While massively overshadowed by A Link to the Past, The Legend of Zelda is still a charming romp and even with how primitive it looks and controls, still hearkens to that sense of adventure you would get as a kid playing in the woods during those dog days of summer. Indeed the world map of this feels vast but also small enough to feel like you are constricted into a county sized, barren wilderness. Hyrule isn't this grand fantasy kingdom beset by evil in this game, it is a forlorn and drab environment and links diminutive size further sells the illusion of a 10 year old on a grand adventure. The game, though, definitely suffers from the "Nintendo power" effect from games of the period, especially in confusing over-worlds and locations of items (Im sure we've all been there, burning random bushes or pushing innocuous blocks to find secret passage ways).
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i only beat this many years later. i did resort to save states to beat the final dungeon. they did a good job of making the map difficult. i think using xy coordinates would have been more useful than the "map" of the overworld
This is the second best Zelda ever and you people are so spoiled. Draw a map yourself and let yourself get immersed in this and you'll realize it's one of the best gaming experiences ever
I played this for the first time last summer and don't think it's a guide game at all, in fact I was shocked by how accessible it was. Fantastic game and super fun.
I don't really like this game but that's because I'm an idiot who was born in the 2000s therefore the game was REALLY outdated when I played it. I do respect it's historical significance though.
I think with a lot of older games there is a necessary extra-textual component which is lost when modern audiences attempt to revisit today. The front of the box does say: "Includes invaluable maps and strategic playing tips". And you look up that map and it's actually shockingly detailed with various points of interest marked for you. Using some form of guide is more the intended experience than playing totally blind or drawing your own map.
It kind of bothers me the amount of people who insist that zero guidance be used for NES games when extra-textual content was a huge means by which many games from that era were beaten.
**I'm not sure if the manual should even be considered "extra-textual" as it is a part of the text. It came packaged with the game, it is an intended part of the experience of playing the game.
Fantastic game and super fun.
It kind of bothers me the amount of people who insist that zero guidance be used for NES games when extra-textual content was a huge means by which many games from that era were beaten.