld game, but on desktop/console the restrictions they put on the game so that it can be on a portable device become really apparent. Feels like I’m playing a watered down iOS version of monster hunter on my computer a lot of the time
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  • Drawdler 2024-02-01 03:28:55.808684+00
    Does a lot of stuff right but from what I played it feels kind of hollow to me. They went all in on gameplay but I think that also has some stuff that gets very tiring. I’m not a fan of the aesthetic either honestly, some of the designs are extremely cool but I feel this game is inconsistent in applying weird designs or colors too heavily, and it makes stuff like Kushala feel bland in a way they haven’t before
    reply
    • Drawdler 2024-02-01 03:30:58.453204+00
      While stuff like the flagship monster pf basegame is just so outlandishly designed it pushes for a sense of disbelief. If you ever saw some gimmick crammed in as a design element in a platformer series (like vehicles) and it felt unnatural then I kinda get the same vibe from some of this game, that and the wirebugs and stuff, it feels like kinda lazy abstraction and I wasn’t going in expecting World but the pre-World games were a lot better aesthetically
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