Going into the first entry in the Zelda series, I was expecting to have a rough time, in part due to what I've heard about the hidden secrets throughout the map. I played a majority of the game without the guide, and those secrets would later catch up to me, but I'll speak about my guideless experience first.
I decided to initially do the game guideless due to the praises of people who played the game in their childhood around its release and took the time to thoroughly explore the map, figuring out each detail by themselves. In retrospect, I respect those people so much for what I think would have been many hours spent bombing areas and burning down random trees, but that's a different story. So I went and got the sword from the old man, opened a photo editing program, created a grid, and went about mapping the world.
Mapping the world was probably the most fun I had playing the game. The feeling of exploration and uncovering the secrets of the map is still wonderful nearly 40 years after release. It was also a good time to master the swordplay. Although clunky-feeling and difficult to get used to at first, I found myself having fun taking on more difficult enemies and screens as my swordplay progressed. In combination with the shield, the combat system is surprisingly fun yet complex for an NES game. Through just exploring, I was able to find all dungeons except the 8th and cleared 1-5, with the secret items (and I should have found the 9th, but it was one of the 3 rooms at the top of the screen I had not yet mapped). I also found most items, except for the power bracelet because I didn't want to check every single statue, which I did on the screen next to it (curses) and had not quite found the magic sword even though I had written down the hint about talking to the old man at the graveyard (double curses). Since the 6th dungeon is really annoying to beat without the magic sword and I didn't want to scour each grave to find it, I ended up using a guide to get it. The 6th dungeon also dramatically increases how many hits you take, with some very difficult rooms and the introduction of my mortal nemesis, the blue wizzrobe, so I also had to use a guide to locate the heart containers hidden around the map. I have no idea how I would have found those without a guide besides hours of bombing random suspicious spots, and some even not suspicious, like a seemingly ordinary rock wall. I also used a guide to see some important items that had been in shops I had already documented. In retrospect, I should have used the original NES pamphlet that comes with the game to see what the items were, because although I had noticed they were unique items when I saw them in the shop, I passed them up not knowing what they would do.
After using a guide to find the boss room of dungeon 7 (which was supposed to be uncovered using a somewhat cryptic hint), it was onto dungeon 8, which was only accessible by burning some random tree with a candle. What???? That's kind of stupid, although if you were going around the map looking for it, the tree would stand out as somewhat out of place.. I was able to clear the dungeon and find the fancy key on my own, and was proud of myself for that.
Onto the 9th dungeon...
In my opinion, the 9th dungeon is stupid and is designed to waste your time. Although in previous times I had said I used a guide, it was somewhat possible to do it without, One look at the
map and it's pretty obvious that it's unnecessarily complex. Sure, you could spend hours making a map of the place and charting each room until you know which spots to bomb and which rooms lead to where, but that would probably add on half an hour to an hour of grinding for bomb money, making the 10 minute round trip to the fairy fountain each death, and slamming your head into the wall until you fall unconscious. Hell, there's even a very useful item in a room that isn't even a room on the map (which you have to bomb to get into). It also introduces this unnecessarily hard enemy, the Patra, which spins around multiple bugs that deal quite a bit of damage in a large radius, which you have to stand just outside to hit the bugs with your stubby sword. Despite being small bugs, they take multiple hits to kill, so you'll end up spending around a minute and a half on these things. Luckily, I decided to kill one that had the map, which in the only cool part of the dungeon revealed the map as a skull shape. From this point, after exploring all I could and failing to find the correct walls to bomb, I pulled up a guide to find the remaining multiple staircases and bomb walls that were necessary to reach Ganon.
After taking out one more pre-boss Patra, I mentally prepared myself for the final boss fight. After such a hellish dungeon, surely the boss fight would be entertaining and exhilarating. Nope! The first Ganon fight ever is laughably awful. Ganon turns invisible, teleports around, and spawns projectiles that are more annoying than intimidating, as you have to swat around to hit him and often get hit by the projectiles that you don't have any sense of where they come from as a result. Ganon only takes a few small hits before turning brown, at which point I tried to stab him before eventually switching to my bow and silver arrows (found guideless !) to land what I didn't realize was the killing blow. After all the adventuring and dungeon clearing and swordfighting, the final boss was only visible for like 10 seconds and took probably less than a minute to defeat. Wow.
Despite failing so harshly at the finish line, I mostly enjoyed this game. Alongside Mario 3, it shows the best that the NES can offer, and was way ahead of its time. The overworld feels so lively, the progression through getting different items is intensely rewarding, and the dungeons (BEFORE 9) are very fun (NOT YOU WIZZROBES) with some bosses that are actually entertaining to fight (NOT YOU GANON. ANYONE BUT YOU). Despite the game's flaws, I'd encourage anyone to play this with an NES gudiebook and map the game out for yourself (and then start lookin at some real guides to find overworld heart containers if needed and to clear the 9th dungeon).
Fantastic game and super fun.
It kind of bothers me the amount of people who insist that zero guidance be used for NES games when extra-textual content was a huge means by which many games from that era were beaten.