Zelda 1's controls are so simple, laic and functional, and most of all help being immersive in such a large and uncompromising yet characterised overworld. It's a difficult game throughout but in the vain of classical role-playing games it allows you to change your play styles and swap your routes and get buffed up to make your life easier.
Back then, this game meant something completely else: It was expected from schoolchildren to communicate and together find secrets and exchange advice for beating the game and as an experiment it worked, although for today's audience and especially the one who is only casually into gaming or doesn't have much time on their hands, it is absolutely inane. It's a joy to play with a walkthrough.
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i only beat this many years later. i did resort to save states to beat the final dungeon. they did a good job of making the map difficult. i think using xy coordinates would have been more useful than the "map" of the overworld
This is the second best Zelda ever and you people are so spoiled. Draw a map yourself and let yourself get immersed in this and you'll realize it's one of the best gaming experiences ever
I played this for the first time last summer and don't think it's a guide game at all, in fact I was shocked by how accessible it was. Fantastic game and super fun.
I don't really like this game but that's because I'm an idiot who was born in the 2000s therefore the game was REALLY outdated when I played it. I do respect it's historical significance though.
I think with a lot of older games there is a necessary extra-textual component which is lost when modern audiences attempt to revisit today. The front of the box does say: "Includes invaluable maps and strategic playing tips". And you look up that map and it's actually shockingly detailed with various points of interest marked for you. Using some form of guide is more the intended experience than playing totally blind or drawing your own map.
It kind of bothers me the amount of people who insist that zero guidance be used for NES games when extra-textual content was a huge means by which many games from that era were beaten.
**I'm not sure if the manual should even be considered "extra-textual" as it is a part of the text. It came packaged with the game, it is an intended part of the experience of playing the game.
Fantastic game and super fun.
It kind of bothers me the amount of people who insist that zero guidance be used for NES games when extra-textual content was a huge means by which many games from that era were beaten.