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Fallout 3

28 October 2008
Fallout 3 - cover art
Glitchwave rating
3.39 / 5.0
0.5
5.0
 
 
2,498 Ratings / 7 Reviews
#1,184 All-time
#42 for 2008
In the year 2277, Earth is in a post-apocalyptic state following nuclear war between the United States, China and the Soviet Union. Fallout 3 follows the story of a character born in Vault 101 (located near Washington D.C,) one of many underground facilities used to house citizens and protect them from the dangers of the surface world. Upon reaching their 19th birthday, their father mysteriously goes missing and the Vault Overseer attempts to have them captured. Following their escape from Vault 101 to the surface, the player character embarks on a quest to find their father and uncover the mystery behind his sudden disappearance.
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Fallout 3: A Critically Acclaimed Disappointment
Fallout 3 initially is promising, given the track record of the series, but instead of creating an interesting open world with sharp writing, excellent quests, genuine choices, and a great story (like Morrowind), Bethesda watered down Fallout. And if there’s one thing Fallout should never be, it’s watered down. The only positives about this game are the occasional well written characters, subtle environmental storytelling, and interesting quest. What holds back these already sparse positives is the rest of the game. You can’t really find environmental story telling or an out of the way quest when you’re trained to only follow the arrow.
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DjWalru007 2021-07-22T20:24:38Z
2021-07-22T20:24:38Z
2.0
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radioactive decay
I wonder what i would think of this game had i played it now. I played it when it came out and i loved it, but then again it was one of the first wrpgs i played, and it was the first in the series. After playing, and loving Fallout New Vegas, i can understand much better now why so many people disliked this one. But i cant deny the hundred of hours i sank into this game.

The saying Oblivion with guns was cliche back then, but i would still argue it manages to describe this title pretty well. Its better as an exploration game than actual rpg, but its fantastic in the amount of freedom it offers. I just loved exploring this world. Its filled with little environmental stories and easter eggs, and the great majority of buildings have no quests tying them, so you really explore them at your own will. Nothing really on the level of New Vegas, but its pretty fantastic on its own right. Its because of the exploration that i have no doubt that this one would grab me for more 50 hours if i replayed it, no matter how repetitive some of the dungeon design can be. Its very addictive.

One thing that i always prefered fallout to oblivion though is because of its atmosphere. The cool jazz soundtrack combined with the grim apocalypse setting and common use of black humour really manage to combine to form an atmosphere thats very unique to this series.

Unfortunatly mechanically the game is really limited. The weapons are clunky to play, and because of the rpg mechanics it means that bullet sponge enemies are frequent, and these are never fun in a rpg. It also really flawed as an rpg proper, as the rest of the world scales with you in a way thats just ridiculous. The quests are not particularly great, but they are servicable and most offer quite a few choices to make. Its also a really buggy game, even after a ton of patches.

Fallout 3 has a bit of a tarnished reputation throughout the years, and i can understand why. I still think its a great game though, and quite a few miles ahead of the more recent Fallout 4.
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Threntall 2016-09-07T20:26:32Z
2016-09-07T20:26:32Z
4.0
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Before its release, Bethesda showed so little of Fallout 3 that the media's collective mind, along with forum hype, turned a low-key title into a supposedly generational-leap in video games. Part fanfare for the Fallout franchise and part Oblivion mod, Fallout 3 is bound to disappoint anyone expecting a game unlike anything they've ever seen. It will disappoint anyone looking for a Call of Duty action pace in an open-world. Fallout 3 is a disappointment in the same way the Xbox360 initially was. It doesn't blow away the highest expectations imaginable, but that's the public's fault. What we have here is a refinement of Oblivion that changes settings and makes the journey feel less broken.

Oblivion was a huge world that I didn't want to be a part of. In this sense, Fallout 3 is no different except it's for entirely different reasons this time -- the right ones, at that. The wasteland feels real in a way that is hard to handle, the threats feel enormous, and the scope is daunting. Every complaint I had about Oblivion has been answered here. The graphics are finally able to display the world's scope properly on the 360 (no more gross pop-up trees), the main quest is actually decent (no 9 cloned dungeons), and the fighting system is fun and works. Fallout 3 doesn't quite meet my dream of sandbox game with Call of Duty/Half-Life production-level set pieces, but it's fair to say that the most throwaway of the game's missions would be the equal of Oblivion's best.

I honestly don't care for open-world games. I appreciate the effort put into creating a massive world, but I rather have a smaller, more convincing one. Fallout 3 is the first game in this pseudo-genre to open my eyes to the possibilities; for the first time, I felt the consequence of an action I chose 10 hours ago. There is usually so much "dead space" in these games that ironically diminish whatever efforts the game designers had to make you feel a part of the world -- a problem which Fallout 3 solves: the radio disc jockey comments on your latest conquest, townsfolk will talk amongst each other about up-to-date events, and the world is filled with unique characters and their own problems. You'll find yourself happen upon major events that the game willingly allows you to miss, where a lesser game would guide you to it -- a result of a designer's grudge against letting hours of his life go unnoticed by any player of the game.

I could rate GTA4 5-stars based on the world, but it always comes down to: is it fun? Fallout 3 is fun. It's not Bioshock, Half-Life, or Call of Duty. What it is, is the ultimate open-world dungeon crawler of its time. You go through stock, uninspired environments -- say that it is a product of the world, but that doesn't excuse unoriginality and recycled areas -- and take on random quests to see the final conclusion and what loot may come of it. You become evil to see the horrific consequences, you do good for the moral reward, and you walk between because the inner-moral conflict resides on a completely palpable level. Fallout 3 fails to immerse in the way a triple AAA shooter will, fails to reward in the way a more traditional RPG might, but it offers a world of possibilities and things to see. With so many possible things that Bethesda could of forgot or just got wrong, you have to appreciate it when a per-chance moment in Fallout 3 resonates on the same level a major set piece in another game might.
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SUPER_Lonely_Panda 2016-04-06T00:41:32Z
2016-04-06T00:41:32Z
4.0
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Bethesda fallout is born
This has to be one of the hardest reviews of a game im gonna have to write. I would almost consider making a feature length analysis of the fallout games and explain its history since the actually history of the games is almost as good as the franchice. With fallout 3 ive completed all fallout games apart from fallout 76 (and tactics)

And one of the saddest things i have to say is that bethesda can not make a true fallout game. They can make a dang good game but just not a fallout game.

I share pretty much the most common opinion on the fallout franchise and that is bethesda could not make a fallout game, now what that means is the strongest aspects that fallout 1,2 and new vegas focused on was story and writing, whilst the gameplay was its weakest. Fallout 3 and to the extent 4 flipped this concept completely on its head and had focus on the gameplay and little if anything on the story and writing.

Its depressing to give this game a 3/5 since i enjoyed it so much. But whenever i think of fallout 2 and how they actually explained the point of the enclave the FEV virus and the brotherhood i cant help but think bethesda messed up.

I would rather have a better story and writing than a game that focuses mostly on gameplay because it gets boring and repetative and you start too think "whats the point of these characters? why should i go on a fetch quest and kill 30 mutants for a character i dont care about?"

It pains me because the gameplay is highly improved from fallout 1 and 2 since turn based combat is one of the main problems with those games. But when characters are about as shallow as air its not fun to play through ESPECIALLY from a fallout game that is KNOWN for its writing and story telling.

This is one of the main reasosn why new vegas is considered the best in the series since it features this improved gameplay + the storytelling.

also i forgot to mention but my experience with the game was fairly normal. All sections of the game were very fair and whilst i do have a gripe with the repair system of the game from time to time and its easy to lose all your ammo quick especially 5.56 mm rounds which can be annoying but most the game i had no problems and i didnt really experience any game breaking glitches, i had 1 random crash near the liberty prime section and in vault 87 my military robot of mr handy disappeard for no reason after the enclave arrived. But overall my experience was incredibly positive and i dont wish for those 15 hours or so back.

Fallout is one of the best video game franchises of all time however the only reason im writing that is because of fallout 1, 2 and new vegas not because of fallout 3,4 and 76.
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GUD77 2022-07-07T23:56:07Z
2022-07-07T23:56:07Z
3.0
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Although NV does it better this game holds a special place for me. It was my first RPG game I ever played. Loved exploring the wasteland. Finding all the little secrets on the map. A lot of really good quests. The fact that you could interact with the world blew my mind like being able to take random junk where other games they would just be in the background. And being able to wear people’s clothing. The radio helped with the immersion as well. I found the combat really fun too. Using V.A.T.S to target specific body parts and watching those parts fall off the body was super satisfying

It was honestly the first game I felt truly immersed in a world.
Disappointing ending though
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Jupata 2021-07-05T17:17:28Z
2021-07-05T17:17:28Z
4.0
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The game opens in bizarre fashion - as you are born. Your Father asks what you should be called and uses a machine to have a look at what you will look like in the future. This is the character customisation screen. Your Mother then goes into cardiac arrest and dies.

The story jumps to your 6th birthday where you meet some of the residents of your vault including your best friend, and a bully. The story jumps to when you are 16, your Father teaches you how to shoot and you are told what job you can do; another customisation screen. The story jumps again, and your best friend tells you that your Father is gone, and her Father “The Overseer” has ordered the death of your Father's friend, and now you are in danger. So then you escape the vault and see the outside world for the first time.

The game seems very much based on Elder Scrolls Oblivion’s game engine. Obviously the theme is radically different, so replace fantasy with post-apocalyptic wasteland. The combat is mainly FPS rather than swords, shields or magic, although there are plenty of melée weapons, plus the option of fists. Some mechanics like stealth, pickpocketing, lock-picking are exactly the same as Oblivion.

Fallout 3 is an RPG, so when you level up by completing quests and defeating enemies, you'll gain skill points to customise your character. These skills include: Small/Energy/Big guns, Speech, Barte, Repair, Medicine, Science, Stealth, Lock-picking. You also choose a perk which can enhance these skills further, or tweak other mechanics like bonuses for using certain guns.

Your base attributes are known as SPECIAL: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These attributes are mainly fixed, but there is a perk that allows you to add 1 more point. These attributes influence at least a couple of mechanics each; a brief overview is as follows: Strength determines melee strength and how much you can carry. Perception affects if enemies appear on your radar, Endurance gives you damage resistance, Charisma affects your influence in dialog, Agility improves your success in the VATS mechanic, and Luck improves critical chance.

The Pip-Boy 3000 was given to you during your 16th birthday. This is basically a menu system where you can view your attributes, skills, your quest log, view maps, and change equipment. Activation stops the game, allowing you to change weapons without danger. You can assign weapons to the 8 directions on the D-Pad. Outside of battle, it provides a basic light that you can turn on and off at any time. Navigating menus is cumbersome and I found it hard to compare equipment.

Dialog is handled similar to Oblivion with a number of dialog options to select. Your character is a silent protagonist, but other characters are voiced. Your sheltered life kept the horrors of post-apocalyptic life hidden from you, and so the player and the character discover the world for the first time. This means the character has the option of asking basic questions about the world; locations, factions, day-to-day life without it coming across as stupid.

When you have choices to make, these can affect your karma. I think this can have a further affect on dialog options and how certain characters react to you.

The world is quite large and has a mixture of environments. The city area is in ruins, and many streets are blocked, meaning it feels very linear as you are shepherded down certain side-streets and often have to go down to the subway tunnels to actually traverse it. Outside of this, there’s large, open environments with villages and points of interest scattered around. You can see quite far when it is day-time and then have the temptation of walking towards structures you have spotted from a distance. You can quick travel to previously visited places using the map.

You will need to keep picking up weapons and ammo and switching between them. Weapons and armour degrade when used, but if you find a duplicate item, you can then use it to repair your current item. It is quite easy to run out of ammo for one weapon, which forces you to rotate. There are several weapon categories, and the same category uses the same ammunition. So it is beneficial just to carry one weapon from each category.

The Vault-Tec Assisted Targeting System (VATS) lets you freeze the action to target an enemy’s limb. You are shown percentage indicators to show you the chance of hitting, and you spend your “Action” points which regenerate . Depleting the health bar of a limb “cripples” it, which means the enemy struggles to move if you shoot their legs, they drop their weapon if you shoot their arms. I think head crippling lowers accuracy. Your limbs can be crippled too, and you can use a Stimpack to heal a particular limb.

The combat can end up with slow-motion decapitations, or “gibbed” enemies.

You also have to manage your radiation level which increases when near a radiation source.
This can be 1 or 2 points per second. Every type of health-recoverable food found is toxic as well. I never got the meter up more than around 30% so I don’t know what the repercussions of this feature was. There are more than enough Rad-X curing items to keep the value low. Many healing items are simple food which barely does anything, so you really need to use the Stimpacks or find a bed to rest in.

The graphics hold-up well enough today although the game generally looks dull with the choice of colouring - it has a very dull colour palette, then mixed with a shade of green for UI elements. The retro theme (it is set in the future, but it definitely feels retro) reminded me of Bioshock in places. There’s robots that you see patrolling the wasteland that play old music or radio broadcasts which is a similar sound-design to Bioshock.

If you like the game mechanics of Elder Scrolls, then I think you should enjoy this game. Obviously, the theme is different, and there’s some new mechanics like the VATS system that offers a slight tactical element to the battles.
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CaptainClam 2017-09-29T22:51:54Z
2017-09-29T22:51:54Z
4.0
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gayboi_farti Fallout 3 2022-08-18T17:06:11Z
2022-08-18T17:06:11Z
3.5
In collection Want to buy Used to own  
giovanefallito Fallout 3 2022-08-18T14:43:47Z
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bramiwami Fallout 3 2022-08-18T09:26:45Z
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williamstana Fallout 3 2022-08-17T08:55:00Z
2022-08-17T08:55:00Z
1
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bleakage Fallout 3 2022-08-16T09:35:43Z
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4.0
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flymetothestar Fallout 3 2022-08-16T03:39:40Z
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Coins95 Fallout 3 2022-08-15T19:12:35Z
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3.5
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cotybear Fallout 3 2022-08-15T18:50:23Z
2022-08-15T18:50:23Z
5.0
In collection Want to buy Used to own  
ba5552 Fallout 3 2022-08-15T15:08:57Z
2022-08-15T15:08:57Z
3.5
In collection Want to buy Used to own  
kitten199X Fallout 3 2022-08-15T03:14:27Z
Windows
2022-08-15T03:14:27Z
In collection Want to buy Used to own  
CornyDean Fallout 3 2022-08-14T16:23:03Z
PS3 • US
2022-08-14T16:23:03Z
In collection Want to buy Used to own  
Content rating
ESRB: M
Player modes
Single-player
Media
1x DVD
Franchises

Comments

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  • Previous comments (43) Loading...
  • jdgardenback 2022-04-08 01:18:23.005602+00
    Underrated
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  • ledbeatpink 2022-05-17 13:37:35.439792+00
    im only a couple mins into the game, but this is better than NV
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  • HiddenObserver 2022-05-21 21:20:46.052814+00
    I love this and NV, but the Mojave just isn't as interesting as the Capital Wasteland for me personally. I still love this game.
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  • townandcountry 2022-07-12 14:51:23.163745+00
    Dogmeat has been waiting for me boot this up and with him again longer than Seymour Asses has been waiting outside Panucci's Pizza
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  • WalluWaan 2022-07-21 11:27:09.338468+00
    10 hours in and I don´t think I´ve ever been this immersed in a game.
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  • Aphex170 2022-08-16 05:54:55.778696+00
    3.39 is criminal. People compare this to NV, but while the games are the same universe and look very similar, the different developers value different things. With NV they want to focus on the main story and political nuances first and foremost, with Bethesda it's all about the atmosphere and exploration.
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