It's a good game but released with a lack of content. It's getting better but even still I have nothing to do except wait for Master Rank. Right now it's an 8/10 but if they continue to add cool content (hopefully we get a Guiding Lands eventually) I'll raise the score.
As a base game MH it has arguably more content than base World had (unless you count time wasting RNG grind as content). I don't think it makes sense to compare it with Iceborne at this moment, which seems to be something that the people who play the game like it's a live service game do. Because if you do it will just repeat for future games, because you can 100% sure that the next MH base game release will have far less content than Rise + it's future expansion. Rise isn't getting treated differently than previous base MH games in that sense.
thank capcom this doesn't have clutch claw, slinger or sliding. I hope the wirebug stays in some way, it really feels like the evolution of what Generations established by not limiting to a style with removed moves but making your own style with Switch Skills.
Amazing handheld game, but on desktop/console the restrictions they put on the game so that it can be on a portable device become really apparent. Feels like I’m playing a watered down iOS version of monster hunter on my computer a lot of the time
Does a lot of stuff right but from what I played it feels kind of hollow to me. They went all in on gameplay but I think that also has some stuff that gets very tiring. I’m not a fan of the aesthetic either honestly, some of the designs are extremely cool but I feel this game is inconsistent in applying weird designs or colors too heavily, and it makes stuff like Kushala feel bland in a way they haven’t before
While stuff like the flagship monster pf basegame is just so outlandishly designed it pushes for a sense of disbelief. If you ever saw some gimmick crammed in as a design element in a platformer series (like vehicles) and it felt unnatural then I kinda get the same vibe from some of this game, that and the wirebugs and stuff, it feels like kinda lazy abstraction and I wasn’t going in expecting World but the pre-World games were a lot better aesthetically
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