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Sifu

Developer / Publisher: Sloclap
08 February 2022
Sifu - cover art
Glitchwave rating
3.81 / 5.0
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5.0
 
 
80 Ratings / 1 Reviews
#597 All-time
#13 for 2022
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2022 Sloclap  
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Title
Mastering the art
Sifu is a combat focused martial arts game, which tells a simplistic tale about revenge and has small roguelite elements (but not enough to consider it one imo).

Like i mentioned, the story is really simple, as it sees you get your revenge against the 5 people who murdered your family and attempted to do so to yourself, only being saved by the amulet that brough you back to life. The story is really very simple, with a lot of its moments of reflection being small wordless cutscenes. Really the biggest interactions are during the boss fights, which are used effectively to show a bit more of their personality. Elsewhere more of the story can be uncovered in the collectibles found throughout the game, where you can piece the "mystery" of what happened and why it happened. Its simple, elegant and effective, just about what i want from such a combat focused game.

Visually the game is great, employing a simple animated artstyle, that makes reacting to enemy attacks much easier because of the higher contrast. The same could be said about the animation quality, hits feel impactful, even defensive parries. This is so important in this game in particularly, and goes a big way in making the combat feel as satisfying as it does.

Combat is a mix between batman arkham/assassin creed/sleeping dogs brand of combat and Sekiro. The influence of the first is easily seen in the "magnetic" attacks that sees the character leap forward big distances in order to hit the enemies, and attack them even if facing backwards. The Sekiro influence comes in the form of the "posture" system in use, here called structure, in which both the player and enemy have a limit on how much they can guard before it breaks, leaving them open for harsh punishment. The game also has a strong focus on active defensive gameplay, meaning that because of the structure system the game highly incentivises the use of dodges and parries to get a survival chance, particularly against bosses..

At the beginning of the game i was pretty disappointed at how defensive focus the game is, you really cant attack to much against groups of enemies as you will soon be blocked and the rest will unload on you. You open up enemies through active defense and then you take them out, either through brute force or takedowns, the latter which heal you and give full invulnerability. Once you adapt to what the game is trying to do the experience is really much better, you start to learn enemies movesets and counter them perfectly, you learn to use the environment to your advantage (weapons, falls, objects you can throw), and you prioritize certain enemy types. The boss fights end up being the highlights given how they make you show what you have learned, the second boss in particular is a big roadblock for a lot of people, myself included, as it really forces you to learn how to dodge/parry, and effectively play the game like its intended. There really only is a good way to play it, but its incredibly fun, so i think they did a good choice in forcing the player down this experience.

Level design is linear, but you can unlock shortcuts to make future playthroughs of the 5 levels much quicker. Its fun to lookout for collectibles and explore all that is to see in each level. They start off banal, and fall deeper into symbolism and surrealism as you advance, the boss fight being the epitome of this (each as a first more normal phase, and a second harder and more abstract phase). There is a great amount of different environments and enemy compositions to keep things interesting, a must since you will be repeating each stage quite a few times. Depending on the route you can find shrines, which are effectively one time use upgrade stations, and the route you take is very dependent on how many of these you want to find.

You earn xp per playthrough that is lost on game over, you can use to unlock moves for the run, which can become permanent if you buy them 5 times. Its an awkward compromise between roguelite and more traditional design, and at the end of the day only a few of the upgrades are really good and worth investing in, so it doesnt impact the enjoyability too much. Another essential aspect of the game is the death mechanic, which is a genius design that ties the narrative to the gameplay, and essencially gives this hard game a lot of second tries to its players. You age 1+ years each time you want to revive after a death, whose counter keeps increasing with each death, and reduces by killing certain minibosses in levels. By ageing you increase your damage and decrease your health as you pass each decade, and its gameover once you die over 70 years old. This is a great mechanic as a comeback factor in boss fights, as the extra damge is usually more important than the extra health, if you learn to defend well, which is what the game is forcing you to do.

Its biggest issue is really the camera, that can be very finnicky whenever pillars or walls are involved, which is really a struggle in certain rooms. You end up going to the big open areas because of how frustrating it can get, which is also the best way to handle mobs of enemies.

Sifu is a great game for sure, that boosts a lot of innovative mechanics to guide the player through its hard, but very rewarding and satisfying combat systems. Its very much worth playing to anyone who enjoys combat focused games.
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Threntall 2022-02-24T14:52:08Z
2022-02-24T14:52:08Z
4.0
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Title
Goes on to the top games for me
It took me 14hrs to completely beat this game and it was worth spending all that time in this game. It was hard playing in the first run complete run (bad end run) but as time goes the better you understand the enemies. Most of my time was used on optimizing the age so I can go as low as possible for the next boss.

The game mechanics are amazing. The Age stacking and shrine resetting made the game feel unforgiving but that's what makes it hard if you suck at the game. To do a proper parry is so hard as it has a very small time frame but when you do perfectly hit it, it feels amazing. Weaving is perfect, it gives you i-frames but only enough i-frames to dodge one attack from a string. (CMIIW on this one) You can only spam it on very specific moves. The only thing I didn't like is unlocking moves in XP, some moves was very fun to use but it costs a lot of XP but its also understandable (Example being environmental mastery)

The plot is very standard, it isn't something new but the game manages to send a message that you shouldn't be blinded by "bloodlust" because there are enemies that won't attack you unless you attack them. Greatest example being in The Club before going to the trials you have people just working out and training, you can just go to the door and choose 1.

The mobs were fun to fight. The hardest mobs were the ones before the boss battle and those that turns super saiyan in a group fight and just gets buffs to health and structure. They are pretty balanced I'd say because their moves are linear having only like 2 sets of strings at most.

All the boss were fun except for the 4th boss. The 4th boss was pretty easy as I defeated her in the 2nd try with no deaths (my first try was me at 70), maybe its me getting better at the game but her moveset was very predictable, her 2nd phase didn't made her harder because her 2nd phase string was very identical to her 1st phase string.

I think the only thing I dislike about this game is the camera (I'm using mouse and KB maybe that's why) because there would be times where you get to a wall or a corner and the camera sucks at those moments. Also very few times it happened to me where after a boss cutscene the the camera was pointing at the very top or somewhere else so be aware of that.
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PortCofee 2022-02-24T05:44:25Z
2022-02-24T05:44:25Z
4.5
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Catalog

Handam Sifu 2022-11-28T12:46:39Z
2022-11-28T12:46:39Z
4.0
In collection Want to buy Used to own  
pwnclub Sifu 2022-11-26T03:24:29Z
2022-11-26T03:24:29Z
4.5
In collection Want to buy Used to own  
TheHonorableMinisterBBG Sifu 2022-11-24T14:35:39Z
2022-11-24T14:35:39Z
4.0
In collection Want to buy Used to own  
vmplrd Sifu 2022-11-24T05:32:10Z
2022-11-24T05:32:10Z
In collection Want to buy Used to own  
2022 Backlog
Colony Sifu 2022-11-18T19:46:28Z
2022-11-18T19:46:28Z
3.5
1
In collection Want to buy Used to own  
hotura Sifu 2022-11-13T10:36:25Z
2022-11-13T10:36:25Z
In collection Want to buy Used to own  
Superslow_Jellyfish Sifu 2022-11-13T08:18:30Z
2022-11-13T08:18:30Z
3.0
In collection Want to buy Used to own  
All_Under_Heaven Sifu 2022-11-12T07:39:53Z
2022-11-12T07:39:53Z
In collection Want to buy Used to own  
KeeBlade Sifu 2022-10-28T03:59:43Z
2022-10-28T03:59:43Z
In collection Want to buy Used to own  
possiblytadhag Sifu 2022-10-21T00:44:45Z
2022-10-21T00:44:45Z
4.5
In collection Want to buy Used to own  
mauroGomez Sifu 2022-10-20T15:30:05Z
2022-10-20T15:30:05Z
5.0
In collection Want to buy Used to own  
govyadina Sifu 2022-10-16T18:48:19Z
2022-10-16T18:48:19Z
In collection Want to buy Used to own  
Player modes
Single-player
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  • Previous comments (9) Loading...
  • Mcgillacuddy 2022-02-23 22:56:03.780402+00
    Removed by user
    This post was removed by the user.
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  • eeleye 2022-03-02 18:31:20.499124+00
    sucks
    reply
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  • grizzlemaster 2022-06-28 22:56:13.867384+00
    sucks [2]
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  • Randomico 2022-08-23 21:17:44.513117+00
    sifudeu
    reply
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  • GOLD3N_Y3ARZ 2022-08-31 15:14:51.218372+00
    Un sifu sin morir o que padrino
    reply
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  • TheHonorableMinisterBBG 2022-09-09 17:02:00.186334+00
    waitin for the $10-20 sale or preferably free
    reply
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  • TheHonorableMinisterBBG 2022-11-24 14:36:19.042412+00
    this is fun. the style of animation had me waiting but boy is the combat engaging
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