I was surprised how much fun I had at times playing Ghosts 'n' Goblins. This game is very hard, of course, but there's an infectious quality on how methodical the challenge is. Memorizing enemy encounters and their movement patterns is really fun and satisfying.
Then there's the unfair aspects of difficulty.
Glitchy controls, randomly spawning monsters that don't have much of a warning, and some very annoying enemy placements (like the ogres in Levels 5 and 6 that block ladders), these aren't fun challenges. There's nothing in the player's verbset that allows you to overcome these obstacles gracefully.
I kept an open mind playing this game and enjoyed a good chunk of the challenge but I found myself pretty frustrated too, and not for a lack of trying.
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Is there or should there he a game genre that's just called "coin gobbler"; basically games designed to hook players to arcade cabinets via difficulty.
Anyone channelling a get-good has the nostalgia goggles tightened hard. One of the earliest NES games released in the US so you are bound to have nostalgia for it. The game has cute character designs and memorable music but holy shit that's where the fun ends.