During a time when video games became inexplicably grey and gloomy,
Uncharted: Drake’s Fortune was a breath of fresh air. With even JRPGs (
Lost Odyssey [ロストオデッセイ]) losing their sense of color and joy,
Uncharted’s tropical jungles and carefree protagonist brought
joie de vivre to the cover-based shooter along with a variety of mechanics and refined controls that similar titles lacked.
After pioneering open-world games with the
Jak and Daxter series, a linear shooter appeared to be a step back for the creative minds at
Naughty Dog. The limited scope of the developers first PS3 outing is made up for by its high production quality and momentum. Across its eight-hours of cave crawling, shootouts, cliff scaling and cutscenes,
Drake’s Fortune doesn’t have a dull moment. Sure the edges are sometimes rough, but even the previous year’s
Gears of War didn’t have such an irresistible pull to see what comes next. This is largely due to the excellent writing, direction and performances.
Nolan North plays Nathan Drake so well that he still gets typecast for it, despite his incredible range as a voice actor (see:
Dota 2). Part Indiana Jones and part
Firefly’s Mal, Drake is a fun-loving, witty hero that doesn’t come across as a psychopathic jerk like Duke Nukem. He’s a rarity in games. His fellow adventurers, Sully and Elena, give him plenty of opportunities to get into unique scenarios and enjoyable banter. The villains of
Drake’s Fortune might not be convincing, but Drake’s joy of adventure is infectious and gives the game a forward momentum even during its worst moments.
Released after the monumental
Gears of War with expectations of being Sony’s first system-seller for the PS3,
Uncharted has a lot to live up to. It only gets worse as time goes on, with sequels that outshine it in nearly every facet. Taken on its own merits, it’s still a worthwhile game with few mis-steps. I played the PS4’s
Uncharted Collection version this time, so I may be feeling more favorable to it than I did in 2007 due to possible adjustments to combat. I was surprised by how well
Uncharted plays nearly a decade later. The cover system is often too sticky in some environments and not sticky enough in others, but other than that gripe I had a ton of fun in
Uncharted’s battle arenas. It certainly helps that grenades in this version are no longer tied to six-axis.
Playing on hard, I enjoyed the struggle for maintaining a healthy ammo count, going for stealth kills, depending on headshots and making smart use of cover. All of the guns feel great. The physics can be ridiculous when a revolver shot sends an enemy flying into the sky like a rocket, but it’s a good kind of ridiculous that fits the game’s attitude. Melee combat still had a long way to go, being mostly useless unless you are attacking the last man on the field. Despite a solid foundation, combat would only get better. The platforming, on the other hand, had much more work ahead before it met the expectations that Naughty Dog’s previous games set.
As colorful and fun as
Uncharted was in its day, it couldn’t escape the browns and greys that ruled game development entirely. The game’s interiors take the hardest hit, where walls are a bland, indistinct mess of geometry. This affects more than aesthetics unfortunately, because when you are looking for your next platform to leap to the lack of visual cues can lead to many deaths. On top of this, the controls for the platforming are loose to a fault. It can be difficult knowing when an edge ends and fixed camera perspectives can make it difficult to read where a platform ahead might begin. Even when these sections work flawlessly, they are nothing more than down time that isn’t much more challenging than scaling buildings in
Assassin's Creed. At least later
Uncharted games provided visual cues and peppered these sections with spectacle to keep them more than a pacing tool.
At the time of its release,
Uncharted’s failings stood out and made for a disappointing follow-up to the
Jak series that never had such glaring problems. Two entries later (and one to come), I am now struck by how much Naughty Dog got right on its first attempt at a drastically different type of game. While many better games came out of 2007, few still hold the allure of
Drake’s Fortune. With a pacing and wit that outmatches the disappointing
Indiana Jones film the year gave us, the first
Uncharted pairs excellent pulp adventure with consistently enjoyable action in colorful, frivolous escapist entertainment that gaming seemed to have forgotten about a decade ago.