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Death Stranding

08 November 2019
Death Stranding - cover art
Glitchwave rating
3.85 / 5.0
0.5
5.0
 
 
1,583 Ratings / 12 Reviews
#333 All-time
#12 for 2019
Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time.
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2019 Kojima Productions SIE  
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2019 Kojima Productions SIE  
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XNA 7 11719 50602 7 CUSA-11260
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Death Stranding Director's Cut
2021 Kojima Productions SIE  
Blu-ray
XNA 7 11719 54663 4 PPSA-01969
Death Stranding Director's Cut
2021 Kojima Productions SIE  
Blu-ray
RU 7 11719 72299 1 PPSA 01968
Death Stranding Director's Cut
2021 Kojima Productions SIE  
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DEATH STRANDING DIRECTOR’S CUTデジタルデラックスエディション
2021 Kojima Productions SIE  
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JP
Death Stranding Director's Cut
2022 Kojima Productions 505  
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Death Stranding Director’s Cut
2023 Kojima Productions 505  
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Title
The Bible, Globalization, Hidden Meanings and Exits of Death
One of the most interesting projects in general, I love this game with all my heart. A game that has many facets for interpreting the plot, from the most one-sided to biblical stories and references.

The plot tells us about the delivery man Sam Porter Bridges, who is the son of the president, divided into small knots and settlements, America. Sam will play a critical role in reconnecting communications across the continent, traveling thousands of miles delivering critical supplies to millions of people who live in the custody of special companies and services. The exits of death that terrorize the inhabitants of cities and towns, resulting from the death of one person, endanger many lives.

The plot itself is very interesting to study, to draw analogies, logical chains and proceedings in the family "ties" of Sam and all the main characters of the game, there is a lot to be done.

By the way, I recommend watching various videos on the topic of the plot, because there are a lot of hidden meanings and easy connections with the Bible, such as the same rainbow that appears as soon as creatures step on the ground during temporal rain

"I put My rainbow in the clouds, and it will be a sign of the covenant between Me and the earth. Whenever I bring the clouds to the earth, a rainbow will appear in the clouds, and I will remember My covenant between Me and you and every living being;" (Genesis 9:13-16)

Simply put, this is a masterpiece.
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miadouw 2022-08-29T08:18:29Z
2022-08-29T08:18:29Z
5.0
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[Russian]

Библия, глобализация, скрытые смыслы и выходы смерти.

Один из интереснейших проектов в целом, обожаю эту игру всей душой. Игра которая имеет множество граней для интерпретации сюжета, от самых однобоких до библейских сюжетов и отсылок.

Сюжет повествует нам о доставщике Сэме Портере Бриджес, который является сыном президента, разбитой на маленькие узлы и поселения, Америки. Сэм сыграет решающую роль в воссоединении связи по всему континенту, пройдет тысячи километров доставляя особо важные грузы для миллионов людей, которые живут под стражей специальных компаний и служб. Выходы смерти, терроризирующие жителей городов и поселений, возникшие в результате гибели одного человека, ставят под угрозу множество жизней.

Сам же сюжет очень интересен для изучения, провести аналогий, логических цепочек и разбирательств в родственных "связях" Сэма и всех главных героев игры предстоит сделать очень много.

Кстати рекомендую посмотреть различные ролики на тему сюжета, потому что очень много скрытых смыслов и легких связей с библией, как к примеру та же самая радуга, которая появляется как только твари ступают на землю при темпоральном дожде

"Я ставлю в облаках Мою радугу, и она будет знаком завета между Мной и землей. Когда бы Я ни навел облака на землю, в облаках появится радуга, и Я вспомню Мой завет между Мной и вами и каждым живым существом;" (Бытие 9:13-16)

Проще говоря это шедевр.
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Title
Kojima Does It Again
Death Stranding will have you question why you are roleplaying as a mailman in post-apocalyptic North America yet there is a aura, a unmistakable charm to it that certainly kept a smirk on my face as I talked to Sam through the screen, trekking across desolate wastelands that look like something out of a fever dream.

It's not an easy game to put into a box. It is decades of ideas and plotines from Kojima's catalog all thrown together into a wholly unique package that compares to absolutely nothing else, for better and worse. Seeing faces like Mads Mikkelsen and Norman Reddus on a Kojima title like this is something that will never cease to stun me in a state of shock and awe.

It is a very slow burn of a game, which will turn off a lot of people. The gameplay loop takes a while to get used to but once it clicks, it becomes quite enjoyable and addictive as you try to optimize your ways around the map a little faster, and take just a little bit more cargo with you. slowly start rebuilding the infrastructure of a forgotten, dead land.

The story is very self-indulgent at times but the writing and characters has that classic Kojima charm to it that you can't get anywhere else. It is very atypical and out there but you'll be left wanting more and more as the puzzle is slowly revealed to you over the course of the main storyline, with a very worthy ending for such a journey of a game.

Death Stranding is a divisive, controversial masterpiece that somehow manages to make over the final hurdle and deliver a product, a game....an immersive experience that nothing else can hold a candle to.
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MalkavianOwl 2022-06-29T09:33:54Z
2022-06-29T09:33:54Z
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hideo kojima kojima productions open world walking simulator
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Before Death Stranding, my only Kojima experience is MGS 5. So I'm really not a connaisseur of the man and its work through time. So MGSV is my only comparison game, and they definitely can be compared, at least gameplay/mechanically wise, because they have a lot in common and DT is MGSV's follower.
And well, what a deception it is (just finished it). The story is not surprising, it's crazy and artificially over complicated, like Phantom Pain was. All the social aspect of DT (connections, the general reflection on social media ok I get it...) is interesting but the catastrophic repetiveness of the gameplay testifies of the pretention of Kojima who seems to feel like a genius. The only parts that I found quite "refreshing" are the war fields immersions and combats, so happy you are to break the routine when they happen. I have no problem with the fact that you are a fedex guy who delivers packages, but so much in the game proves the work behind is very limitated : almost all characters/preppers only appearing in holograms, the progress of your gear and weapons feels too superficial, and that's sad because in MGSV this was absolutely perfect! The weapons, accessories etc were really well balanced, adapted in time, and vast. An other weakness in DT is the truck mechanics. Godamn it driving the truck is horrible. The wanted realistic so you slide and lose you control if accelerating too much on sloppy terrains, but wait... you can JUMP with a truck?
Also moving boss in MGSV was a magic of physics, what a responsive control heaven! On DT moving Sam is not exactly fun, not at all, even if I sensed common mechanics with MGSV. A positive thing in the game was the menu, or more exactly the fact that i played a lot Phantom Pain helped me be familiar with DT's menus quite fast.
Now to finish, the secondary missions, well deliveries and the rewards/accessory elements like emails, memory chips etc... What's the point? Why every damn game, especially open worlds have to include collectibles or these artificial and easy to programm kind of stuff to the games? Stop that lazy game makers for god sake!
Oh and by the way there is no reward or I didn't feel really satisfied finishing the game in hard mode, so that's a problem too I think.
So to conclude, I don't care how complex or stupid the story may be in your next game mr Kojima, but please make it interesting and exciting to PLAY !
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FOU2RAGE 2021-04-07T09:19:57Z
2021-04-07T09:19:57Z
2.0
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i've no idea how to numerically rate this shit, which is a good thing, i guess? the ludonarrative cohesiveness's sweet, finally, a game that feels like a movie through gameplay, not shallow graphical bells and whistles that'll get outdated in a year. i love kinda boring games that give u things to think about during the boredom. and there's plenty to think about here, from worldbuilding tidbits getting unlocked bit by bit to logistics, planning most efficient routes, building infrastucture and stuff. i especially dig the latter, almost makes me wanna get into shipping logistics, this game makes them feel like speedrunning in real life. it's very cool how the game gently pushes you into this headspace of optimisation without any negative reinforcement. it's very easy to make the game as piss-your-pants stressful or as chill as u feel like at the moment. i also love how mean and uncaring this game feels sometimes if u decide to engage with it at that level, not to the extend of bullying, but to the extend of respecting your intelligence. the bosses are absolute shit tho and don't test any skills that u build up duiring the regular gameplay; the game'd be better with them just completely cut out, sad to say. the story is also suprisingly uninteresting, cool worldbuilding notwithstanding; full of wooden dialogue and contrivances, the more abstract bits sometimes feel more like laziness of not having to write context for scenes happening than a realisation of an actual artistic vision
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Szkieleton 2024-01-14T12:23:26Z
2024-01-14T12:23:26Z
1
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Kojima is really one of a kind of a game developer. This is a full on drama movie in a game form, and he seems to be the only one that extends it beyond just cutscenes and dialogues. The entire gameplay loop is in itself a movie-like experience.

A unique, captivating story, an intensely atmospheric world, some very unique concepts being explored. This is all helped by great cutscenes and dialogues, played by none other than world-class actors.

This is a unique world with a story that is not formulaic, and it's definitely adorned with that distinctive Kojima touch. I honestly believe this is one of the best examples of how a video game can become art, and if somebody were to ask me whether video games are art, I would refer them to this game in particular.

That being said, it must be admitted that this is not for people who want immediate and constant action - this game has prolonged periods of quiet contemplation, lone exploration, walking and climbing through a desolate environment. However, all the while adorned with select tracks by Low Roar.

Strongly recommended!
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Chieftah 2021-11-27T07:40:04Z
2021-11-27T07:40:04Z
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Beautiful but ultimately boring
I really wanted to enjoy this game. I really wanted to beat it. I couldn't. The story is extremely well written and full of philosophical ideas. It's compelling and the world is beautifully crafted. The barren beauty of nature really enhances the philosophical themes present. Despite all of its beauty, the gameplay itself is wretchedly boring. At first it is refreshing and fun, but it fades really quick. I have logged 12 hours and knowing that the average playthrough is 40 hours is what made me give up. I wish the story was much shorter because it's a game not meant for more than 20 hours. If you can slug your way through being a delivery man for 40 hours in a barren wasteland then maybe you'll absolutely love this, otherwise it ends up being a disappointing game that had so much potential and beauty.
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TheSurrealist 2023-10-01T19:14:04Z
2023-10-01T19:14:04Z
50 /100
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Catalog

HeyJulien Death Stranding 2024-05-30T14:06:03Z
Windows
2024-05-30T14:06:03Z
In collection Want to buy Used to own  
HeyJulien Death Stranding 2024-05-30T14:05:57Z
Windows
2024-05-30T14:05:57Z
In collection Want to buy Used to own  
homosapiens Death Stranding 2024-05-30T00:22:47Z
2024-05-30T00:22:47Z
5.0
1
In collection Want to buy Used to own  
cannedhamsters Death Stranding 2024-05-29T19:53:00Z
2024-05-29T19:53:00Z
3.5
In collection Want to buy Used to own  
visitingfriends Death Stranding 2024-05-29T01:51:01Z
Windows
2024-05-29T01:51:01Z
5.0
In collection Want to buy Used to own  
stand type
Solanum Death Stranding 2024-05-28T12:36:16Z
2024-05-28T12:36:16Z
In collection Want to buy Used to own  
sadgirl2023 Death Stranding 2024-05-27T00:46:13Z
2024-05-27T00:46:13Z
In collection Want to buy Used to own  
Xx_Harrier_xX Death Stranding 2024-05-26T02:30:03Z
2024-05-26T02:30:03Z
1.5
In collection Want to buy Used to own  
i_hate_tunes Death Stranding 2024-05-26T02:07:07Z
2024-05-26T02:07:07Z
In collection Want to buy Used to own  
nikokin Death Stranding 2024-05-25T16:18:05Z
2024-05-25T16:18:05Z
In collection Want to buy Used to own  
mtvernon Death Stranding 2024-05-22T16:25:22Z
2024-05-22T16:25:22Z
4.0
In collection Want to buy Used to own  
Kimmu Death Stranding 2024-05-22T08:49:48Z
2024-05-22T08:49:48Z
In collection Want to buy Used to own  
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  • Previous comments (284) Loading...
  • ABG_GAMING 2024-03-28 02:32:18.635331+00
    the citizen kane of the strand type genre
    reply
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  • Dumbfish97 2024-04-04 08:54:36.666137+00
    I am never really a narrative game lover, but this was ace. I only like a narrative game that merges its themes and story with the gameplay in a way that it tells a story and provides an experience only a game can. This fits that bill.

    The exploration is fun, and the feeling of getting "likes" and interacting with other players reaffirms the games themes. Additionally if you really want to just b-line the story you won't even be hindered by not spending much time with side content. It's very easy to enjoy this title without feeling tied down by the gameplay.

    Now with that being said [spoliers ahead], combat and stealth suffers here quite a bit. BT stealth starts by being annoying and bland as hell before being trivialised by tools you find. BT boss fights are generally easy on all difficulties, just a matter of patience at high difficulties. The shooting segments with terrorists and the dream segments tho, awful, horrid. They truly show how weak the combat of the game is. And even when they're designed to facilitate stealth, you can't even stealth kill Cliff to transition a stage (at least on hard). They drag down the experience which is saf since they should be one of the most exciting parts.

    But lame combat and underwhelming stealth for a Kojima game aside. The story and characters are engaging and the setting and themes are very well presented. And honestly, being a delivery guy can be very engaging at times.

    If DS2 nails combat and stealth and incetivises it more heavily to balance out the gameplay more (since I and many for 90% of their playtime just avoided dealing with mules, terrorists and BTs as much as possible), I think we're on to something truly special.
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  • COSMIC_CADET 2024-04-06 14:59:56.299181+00
    Not MGSV having a higher average than this...
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    • NickFerrant 2024-04-22 13:15:30.16354+00
      Mgs V is better than. At least in terms of gameplay.
    • COSMIC_CADET 2024-04-24 13:38:24.419875+00
      I respectfully disagree, DS has far more interesting, varied and engaging systems despite a steep learning curve
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  • neo_ryuu 2024-04-23 13:45:54.836242+00
    this game is a masterpiece. you gotta play it to understand.
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    • COSMIC_CADET 2024-04-24 13:39:09.046853+00
      I am convinced that a chasm sized fraction of the people who claim this game is bad haven't actually played it
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  • INoLuv 2024-04-25 16:32:42.184879+00
    The desolated lonely atmosphere is great, the landscape always made me relaxed while going through it, definitely the best part about this game, with the delivery-walking sim gameplay being the second best part of it (the fact that most of the missions in the game dont have any timer to do them makes the deliveries even more chill)
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  • packtsardines 2024-05-19 04:55:08.559448+00
    time has been so kind to this game
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  • jake84 2024-05-29 19:00:07.009605+00
    I played this for seven hours before I noticed it was the PS4 and not PS5 version I was playing. It's that gorgeous.
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