Easily best in it's genre! Soundtrack is the main reason I bought it and I think once again Mick did awesome work. Gameplay is so attractive and entertaining that you totally forget that there's a massively beautiful world around you.
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They went way too far here. There’s just too much shit to juggle, too many mechanics, too much silly shit like random platforming segments where you dodge spinning Mario flame wheels, etc. Could’ve, should’ve, would’ve been a masterpiece if they knew when to stop and tone it down. If I wanted to play an overly flashy rhythm game I’d play DDR
so overrated, those stupid reflex-check tentacle enemies alone make this undeserving of a 10/10 but the forced awkward console-control "cinematic platforming" and the much less satisfying balancing just bring this below 2016 for me
Nobody brags about it. It's just a re-occurring theme that gets proven over and over again. Dropping the game at DOOM Hunters Base or Super Gore Nest and complaining about the mechanics is a joke and shouldn't be taken seriously.
you see that's the thing, it's okay if you dislike the game and the direction they took, but it's just really amusing that 90% of the criticism this game gets boils down to "i will intentionality not engage with the mechanics the game is presenting to me, then complain of how difficult or limited it is"
doom eternal, like any game, has mechanics you are required to use to play the game. it's just that here there are quite a bit of them and you are REQUIRED to use them. you don't play something like chess (not comparing doom to chess, just an example) banging on the board, and running around the room screaming, then complain about how difficult or boring it is. of course it is, you didn't engage with it the way you're supposed to.
doom eternal isn't even a difficult game once you understand how it works, and the fact the game forces you to engage with it's mechanics is probably the best thing about it. the game has so much fun shit to do, imagine if people just went around like they were playing a fucking COD game. if that's what you wanted, is it really the game's fault?
At some point in the last 5 or so years I noticed a lot of people who do game criticism started echoing the idea that they should be able to play every game how they want to with little to no restrictions, which I think is completely silly.
Games can indeed be too restrictive, but simply having mechanics you have to engage with to get better at the game isn't being restrictive, it's just actual game design (and your free to dislike it)
I actually found a problem with this game. When returning to the game without your weapon upgrades, the game is super hard. I beat the game twice on ultra violence but once I tried nightmare without a fully upgraded super shotgun, the game just was so hard and i had to adjust my muscle memory.
I agree with the bosses, but I don't see what's wrong with the wallclimb lock personally. In fact it's very sticky, you can activate it from quite a bit of distance away from the wall. And if you hop off quickly enough you maintain your momentum and hop up high, which is extremely fun.
i hate to be the "git gud" guy but come on people try a little
doom eternal, like any game, has mechanics you are required to use to play the game. it's just that here there are quite a bit of them and you are REQUIRED to use them. you don't play something like chess (not comparing doom to chess, just an example) banging on the board, and running around the room screaming, then complain about how difficult or boring it is. of course it is, you didn't engage with it the way you're supposed to.
Games can indeed be too restrictive, but simply having mechanics you have to engage with to get better at the game isn't being restrictive, it's just actual game design (and your free to dislike it)