What a surprise!
3D platformers have been among my favorite genres for video games since, literally, the day I started playing video games. The first game I got, on my first console, was
Crash Bandicoot: Warped. I was instantly hooked and, more than a decade later, I still cherish so many games in this genre. These games tend to be so intuitive, so instantly likeable in a way that other genres just aren't.
And
Ratchet & Clank may be the best that the genre has to offer. It does everything I could want out of a 3D platformer and it does them so immaculately.
I haven't played the original
Ratchet & Clank in a while but, as far as I can tell, this new game is a "re-imagining" of that entry and a reboot for the series. A lot of familiar sights from that first game and familiar mechanics and characters from later entries make appearances here. It becomes sort of a "Greatest Hits" of that original trilogy, making it really rewarding for longtime fans.
Mechanically speaking, this game is unbelievably addictive; the platforming is tight and intuitive, ensuring that any player will have very few cheap deaths. The platforming is fun, but it isn't necessarily where the bulk of this game shines.
The game is at its best in the combat sections. The player will start out pretty humbly, with just the little gun and the grenade launcher, but, as the player upgrades everything and buys new weapons and levels up, the combat can become so incredibly chaotic and absurd that I was actually laughing, out loud, as I was scrambling around trying to deal with 20+ enemies at a time during the final few encounters. There's so many weapons to use and little chance to upgrade all of them completely during one playthrough, so this game almost begs to be played more than once. Just thinking about some of my favorite weapons right now, like the pulse grenade, the "Peacemaker" missile, and the fully-upgraded grenade launcher, makes me want to go pick the game back up and play again. The combat in this game is such a blast.
The level design in this game is pretty immaculate, and was the biggest shock for me. The worlds are big and semi-open, but there's no chance that the player will get lost; they're built with a direction in mind and the player will understand where to go most of the time without problem. The stages are gorgeous, diverse and full of life and there's not one moment in this game that feels out of place or pointless. The game is short, yes, but that just means that there is not a wasted moment.
The dialogue and cutscenes can be a little goofy (and there's weird little interludes that are literally clips from the
critical darling film that came out early this year) but none of this overstays its welcome and never crosses over into actually being bad. I actually laughed at a couple of the jokes. The characters are likeable and fun, and that's what matters in a game like this.
Like all platforming games to come out of that early-mid 2000s gaming culture, there are some gimmick levels in this game and I am ecstatic to say that the ones in this game are not bad at all. In fact, they're kinda fun. The rail-shooting can be really great (just turn off the voice acting, because your companions never stop talking) and the hoverboarding is exhilarating and addictive. There's even special trophies for the latter, so, to platinum this game, one will spend a lot of time on those courses and it'll be a blast. There are some Sonic Adventure-style rail-grinding areas and, though they're not bad by any means, I do wish they were a little faster. That sense of momentum is missing here, when these should be some of the fastest and most exciting segments of the game. On the other hand, the jetpack areas are an absolute blast and work exactly as intended; they give the player a sense of scale in what are actually massive stages and a sense of excitement as you whip yourself around through the air. These areas are some of the most exciting in the game and my only wish is that there were more of them.
The boss fights are, shockingly enough, pretty awesome. I might just be bad at games, but I actually struggled with some of these. They require you to fully utilize your arsenal of weapons and, especially the final boss, require you to think quickly and cleverly in order to clear what is usually a pretty obscene health pool. These are probably the best and most consistent boss fights in any platforming game I've ever played.
To conclude,
Ratchet & Clank is a genuine triumph. It's a game that, culturally, is 20 years in the making, being a culmination of everything I've loved about platforming games for as long as I've been playing video games. It's a beautiful, fun, hilarious and exciting adventure that doesn't let up even after the credits role. Here's to hoping that this is a step in the right direction for a genre that has long been in decline.
I just played the original for the first time in 2020, and played this back in 2021, and it is DRAMATICALLY better than this game. Just because the controls are more refined in this much newer entry does not automatically make it better. The original has twice the amount of levels, the levels are all fantastic, the characters/writing/story is so much better in the original, and what this game does with it is insulting even. Sure this is an enjoyable game to play through but if you honestly think it is better than the original then you literally only care about the controls being improved and think everything else is meaningless, which is just absurd and wrongful of you.