This game did a weird thing to me where it started out feeling great, then had a dip where I really felt my enjoyment drag down from the tedium. Seriously, "Assault on the Control Room" is one of the
longest levels I've ever played in a game, and I mean that more in feeling than actual length, because I'm pretty sure a couple later levels are actually even longer. And even if it stayed at that level, there's still a huge amount of praise I could heap on this game; the environments are great, the enemy AI is quite possibly the best in any FPS ever, and the general feel of the game was still something close to perfect.
Then two things changed:
- I switched from keyboard + mouse to controller, and
- I played with the anniversary graphics but with the brightness turned way down (somewhere around 2.5-3.0 I believe).
These two changes, plus the last five levels, significantly elevated this game way more than I expected.
For the longest time I've always thought FPS games played best with kb+m—like sure, you could play them with controller with aim assist and still have a good time, but actually playing them well and feeling the best? kb+m is generally more precise and gives a more direct feeling of control. And yet once I picked up that controller for mission 6, I never put it back down. The feel of using a controller to play was somehow magnitudes better than kb+m; likely a mix of some rather forgiving aim assist and the extra precision in moving around the left analog stick gives you. It turned the game from a rather long-winded shooting gallery to a journey through this hostile alien world, paced to my own emotions while playing. Halo wasn't just made to play on controller, it was
designed for it.
As for the appearance change, while I certainly have my gripes with the Anniversary graphics changes (I agree with just about every point in
Noodle's video about it, but just to summarize, it's far too noisy, destroys visual clarity, and is unfaithful to the original while not improving with its design changes), I really gave them a chance for the final half of the game after turning down the gamma rating quite a bit. Hard to be bothered by some of the biggest problems when it's so hard to see them, but one of the biggest problems initially with the Anniversary graphics was how bright they are, so it fits. But also, there is a small team still working on these games, updating and refining them bit-by-bit with each patch. They could have updated the lighting engine to be better than it was on release and I wouldn't know, either way the darker setting looks great. Now maybe bring back the original Xbox graphics instead of Gearbox's mutilations...please?
Changing to the anniversary graphics is the biggest reason why I think "The Library" is actually one of my favorite levels...even as I hear everyone else hate it. It's no doubt the longest, most monotonous level in the game, and yet for the whole level, that intense horror vibe from the start of it never leaves me. The almost pitch-black environments, the new-ness of the Flood and the general cosmic horror of their existence, it's some genius storytelling and atmosphere setting that really got me to take the story of these games seriously. I also just love how the Flood radically change the dynamic for how you play; now instead of the cover-based tactics used against the Covenant, the constant rushing of the Flood has you running and jumping around levels, getting in all the shots you can while not dying. Switching from Call of Duty to Doom without missing a beat. I totally understand why people write this level off for how much of a change in pace it is and how endless it feels, it just works for me in a major way. I'm pretty hyped for what comes next in a way I didn't think I would be at the start. And wow that ending,
one of the coldest, most bitter-tasting endings I've seen in a while, wonder if that will be a running theme.
I guess I'm a Halo fan now.