This game feels so good to move around in that I spent at least five hours in the demo just swinging around and finding all the ins and outs of the web mechanics.
I found out about this game after seeing the viral clips for the Isopod WIP, and I'm looking forward to Isopod even more after playing this. Clumsy puzzle sections aside, these guys know how to make traversal feel great
And knowing how to get a cute and cozy vibe without going overboard with it and sanitizing any and all conflict from the story for said vibe's sake is a plus
Jokes aside, this is exactly how you program movement.