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Fallout 4

10 November 2015
Fallout 4 - cover art
Glitchwave rating
3.03 / 5.0
0.5
5.0
 
 
2,286 Ratings / 8 Reviews
#2,141 All-time
#96 for 2015
The survivor of a Vault running a cryogenic preservation experiment embarks on a quest in the post-apocalyptic ruins of Massachusetts to rescue their son Shaun, who was kidnapped by an unknown figure. The Sole Survivor is then embroiled in a conflict between a shadowy research organization called the Institute, the Brotherhood of Steel, the Synth-liberating Railroads and a group of peacekeepers called the Minutemen.
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Fallout 4 Game of the Year Edition
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Make no mistake, Bethesda's Fallout is not Fallout at all. At this point the series has been reduced to a set of audiovisual features which previous Fallouts brought to the video game popculture - the Vault Boy, the Power Armors, the Super Mutants, the Deathclaws, that classy 1950s music. The core game is almost indistinguishable from modern The Elder Scrolls titles and revolves around first/third person perspective exploration of an open world, killing, looting and dressing your character in fancy new clothes. What Bethesda has done with Fallout 4, however, is beyond redemption.

The game starts with the most unimaginative introduction to the Fallout world I could possibly think of that beats the bland and tedious "growing up in a Vault" scenario from Fallout 3. It's a post-apocalyptic game, remember? Wouldn't it be cool to start the game with player seeing the world BEFORE the apocalypse? Well, yes and no, but considering the talent of Bethesda's writers we've ended up with the latter, a bombastic, cinematic AAA linear opening they've done ever since Oblivion (I seriously sense no ambition in them whatsoever). The player lands in the main character's bathroom with him repeating the iconic "war never changes" phrase ("surely you do remember that famous Fallout quote? hehe, here it is for a nth time in the first 5 minutes"). Yes, the main character has a voice-over, apparently reading a few dialogue lines is too much of an effort for a modern gamer (or at least that's what I presume drove Bethesda's motivation behind this drastic change). Not only the main character is voice-acted, but also has a spouse, a kid they named Shaun, a personality (loving spouse/parent type, we can get a feel of him/her from from the first moments) and overall is a pretty well-off middle-class war veteran/lawyer (depending on your sex choice) living in an idyllic suburban area. You don't need to strain your mind too much to imagine how it affects the role-playing aspect of this, well, role-playing game and how it compares to previous games in the franchise.

After bonding with your son by pressing A on your controller you're being visited by a Vault-Tec representative that informs you about being pre-selected for entrance to a nearby Vault, but more importantly he introduces the player to the new dialogue system. I've played quite a lot of cRPGs in my life, but I have never experienced such a basic dialogue system that borders on insulting the player's intelligence. As usual for the cinematic AAA dialogue-wheel system, you need to choose between a couple of abstract two/three word dialogue options. You know, because barely knowing how your character is going to react has such a meaningful and positive effect on the RPG side of the game. If that wasn't bad, remember it's a fully voice-acted game, that fact alone sets a limit to the number of dialogue lines due to time/budget constraints. To make matters worse your choice is limited to the maximum of 4 options which more often than not boil down to "yes", "no", "more info please", and "sarcastic side dialogue". How about the skill checks then? They've given so much variety and added replayability to the previous games. Well, forget them, they're pretty much non-existent - the Charisma checks were the only ones that I remember but they occur so rarely that I wouldn't even notice their lack. It's unclear to me why this design choice took place, it seems that the only reasonable explanation is a purposeful dumbing-down of the system to make it appeal to a wider audience. In effect, the freedom of approach to a particular situation is severely crippled, if not almost completely took from the player. It's not like these choices would have meaningful consequences anyway, remember it's a Bethesda game, even the ones we have are almost exclusively cosmetic.

The introduction ends with sirens going off, people panicking and your family descending into the safety of a conveniently placed Vault with an atomic bomb flashing before your eyes. PHEW, that was close and so emotional, my heart was literally pounding against my rib cage. Shortly after you've been given the official Vault-Tec attire you and other inhabitants of the Vault are being put into cryosleep, but then something goes wrong and bad people get in and your spouse is getting killed and your son taken away and it ends with you shouting his name in a dramatic manner. The main character kills a few mutated bugs while making a comment on their size and leaves the Vault. The quest is obvious now - the main character needs to find his/her son. Bethesda writers at their best, people. Who in their right mind would think this introduction was a good enough motivation for the player to go through the main storyline? The only form of bonding with the player's son was to press A on a god damn crib, there's no emotional attachment buildup involved. Yet, because the main character seemed pre-made to me, as his/her past, personality and motivation are known from the very start and reminded in every second dialogue line, every single moment not spent on seeking the son felt like a distraction. I wasn't role-playing, I was following a goddamn quest marker to accomplish the only task that drove the main character. What a terrible way to ruin what's supposed to be a sandbox game.

The search for the main character's son begins. We visit our old neighborhood, get in touch with our old robotic butler ("what happened to the world?" - you just saw a mushroom cloud a few minutes ago, you doofus, connect the dots), listen to a maudlin holotape recorded by your spouse ("bye honey, we love you" - d'aww, now you should REALLY feel the need to avenge your family) and get pointed to a nearby settlement. You follow your quest marker like a smart gamer you are, but your journey gets interrupted by a dog that played such a big role in the game's marketing. It quickly turns out that he is a useless gimmick and a great annoyance (apart from dealing some amount of damage, which is always welcome) - he blocks your way in narrow areas, appears in your crosshair when you try to pick up/activate an object so you need to send him away, gathers trash items, etc. When you arrive in Concord, the first town inhabited by humans that the quest marker points you to, you need to fight your way through a gang of raiders and make your way to the civilized survivors. Now, in a well-paced game like Fallout you discover and upgrade your equipment gradually, the gameplay options branch out to give the player a sense of direction and progress - they're the marks of a well-designed game. In Fallout 4 Bethesda simply doesn't fuck around. Just a few minutes after you've been introduced to the game's world you're gunning down the most fearsome enemy in the series, a Deathclaw, while wearing the iconic Power Armor equipped with a minigun. I mean, what else will be there in the game, what other surprises, challenges and achievements await if I've easily survived combat with (arguably) the most powerful foe? How unbelievable and downright idiotic it is to put a newbie, an undeveloped character in such a situation? Whoever is responsible for this section obviously went for a wow factor (to keep your average hamburger consumer interested in the game, I guess) and dismissed the negative implications.

As the game went on I grew apathetic to its story and, indeed, the gameplay. The popular consensus among the fans of Bethesda's games is that the main storyline is just filler content that's there to provide some context as to why you are put into the game's world and should be just brushed aside - the REAL game begins when you start to explore what lies beyond, otherwise you're just playing it wrong. The great bullshit mantra they've taught themselves to believe. It's nothing more than admitting that the game is terribly designed and finding a way to go around its huge flaws. As mentioned in the previous paragraph, the pacing is absolutely dreadful from the very start, the Concord section sucks so much out of potential challenge and reward that the game drags on indefinitely. It also comes as no surprise that the players label the main plot as unengaging when the writing is so poor, bland and ridden with cliches. The writers barely spent any time or thought on trying to create a bond between the main character and his/her son. The whole intro section that served as a premise to the story was rushed, the only real moment of interaction between the player and the kid is pressing action button on his crib mobile. Are these people socially and emotionally inept? I couldn't care less about that kid if it wasn't for the main character's apparent affection towards him ("SHAAAAUN"), which created a huge disconnect between me and the character I control, something that should never happen in a goddamn role-playing game. Besides, why would I feel immersed and engaged when each and every quest revolves around chasing the quest marker ? I don't need to pay attention to my surroundings to solve a problem, I don't need to know what the hell is going on, the game quite literally sticks the solution under my nose by placing a floating marker on the screen. Using the magic compass is not even optional, the game is build around that feature as an overwhelming majority of the quests don't give the player enough information about how to progress. The quests themselves are mostly an excuse to go into an area and mow down everything in sight, very few of them offer any kind of choice besides which weapon to use to annihilate your enemies (one of the more interesting quests I remember was The Disappearing Act, but it was nothing more than a rehash of Blackmail Iguana Bob from the first Fallout). The endless radiant quests are even more bland, but with even less context and motivation, I felt like a fool when, after completing third Brotherhood of Steel quest in a row, I realized they're literally randomly generated filler content.

"Good game, bad RPG" my ass, another sentiment common among the damage-controlling fans. While I fully agree that the gunplay is a step up from Fallout 3 it's not necessarily making a huge compliment, it was the clunkiest FPS I've ever played. Shooting mechanics in Fallout 4 are nothing more than serviceable, the game does feel more like a fully fledged shooter, but the weapons don't have any distinct look and feel or kick to them (maybe except the makeshift laser musket with its cool hand-crank). Bethesda experts at enemy AI once again proved their worth by littering the wasteland with kamikaze halfwits that swarm and attack the player on sight, outmaneuvering, flanking or any other tactics are out of question. Not only are they dumb and predictable, but also absorb bullets like sponges before they lose a limb or two or explode into a bloody mess of body parts. Other than that it's (surprise, surprise) just a typical bug-ridden Bethesda experience, a theme park with hundreds of attractions, barely distinguishable from each other with the player jumping from one ride to another. On the surface there sure is a ton of exploring to be done, there's always some location you haven't been to, or a pretty sight you haven't seen, but there's nothing more to it than being a tourist in an empty world where there's really nothing to do, nowhere to go, nothing to be, and no one to know.

1/5
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Nifel 2016-04-05T10:05:13Z
2016-04-05T10:05:13Z
1.0
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A paradigm shift for Bethesda - from roleplaying to exploration
Fallout 4 fails in creating a compelling experience where one can truly customize immerse themselves in their character with its voiced protagonist with a preset personality that taints the roleplaying aspect throughout the storyline. However, it also offers THE most immersive, immaculate wasteland to explore in the franchise, densely packed with locations and dungeons that have their very own personality and design.

The combat and survival mode are also ages beyond its predecessors, and the new crafting system was seamlessly implemented and feels like a deserving core component of future Fallout installments (let's just hope there will be no more unbalanced, rounded retrofuturistic eldritch aberrations as weapons like in here).

Also highly worth noting is the insane scope of mods available in Nexus Community. Please buy a PC version of this game so you can mod it. Fallout 4 is essentially a blank canvas of which you can heavily mod to tailor to your preferences. You can make it like Doom, a relentless and intense shooter, like Left 4 Dead, dealing with endless hordes of weak enemies, like a survival simulator inspired by the Metro series (literally - you can overhaul the Commonwealth to be covered in ice with humans dwelling only on the subways), or my favorite, like a ruthless tactical shooter/survival simulator akin to DayZ.

Overall, what it lacks in character customization and meaningful decisions, it offers in its exploration-focused action/adventure aspect and insane variety of styles you can morph the game into. Once you put that in perspective, you slowly realise Fallout 4 is just a bad Fallout roleplaying experience, but by no means a bad game.
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neueSAUR 2021-11-22T00:44:20Z
2021-11-22T00:44:20Z
4.0
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For those interested in the Metro-like mod, here is the link to Frost.

As for the tactical shooter/survival simulator aspect, check out Horizon, which can be either played in normal mode (for a harder survival experience) or desolation mode (for a genuine harrowing experience).

If you want to spice up the Commonwealth with horders of enemies charging at ya, SKK Stalkers is your friend.

And of course, improve the combat to a 2020s AI with PANPC and PANPC Companion Edition.

Feel free to PM me for any other mod suggestions, but opt to do so in my RYM page (am not very active here).
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What appropriate timing it is to finally be playing Fallout 4, let's hope soviet tension doesn't escalate to a real Fallout. Regarding the game, I can tell in 11 hours that it's already better than Fallout 3. Sure it's not as dark, gritty and well written as the old ones, but the feeling is there, very much so.
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lowplacelikehome 2022-05-26T01:08:19Z
2022-05-26T01:08:19Z
4.0
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Franchise killer
Wow this horrible i am so disappointed after loving fallout 3 and new vegas SO MUCH i consider fallout new vegas my second favorite game ever,but this garbage take out everything that make that game good,and replace it with nothing.

I think they,no joke,take out 20 mechanics from new vegas and put like 5 new or at least that how it feels because this game is so empty in every aspect,the world is boring and empty,the missions are repetitive and are like 5 types of missions,the story and characters are trash af,the s.p.e.c.i.a.l sistem that replaced skills is garbage,the shooting mechanics are mediocre and the only reason this game gives me for playing it is because is a fallout game at least on the looks.

The only reason im not given this a lower score is because the graphics looks nice and because it has the really good looking fallout aesthetics.

Maybe for some people this game didn't kill fallout,but,if this is the way that the fallout franchise is gonna go,then this franchise is dead in my eyes.
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ciruelaman 2022-01-29T07:04:40Z
2022-01-29T07:04:40Z
1.5
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Eh, not as bad as I've always read people saying it was. Sure it isn't Fallout: New Vegas, the story is shit and it has almost no RPG elements whatsoever, but I like playing it. So, not so bad. I really enjoyed the settlement mechanics, although it could have been so much better, but Bethesda's technology is really behind other studios so I can't really blame them. It's a shame the writing in this is atrocious, I can't sympathize with any of the factions or understand their motivations, with the exception of the Minutemen, perhaps. Anyway. Overall it's okay.
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raphaslv 2021-08-18T01:01:54Z
2021-08-18T01:01:54Z
3.5
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Like dry toast on a hot summer morning. Funny that the last DLC unintentionally lampshades the game's theme park-tier writing as a whole, though.
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vvvvvvvvvv 2021-07-02T02:15:45Z
2021-07-02T02:15:45Z
2.0
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Catalog

wyndhameshXIV Fallout 4 2022-10-03T09:58:51Z
2022-10-03T09:58:51Z
5.0
In collection Want to buy Used to own  
Luhan Fallout 4 2022-10-02T21:32:40Z
2022-10-02T21:32:40Z
In collection Want to buy Used to own  
sarlin Fallout 4 2022-10-02T11:41:43Z
2022-10-02T11:41:43Z
3.0
In collection Want to buy Used to own  
slowlyhz Fallout 4 2022-10-02T01:23:21Z
2022-10-02T01:23:21Z
2.0
In collection Want to buy Used to own  
cybervampire Fallout 4 2022-10-01T23:44:17Z
2022-10-01T23:44:17Z
3.0
In collection Want to buy Used to own  
cameronruse Fallout 4 2022-10-01T09:14:54Z
2022-10-01T09:14:54Z
4.5
In collection Want to buy Used to own  
Karanips Fallout 4 2022-09-30T14:54:11Z
2022-09-30T14:54:11Z
3.0
In collection Want to buy Used to own  
oakmin Fallout 4 2022-09-29T03:42:30Z
2022-09-29T03:42:30Z
1.0
1
In collection Want to buy Used to own  
DJSteph Fallout 4 2022-09-29T01:05:18Z
2022-09-29T01:05:18Z
11
In collection Want to buy Used to own  
ebaltherr91 Fallout 4 2022-09-28T17:45:24Z
Xbox One • US
2022-09-28T17:45:24Z
3.5
1
In collection Want to buy Used to own  
atticus_ Fallout 4 2022-09-28T15:12:13Z
Xbox One
2022-09-28T15:12:13Z
3.5
In collection Want to buy Used to own  
getlostdave Fallout 4 2022-09-28T01:11:26Z
2022-09-28T01:11:26Z
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  • Previous comments (69) Loading...
  • benadryller 2022-05-16 04:46:57.10346+00
    fun
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  • plastiquey 2022-07-08 03:50:52.907921+00
    Removed by user
    This post was removed by the user.
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  • plastiquey 2022-07-08 03:52:10.083833+00
    from the standpoint of good game design and writing this has to be one of the worst fucking games ive ever played
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  • ihatescreamo 2022-07-12 01:58:56.669627+00
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    Criminal how this has a lower rating than skyrim
    This post was flagged by users for potentially violating community rules. It will be reviewed by a community moderator soon.
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  • TemboM 2022-07-14 18:16:44.338206+00
    Love how they botched the perk and speech check mechanics in this game so badly. Why even have multiple-choice dialogue at that point? lmao
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  • Arinisonfire 2022-08-22 15:17:27.708387+00
    Most of this games issues have to do with having a voiced protagonist tbh. MASSIVE mistake on Bethesda's part
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  • Pumas 2022-09-04 04:15:10.512335+00
    So overhated. It has tons of flaws but if you just take it for what is and not what you wish it was, I believe it is a good game.
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    • Fowlawneeshafow 2022-09-20 04:57:50.301678+00
      It's fine, has its merits, but it's about as vanilla as vanilla gets, which sucks because the Fallout universe can be interesting. It just plays it too safe. I think that's ultimately why this game's reputation hasn't rebounded like some other games that were initially rough.
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  • neueSAUR 2022-09-10 11:20:20.703786+00
    Fallout 4 is the most fun Fallout to explore. There's so much to see and a pleasant variety of environments (sparse countryside, dense metropolis, suburbs, marshlands, coastline, lakeside, irradiated-hellhole-ohmygod-is-that-the-fucking-Matriach-Deathclaw-AGAIN, etc.).
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    • Fowlawneeshafow 2022-09-29 19:24:48.74842+00
      A agree the map is one of their best.
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