Potential masterpiece buried in technical and design issues. This is the first time I've played a game and before finishing hoped that it would get a next-gen remaster to fix many of these technical issues. I appreciated the conceptual disobedience of the Trico AI, but in practice it was more frustrating than necessary. Ex: Trico returning the way you just came because of a slight misdirection, and waiting for 3-5 jumps before you can attempt to move forward again.
Has incredibly imprecise platforming and collision detection, with hair-pulling sequences of edge-reaching and inconsistent combat. Pseudo-puzzles that are mostly figuring out how to platform through the environment, with plenty of obvious switches. Some puzzles were really just trouble with mechanics, and a guide was helpful to understand the design flaws. The boy is pretty powerless, feeling like you are controlling an average video game escort while the AI gets Trico as the real protagonist. I'd like to imagine what we might have if instead the player controlled Trico, being challenged to breach communication boundaries with our human companion to proceed.
In any case, absolutely stunning environmental art and unbroken world-building. I took so many screenshots! Unfortunately on a PS4 slim system the framerates are all over the place, constantly slowing down to a stammer. The credits sequence was upsetting for this reason - through pre-recorded clips of the areas I played through it showed me what the game could have looked like with a stable framerate.
Nearly didn't finish due to late-game frustration with a platforming section, but glad I did. The final tower ascent and boss battle were satisfying, even if significantly less of a challenge than Shadow of the Colossus.
The Last Guardian
2020-07-15T05:57:24Z
2020-07-15T05:57:24Z
In collection Want to buy Used to own
charlotte chateau
linear
orchestral score
escort ai
fantasy
eye candy
puzzles
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