Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Do you have problems? Do you often feel frustrated at the end of the day with the state of the world around you? Do you oftentimes feel as if you are slowly drowning amidst an ever-connected world that is slowly eating itself alive? Do you find yourself frustrated by the lack of control you have over your life? Are you one of many unfortunate souls who is perpetually glued to the familiar glow of a blue screen, hoping that it might offer some sort of truth in your life? Have you woken up recently and discovered that the world you once knew seems to be disintegrating at a rapid rate due to some microscopic killing machine that can't be bought, bargained, or reasoned with? Does the uncertainty of life get you down? Does existential dread leave you with a frown? Have you lost faith in yourself, the people you love, or other things important people told you were worth caring about? Do you have demons? Are they the things that you are always waging a silent war against despite your best wishes? Do you feel overcome by that battle and feel it futile in the long run?
Well you're not the only one who has problems. Doomguy has problems. Doomguy fights demons. In fact, he fights a hell of a lot of them and from what I can gather, he seems to be pretty damn good at fighting them. Doomguy doesn't get bogged down in the crippling and troubling reality of human existence because Doomguy ain't got time for that shit. Doomguy's far too busy ripping and tearing his demons to pieces, eviscerating the slightest hint of their puny, pathetic existence. And you would think that he might eventually be crippled or hindered by the burden of being Doomguy, but no, Doomguy simply does. In the face of a chaotic and unpredictable world that is falling around him, he does not falter. Doomguy isn't troubled or terrified by the void because he is the void—the void for all those horrible, evil things of which he is absolutely sure will stand in his way. Doomguy isn't disturbed by this. He knows exactly who he is and that he is necessary. No demon, no matter how gruesome or massive will faze that guy, because that guy knows a solitary truth: whatever unimaginable evil that might stand in his way isn't resilient or stubborn enough to survive like he is. For those unimaginable evil things aren't so terrifying after all. Though they may look menacing and treacherous, Doomguy knows the thing that they fear. It is the thing they are plagued by late at night when they are trying to rest beneath their unholy headboards. It is the thing they check for beneath their beds every night in terror. It is Doomguy and it is no one else.
Be like Doomguy. When the world's got you down and existential dread is making you frown, remember that you're not the only one who fights demons. Let them know you ain't in to negotiating. You're the one that those demons get to negotiate with.
Oh, and if the state of the world has you feeling anxious or sad right now, please play Doom Eternal. There's nothing more pure and cathartic than shaving a demon's face with a chainsaw. Nothing will get your mind off of the world faster than Doom Eternal. Like a righteous needle of adrenaline being injected directly into your eyeball, it'll get the job done.
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Doom Eternal is the closest thing to perfection you can get from a first person shooter.
With the amount of enemies, the fact you don't get much ammo and the sheer speed of how things went it made for the most engaging shooter I've played in a long time, if not ever. Whether I was shooting demons or looking endlessly for secrets, I was not once bored or out of the experience and I ended up getting all the little toy collectables, the albums, all the upgrades, did all the mission challenges and just overall did everything there was to do, I never do that shit in video games, collecting collectables is the thing that always keeps me far away from even attempting to 100% a game but here I actively looked for all of them.
This game feels like it was made to simply be a lot of fun and every decision made was to keep you engaged with it's combat which is very refined and feels a lot better than in Doom 2016, it's also more brutal, longer, more action packed and lacks the little moments of boredom that 2016 had in it.
I don't mind the addition of cutscenes and making the game...well not more story focused, but just have more story in general, personally thought the story was fine and that's more than I could ask for in a Doom game given that...I couldn't care any less about whatever was going on story wise in Doom 2016 (not necessarily a negative, the Doom Slayer himself didn't seem to care about it either) but here...well I also didn't care much but I was following the plot and not zoning out whenever someone was talking with me. Cutscenes being included also means that there aren't any parts where the game's pace slows the fuck down so that robot guy (forgot his name) can talk to you for 3 minutes in his office.
The multiplayer is cool, it's like reverse Evolve where there's 3 demons vs one Doom Slayer. It's a cool little time killer that I honestly didn't care much for but I enjoyed the little time I played with it and it’s a LOT better than the MP in doom 2016.
I remember when this game dropped, I downloaded it legally*n’t* to try it out for an hour or 2 before I bought the game, what happened is that I beat the game and didn't play anything else until I made sure that I had beaten it because it was just that mind blowingly good and addicting.
Now I got the game on steam and replayed it, just as good as the first time, maybe even better. I also got the DLC which I’m looking forward to playing.
My only issue is that the gameplay loop has been so perfected that there really is nowhere to go but down from here if they choose to make another Doom game anytime soon, if it becomes any more complex it'll be too much but if the next one goes for something a little more back to basics it might seem like a downgrade, and if they add nothing then it’ll feel pointless.
But at the same time it says a lot about how much I loved a game if the only negative I have about it is that it’s so good no sequel can even dare to match it.
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The most mind-numbingly simple concept turned into a shocking reality check. You start the game out and get the jist and start thinking "really?", then it get kinda hard and more complex in terms of navigating the environment, sound design, combat techniques, and speed of pace. It all kind of smacks you super hard when you first start having trouble and the fact that you thought the game would be a cake walk and now you're struggling to grasp new mechanics makes you want to learn and play and grow. The enemies become rapidly more complex at the same time so you end up in a spot where you will never get better faster than the enemies get harder, and you are learning and adapting fast enough for the game to never become boring until the end. Insanely good game.
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For a while I was hesitant in giving this game a perfect score, that's because of those damn marauders which really are the bane of my existence. I decided to not let them drag down an otherwise flawless game especially now that I've overcome how they tend to drag the otherwise frenetic gameplay to a halt whenever they appear on screen.
That really is the only bad thing I have to say about this game as everything else from the visuals to the cast of demons to fight to even the lore is well accounted for here. We have the return of collectables which now include plushies of not just our hero but also the different enemies we fight throughout the campaign. There's also records and poster to collect that unlock tracks and artwork respectively which we can view at our base which serves as a hub area which is new to the franchise. We can also collect upgrades not just for our weapons but also our skill tree as well as runes which return from the previous game as well. There are other collectibles in the game, but I think you get the point that this is a hybrid of an fps and a platformer, meaning that there's a heavier emphasis on the latter which curiously turned off a lot of players to this game due to the jumping mechanics which I found strange because they're flawlessly implemented here. The glory kills are back, in fact everything iconic about doom 2016 is accounted for here, making this a worthy sequel to that game as it brings plenty of new elements to the table whilst retaining everything that previously worked in the franchise. Even the bosses are great, yes, the first marauder you meet makes for a fine boss battle, why they had to be a recurring enemy is anyone's guess but like I said, I'm not letting them ruin an otherwise flawless game.
Check this game out if you haven't already, it's the ultimate doom experience even with those accursed marauders.
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"Doom Eternal" is "just" a perfected version of its already brilliant predecessor. Notable additions include simple platforming and wall-climbing segments, double sprint, a diverse array of weapons, a grappling hook, and a flame belch. The core gameplay has been ingeniously diversified, propelling players into adrenaline-pumping combat right from the outset, unlike the slower beginnings of the previous "Doom" entry. While the platforming sequences might disrupt the pace for certain players, I found their inclusion acceptable as someone who relished the exploration for collectibles in the last game. However, it's worth noting that these segments could have used a touch more polish to fully integrate with the overall experience.
Despite the more pronounced shift towards delving into the game's lore and narrative, complete with relatively cinematic cutscenes, the absence of truly memorable boss battles or standout enemies is still noticeable. It seems that the emphasis on maintaining a consistent pacing has occasionally overshadowed the potential impact of individual adversaries. The final boss encounter, in particular, felt particularly overwhelming.
Much like its predecessor paid homage to the first game, "Doom Eternal" draws parallels with "Doom II." This connection serves as a nod to the franchise's roots while demonstrating the evolution it has undergone. In striving for a balance between innovation and nostalgia, the game manages to carve its identity while paying homage to its heritage.
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I kind of liked Doom 2016 better than this one. There's just a little too many buttons and too many mechanics going on at once. I find myself just sorta spamming buttons sometimes, not really remembering do I need to glory kill? Chainsaw? etc. I supposed this does increase the skill ceiling (if you can effectively use all the stuff) but it just seems a little much. But the game still rules.
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They went way too far here. There’s just too much shit to juggle, too many mechanics, too much silly shit like random platforming segments where you dodge spinning Mario flame wheels, etc. Could’ve, should’ve, would’ve been a masterpiece if they knew when to stop and tone it down. If I wanted to play an overly flashy rhythm game I’d play DDR
so overrated, those stupid reflex-check tentacle enemies alone make this undeserving of a 10/10 but the forced awkward console-control "cinematic platforming" and the much less satisfying balancing just bring this below 2016 for me
Nobody brags about it. It's just a re-occurring theme that gets proven over and over again. Dropping the game at DOOM Hunters Base or Super Gore Nest and complaining about the mechanics is a joke and shouldn't be taken seriously.
you see that's the thing, it's okay if you dislike the game and the direction they took, but it's just really amusing that 90% of the criticism this game gets boils down to "i will intentionality not engage with the mechanics the game is presenting to me, then complain of how difficult or limited it is"
doom eternal, like any game, has mechanics you are required to use to play the game. it's just that here there are quite a bit of them and you are REQUIRED to use them. you don't play something like chess (not comparing doom to chess, just an example) banging on the board, and running around the room screaming, then complain about how difficult or boring it is. of course it is, you didn't engage with it the way you're supposed to.
doom eternal isn't even a difficult game once you understand how it works, and the fact the game forces you to engage with it's mechanics is probably the best thing about it. the game has so much fun shit to do, imagine if people just went around like they were playing a fucking COD game. if that's what you wanted, is it really the game's fault?
At some point in the last 5 or so years I noticed a lot of people who do game criticism started echoing the idea that they should be able to play every game how they want to with little to no restrictions, which I think is completely silly.
Games can indeed be too restrictive, but simply having mechanics you have to engage with to get better at the game isn't being restrictive, it's just actual game design (and your free to dislike it)
I actually found a problem with this game. When returning to the game without your weapon upgrades, the game is super hard. I beat the game twice on ultra violence but once I tried nightmare without a fully upgraded super shotgun, the game just was so hard and i had to adjust my muscle memory.
I agree with the bosses, but I don't see what's wrong with the wallclimb lock personally. In fact it's very sticky, you can activate it from quite a bit of distance away from the wall. And if you hop off quickly enough you maintain your momentum and hop up high, which is extremely fun.
i hate to be the "git gud" guy but come on people try a little
doom eternal, like any game, has mechanics you are required to use to play the game. it's just that here there are quite a bit of them and you are REQUIRED to use them. you don't play something like chess (not comparing doom to chess, just an example) banging on the board, and running around the room screaming, then complain about how difficult or boring it is. of course it is, you didn't engage with it the way you're supposed to.
Games can indeed be too restrictive, but simply having mechanics you have to engage with to get better at the game isn't being restrictive, it's just actual game design (and your free to dislike it)