One of the genres we have for this game is
action horror, but that's misleading. I've always been a gigantic puss, I'll just state outright. I startle easily, but despite trying, especially early on, this game very rarely did.
BioShock simply has no consequence to its gameplay. If you die, you're warped back a bit in the level, and that's it. You retain all your things, the enemies you killed stay dead, and the enemies that you didn't kill retain their health. Dying in BioShock loses absolutely nothing but time.
The exception to this is the final boss fight, where the game explicitly states beforehand that you'll have to load a save. It doesn't matter, though, because the final boss is pathetically easy.
The game features eight different weapons. The grenade launcher and shotgun are very good, but I rarely used anything else other than those two and, most commonly, the wrench. With no consequence for dying, it makes the most sense to simply charge headfirst into most battles with the wrench, since it does the most damage.
Don't get me wrong, I enjoyed whacking people, but I would have liked a reason to use some of this ammo I've been hoarding.
The main thing that got me interested in this game was the plasmids, which are basically magic. I've always played battlemage characters when possible, so "gun mage" sounded like the coolest shit ever. Plasmids, however, suck, and I rarely used them. Yes, you can freeze enemies and shatter them with the wrench, but it's quicker and much easier to just whack them a few times. I don't know if it was just me, but I couldn't aim the plasmids for the life of me.
I had fun with this game, but more could have been done with the combat to make using all the options more appealing. More enemy variety would have been appreciated, as well.
P.S. The escort mission at the end sucks and I hate how the little girls stole my kill at the end. My guy choked one out after, though, so that's cool.
but every work of art that clowns on Ayn Rand is a masterpiece in my eyes