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Yakuza 6: The Song of Life PlayStation Hits

Developer: Ryu Ga Gotoku Studio Publisher: Sega
30 June 2020
PS4
Glitchwave rating
4.05 / 5.0
0.5
5.0
 
 
#402 All-time
#12 for 2016
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2016 Ryu Ga Gotoku Sega  
Blu-ray
JP 4 974365 823306 PLJM-84055
2018 Ryu Ga Gotoku Sega  
Blu-ray
XNA 0 10086 63221 7
Show all 7 releases
Yakuza 6: The Song of Life Essence of Art Edition
2018 Ryu Ga Gotoku Sega  
Blu-ray
XNA 0 10086 63222 4 CUSA-09032
Yakuza 6: The Song of Life PlayStation Hits
2020 Ryu Ga Gotoku Sega  
Blu-ray
GB 5 055277 037933 CUSA-09660
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Title
I am choosing to be generous here; I think the Yakuza series has earned that generosity by this point. There's two ways of looking at what happens to Kiryu in this game (not from a story perspective, but as a character). The first is that he's losing his mind, with the events of the previous five games finally taking an understandable toll on his sanity and turning him into something far more reckless, bloodthirsty, and unpredictable than he's ever been before - and the second is that he does so many things that are out of character simply because he's badly written, that other parts of the game suffered because so much energy and focus was expended on putting together the new Dragon Engine. If the way Kiryu frays at the edges and comes apart in this game is intentional, it's kinda brilliant (and to an extent, justifies an ending that is otherwise a little weak and deflating). If it's not intentional, well.....

So yeah, I get why some longstanding Yakuza fans dislike this one, especially when you consider that so many series mainstays are completely sidelined here. Majima, Saejima, and Daigo all barely appear at all, spending the vast majority of the game in prison. Haruka is absolutely central to the plot but spends most of it in a coma, regularly spoken about but barely heard from at all. Akiyama and Date flit in and out of the picture throughout, popping up to help drive the plot every so often but spending much of the game offscreen. The Okinawa orphanage only appears briefly. The Tojo Clan's complex role in the overarching story of Yakuza is scaled way back, leaving them as just another antagonist organisation alongside the returning Jingweon Mafia, the new Hiroshima-based Yomei Alliance, and the Saio Triad, who fill the role that the Snake Flower Triad had in previous entries. There are only two locations this time out too, Kamorucho joined by the new city of Onomichi in Hiroshima.

This isn't all bad; it's a consequence of Yakuza 6 having a far more streamlined, simple plot than any of its predecessors. Sheer overindulgence is one of the defining features of a series that has never compromised nor half-assed anything, but stripping away some of the bloat from the main plot is probably an overdue step, and the introduction of a new game engine is a sensible time to do it. At no point did I have to Google any of the characters in this to remember who they were, and why it was significant that they were turning up in a cutscene thirty hours after I last saw them - this centres on a much smaller central cast, which includes bigger name actors than ever before (including Shuya from Battle Royale [バトル・ロワイアル], Yoko from The Grudge, Beat Takeshi from whatever you know Beat Takeshi from, and bafflingly, a line of sidequests featuring darts legend Paul Lim, who absolutely cannot act to save his life). This, really, is the greatest strength of Yakuza 6; the Hiroshima crew are all charming, likeable new additions, the way they're given room to breathe without being crowded out by a personality as big as Majima is a refreshing change of pace, and the newfound sense of focus in the story helps the stakes feel higher in the game's final quarter, which is traditionally when Yakuza stories start to crumble a little under their own weight. Were it not for that one final (and unnecessary, I would argue) plot twist in the closing cutscenes, I would have absolutely no qualms about saying this was the best final chapter any Yakuza game has ever had. There are also some key benefits to the game engine - loading times, graphics, general smoothness - even though it's ever so slightly rough around the edges at this point. (No matter: Yakuza Kiwami 2 [龍が如く 極2] would whip it right into shape the following year.)

Outside of the core plot, though, it's a step down. There are fewer memorable sidestories in this one than in previous instalments. Baseball fans will tell you that the baseball management minigame is brilliant, but I am not a baseball fan and did not understand a single thing that was going on. The cabaret club hostess dating simulator minigame is a bit of a slog. The clan creator minigame lacks the strategy and depth it would go on to have in Kiwami 2. Recusing cats for a cat cafe is a fun idea, as is sending Kiryu into a gym and giving him a personal trainer, but not enough is done with either. Even the two major exceptions where the side content really works feel a little like missed opportunities: the spear fishing game is great fun, but only has a meagre three courses to play, while the Snack New Gaudi quest line - which sees Kiryu becoming a regular at a bar and befriending all of its patrons - feels satisfying (and very funny at times, if you play it for laughs), but is ever so slightly shallow and feels like it could have done with fleshing out a bit more. Onomichi also just feels a little on the empty side, with large chunks of the map containing little of any real interest; the lack of shops and restaurants is no doubt intended to be a reflection of real life (not everywhere can be as bustling as Tokyo, obviously), but it does lose something in enjoyability as it goes for authenticity.

Still, none of these criticisms of the side dishes really impact the main course, which - as long as you're prepared to give the writers the benefit of the doubt when it comes to some of Kiryu's behaviour, you don't mind the Tojo Clan being marginalised , and you can forgive the plot for completely chickening out on Kiryu's death at the very last minute - is one of the strongest in the whole series. Given what a powerhouse this series is, that's saying something.
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Iai 2021-09-03T14:32:22Z
2021-09-03T14:32:22Z
4.3
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Catalog

Boomermusic2121 Yakuza 6: The Song of Life 2023-09-23T20:30:13Z
PS4 • GB
2023-09-23T20:30:13Z
3.5
In collection Want to buy Used to own  
tinycrocodile Yakuza 6: The Song of Life 2022-10-20T11:29:09Z
PS4 • GB
2022-10-20T11:29:09Z
3.5
In collection Want to buy Used to own  
Iai Yakuza 6: The Song of Life 2021-09-03T14:32:22Z
PS4 • GB
2021-09-03T14:32:22Z
4.3
9
In collection Want to buy Used to own  
darklybigrabbi Yakuza 6: The Song of Life 2018-10-28T01:29:45Z
PS4 • GB
2018-10-28T01:29:45Z
1
In collection Want to buy Used to own  
Player modes
1-2 players
Media
1x Blu-ray
Franchises
Content rating
PEGI: 18+
Release details
5 055277 037933/CUSA-09660/gb

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  • Previous comments (16) Loading...
  • HandsomeCJ 2023-02-23 19:05:28.325474+00
    love Onomichi, but i also love Obayashi's films so it comes with the territory
    reply
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  • marachi 2023-03-07 21:48:57.1543+00
    Not as good in terms of side content as my favourites in the series (0 and 5) but it might actually be my favourite story wise. Really enjoyed the more introspective feeling of it. Switching the focus back to just Kiryu's story and the heavy emphasis on the theme of chosen family make it work really well as closure to the "Kiryu saga"
    reply
    • marachi 2023-03-07 22:41:24.146565+00
      Also "little baby Iwami" line is one of the most satisfying moments in the series
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  • okayfrog 2023-03-16 23:19:15.615064+00
    for those playing on PC, the licensed music restoration patch is a must
    https://steamcommunity.com/sharedfiles/filedetails/?id=2435843107
    reply
  • aziaisonline 2023-04-14 09:57:15.697265+00
    "y0 is an acquired taste" gotta be the craziest thing i've ever read
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  • SuperMrL 2023-09-18 22:15:39.777748+00
    Even for Yakuza standards this is melodramatic as hell [2]
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  • de_arcade 2023-09-21 14:39:27.521573+00
    Even for Yakuza standards this is melodramatic as hell [3]. Still, for some reason, I think this might be my favorite story in the franchise? I didn't really mind that it was heavily melodramatic for the most part. I really loved this game, probably the first time that I felt like, just walking around, not even doing distractions or the main story. Is it my favorite game in the franchise? No, but i had fun with it.
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  • Abelton 2024-02-11 10:36:29.521091+00
    Very clearly rushed game with half cooked combat and missing features/supporting characters but the parallels to Yakuza 1 were amazing
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