Well, this certainly made a poor first impression, fortunately I didn't get this game until many years later, so I have none of the experiences that people had when it first came out to hamper my fond memories of the games it has to offer.
As for the new content, that's what prevents this from being a perfect release as the updated versions of the first two games were only updated graphically meaning that some of the environments are very misleading if you're playing the enhanced versions of these games. Besides that, this does a decent job in letting players play through the different games on their play lists which is the main incentive for picking this up over the originals.
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Is it just me, or is Halo CE on Legendary a lot harder on the Master Chief Collection than it was on either the original Xbox (PAL), or on Anniversary on the Xbox 360?
I know you'll say "it's because you're old now and your reactions are slow" or "it's because you're comparing it to the PAL Xbox version, which was slower and so more lenient than the NTSC version." Those might contribute to the difference, but I don't think they account for it completely. Maybe the higher framerate affects how enemy damage and aiming is calculated?
I've now played Legendary both on the OG Xbox and MCC, didn't feel there was any difference in difficulty. Dying was always a common experience at that level.
could never get the co-op campaign to work properly without some kind of connection issue over several attempts over several years with multiple people and on either end (mine or my friends). don't know if that has since been fixed.
Came to the MCC party late after most of the issues had been already been fixed. Pretty sure I got it on a Steam sale too. I mean, it has six Halo games, online multiplayer, and plenty of unlockables in it. It really is a nearly perfect collection.
I know you'll say "it's because you're old now and your reactions are slow" or "it's because you're comparing it to the PAL Xbox version, which was slower and so more lenient than the NTSC version." Those might contribute to the difference, but I don't think they account for it completely. Maybe the higher framerate affects how enemy damage and aiming is calculated?