Real-time strategy
Genre
Real-time strategy games are based on the players' ability to control and manipulate characters and assets in real-time (as opposed to turn-based) to secure territory and challenge one another in battle, generally with elements of resource management. They can also include AI opponents, which can substitute or add to human players.
Brett Sperry of Westwood Studios coined the term to promote Dune II: The Building of a Dynasty which popularized the genre and became its archetype. Typical elements of a real-time strategy game include a fog of war emphasizing exploration of the map, resource-gathering to fund key projects such as building or unit construction, development of a technology tree, and differing factions - a format exemplified by acclaimed series such as Command & Conquer, Age of Empires, Warcraft or StarCraft. Games such as Company of Heroes and Iron Harvest also feature control points which could be gained for the advantage of the controlling party.
Brett Sperry of Westwood Studios coined the term to promote Dune II: The Building of a Dynasty which popularized the genre and became its archetype. Typical elements of a real-time strategy game include a fog of war emphasizing exploration of the map, resource-gathering to fund key projects such as building or unit construction, development of a technology tree, and differing factions - a format exemplified by acclaimed series such as Command & Conquer, Age of Empires, Warcraft or StarCraft. Games such as Company of Heroes and Iron Harvest also feature control points which could be gained for the advantage of the controlling party.
Also known as
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2.
13 Sentinels: Aegis Rim
[十三機兵防衛圏]
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Pikmin 2
[ピクミン2]
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Space Rangers 2: Dominators
[Космические рейнджеры 2: Доминаторы]
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Pikmin 3
[ピクミン3]
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Pikmin
[ピクミン]
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Games 638
Average
Reviews
Title /
Release date
- Hanjuku Hero: Aa, Sekaiyo Hanjukunare...! [半熟英雄 ああ、世界よ半熟なれ…!]1992 12 dec 1992 Real-time strategy Comedy
- Ogre Battle: The March of the Black Queen [伝説のオウガバトル]1993 12 mar 1993 Tactical RPG Real-time strategy
- The Settlers II: Veni, Vidi, Vici [Die Siedler II: Veni, Vidi, Vici]1996 17 apr 1996 Real-time strategy City-building