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Doom Eternal

Developer: id Software Publisher: Bethesda Softworks
20 March 2020
PS4
Doom Eternal - cover art
Glitchwave rating
3.87 / 5.0
0.5
5.0
 
 
37 Ratings / 1 Reviews
#97 All-time
#2 for 2020
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"Doom Eternal" is "just" a perfected version of its already brilliant predecessor. Notable additions include simple platforming and wall-climbing segments, double sprint, a diverse array of weapons, a grappling hook, and a flame belch. The core gameplay has been ingeniously diversified, propelling players into adrenaline-pumping combat right from the outset, unlike the slower beginnings of the previous "Doom" entry. While the platforming sequences might disrupt the pace for certain players, I found their inclusion acceptable as someone who relished the exploration for collectibles in the last game. However, it's worth noting that these segments could have used a touch more polish to fully integrate with the overall experience.

Despite the more pronounced shift towards delving into the game's lore and narrative, complete with relatively cinematic cutscenes, the absence of truly memorable boss battles or standout enemies is still noticeable. It seems that the emphasis on maintaining a consistent pacing has occasionally overshadowed the potential impact of individual adversaries. The final boss encounter, in particular, felt particularly overwhelming.

Much like its predecessor paid homage to the first game, "Doom Eternal" draws parallels with "Doom II." This connection serves as a nod to the franchise's roots while demonstrating the evolution it has undergone. In striving for a balance between innovation and nostalgia, the game manages to carve its identity while paying homage to its heritage.
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manicure 2023-08-26T05:13:55Z
2023-08-26T05:13:55Z
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campaign 100% complete
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Catalog

adraem12 Doom Eternal 2024-02-28T12:34:00Z
PS4
2024-02-28T12:34:00Z
In collection Want to buy Used to own  
oicleevan Doom Eternal 2024-02-21T18:09:23Z
PS4
2024-02-21T18:09:23Z
4.5
1
In collection Want to buy Used to own  
bubsylover69 Doom Eternal 2024-02-20T20:53:10Z
PS4
2024-02-20T20:53:10Z
In collection Want to buy Used to own  
DaggerDraven Doom Eternal 2024-02-20T10:57:08Z
PS4
2024-02-20T10:57:08Z
5
In collection Want to buy Used to own  
Seosamh Doom Eternal 2024-02-08T10:12:32Z
PS4
2024-02-08T10:12:32Z
3.0
In collection Want to buy Used to own  
MrEdwin Doom Eternal 2024-01-20T07:13:48Z
PS4
2024-01-20T07:13:48Z
4.0
1
In collection Want to buy Used to own  
Giann96 Doom Eternal 2024-01-17T23:05:26Z
PS4
2024-01-17T23:05:26Z
7.0 /10
1
In collection Want to buy Used to own  
Gubbi Doom Eternal 2023-12-19T12:48:07Z
PS4
2023-12-19T12:48:07Z
In collection Want to buy Used to own  
PS4
abdulbaha Doom Eternal 2023-11-11T17:06:04Z
PS4
2023-11-11T17:06:04Z
In collection Want to buy Used to own  
willwokbir Doom Eternal 2023-10-18T01:53:45Z
PS4
2023-10-18T01:53:45Z
In collection Want to buy Used to own  
manicure Doom Eternal 2023-08-26T05:13:55Z
PS4
2023-08-26T05:13:55Z
80
1
In collection Want to buy Used to own  
campaign 100% complete
Boomermusic2121 Doom Eternal 2023-08-17T10:51:12Z
PS4
2023-08-17T10:51:12Z
4.0
1
In collection Want to buy Used to own  
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  • Previous comments (123) Loading...
  • OnTheTap 2023-11-30 02:43:52.116868+00
    They went way too far here. There’s just too much shit to juggle, too many mechanics, too much silly shit like random platforming segments where you dodge spinning Mario flame wheels, etc. Could’ve, should’ve, would’ve been a masterpiece if they knew when to stop and tone it down. If I wanted to play an overly flashy rhythm game I’d play DDR
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  • Kittyhat 2023-11-30 21:40:47.301645+00
    so overrated, those stupid reflex-check tentacle enemies alone make this undeserving of a 10/10 but the forced awkward console-control "cinematic platforming" and the much less satisfying balancing just bring this below 2016 for me
    reply
    • salem_3 2024-02-07 12:58:12.256115+00
      this comment and the two above it prove that glitchwave comment boxes are used solely for bellyaching
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  • marco29 2023-12-02 05:39:57.148379+00
    why does every complaint about this game also comes packed with a hidden "i am bad at it"

    i hate to be the "git gud" guy but come on people try a little
    reply
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    • Raymanic 2023-12-23 20:00:35.932845+00
      Nobody brags about it. It's just a re-occurring theme that gets proven over and over again. Dropping the game at DOOM Hunters Base or Super Gore Nest and complaining about the mechanics is a joke and shouldn't be taken seriously.
    • marco29 2023-12-27 06:41:18.372295+00
      you see that's the thing, it's okay if you dislike the game and the direction they took, but it's just really amusing that 90% of the criticism this game gets boils down to "i will intentionality not engage with the mechanics the game is presenting to me, then complain of how difficult or limited it is"

      doom eternal, like any game, has mechanics you are required to use to play the game. it's just that here there are quite a bit of them and you are REQUIRED to use them. you don't play something like chess (not comparing doom to chess, just an example) banging on the board, and running around the room screaming, then complain about how difficult or boring it is. of course it is, you didn't engage with it the way you're supposed to.
    • marco29 2023-12-27 06:45:03.077794+00
      doom eternal isn't even a difficult game once you understand how it works, and the fact the game forces you to engage with it's mechanics is probably the best thing about it. the game has so much fun shit to do, imagine if people just went around like they were playing a fucking COD game. if that's what you wanted, is it really the game's fault?
    • ColtXplosion 2024-01-27 16:35:11.472022+00
      At some point in the last 5 or so years I noticed a lot of people who do game criticism started echoing the idea that they should be able to play every game how they want to with little to no restrictions, which I think is completely silly.

      Games can indeed be too restrictive, but simply having mechanics you have to engage with to get better at the game isn't being restrictive, it's just actual game design (and your free to dislike it)
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  • blendernoob64 2024-01-16 15:32:55.615487+00
    I actually found a problem with this game. When returning to the game without your weapon upgrades, the game is super hard. I beat the game twice on ultra violence but once I tried nightmare without a fully upgraded super shotgun, the game just was so hard and i had to adjust my muscle memory.
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  • luna128 2024-02-02 22:15:38.53146+00
    they should teach this game in school
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  • TyLeRiNgO 2024-02-11 21:29:56.406869+00
    Too many options/abilities
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  • liketocode 2024-03-18 23:48:06.034989+00
    would be perfect if the bosses didn’t suck (also if the wallclimb lock on was better)
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