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Quake

Developer / Publisher: id Software
22 June 1996
Quake - cover art
Glitchwave rating
3.98 / 5.0
0.5
5.0
 
 
963 Ratings / 5 Reviews
#190 All-time
#3 for 1996
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1996 id  
CD-ROM
XNA 7 42725 12100 3
1997 Lobotomy Sega  
CD-ROM
XEU 4 974365 810665
1998 id Midway  
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XEU
Show all 11 releases
1998 Midway  
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XNA
2007 id Night Dive  
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2021 id Night Dive  
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2021 id Hipnotic  
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8 19976 02719 1
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Title
nightmare labyrinths. sprawling, focused and concise. disparate realms of enclosed torture, each with their own take on a set of explosion tools and nasty, nasty fiends. the paragon of abstract, less linear first person carnage. beautifully brown. after years of first person shooting, many of which just blur into an indiscernible soup of drab real life murder machines, the drab fantasy realms of quake will eternally cast the shadows in which they reside. forever the most first person shooter. id's finest
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twinkiemachine 2022-06-28T07:09:34Z
2022-06-28T07:09:34Z
5.0
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PL: Remaster pozwala ograć jedynkę bez pikseli wypalających gałki oczne. Sama gra jednak w 2 połowie staje się monotonna, ale do tego czasu 'game-feel' jest pyszny.
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Szugob 2021-11-22T21:48:38Z
2021-11-22T21:48:38Z
3.5
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this is basically the daddy of fps games, Wolfenstein 3D is the great grand daddy and Doom is the grand daddy
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khaledo 2021-07-24T06:35:06Z
2021-07-24T06:35:06Z
4.0
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it's fun, play arcane dimensions
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breakfasttt 2021-07-07T20:30:00Z
2021-07-07T20:30:00Z
4.0
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A port of the PC classic, Quake loses a few things in its transition to the N64, including levels, textures and lighting effects. It's an ugly game, but is made less so if you turn off 'Filter' in the options, which significantly reduces the blur draped over the textures. The controls are decent, but aiming at enemies above or below your position is difficult and gameplay is obviously much more stiff overall without a keyboard and mouse. Unlike Doom 64, there are no new or unique levels here, rendering the N64 version of Quake an inferior experience compared to the PC original.
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so one of the best games of all time -

but I played it on coop, and the original vanilla coop (or any rendition of it for that matter) is pretty shit. you just get infinite respawns and theres no penalty for dying and theres no challenge
so you just keep roaming around the maps until you win, fine whatever i'll still enjoy it anyway (Quake: Tourguide mode)

the original 4 episodes (Played on HARD mode):
brilliant atmosphere, sound design, music (NIN), i like the graphics a lot, the movement physics (ice rink+race car) never get old and always feel unique. you always know the feeling of quake. everything has so much momentum and weight behind it that its a blast to play and even maneuver. the enemy designs are classic and unforgettable. some levels the pacing gets fucked up and you walk around wondering what to do next so thats the only painful part. other than that the pacing is awesome. The bosses are ok, first boss is the most memorable to me, Shub niggurath is kind of a letdown but still cool, story is also pretty badass and the small satanic / religious hints in the imagery is really spooky and cool (Pentagram of protection, 666)

8/10

(like I said, i played it in coop, which is far less than perfect. it might even be a 7/10 on the coop mode, but i'm giving it an 8 as a full package. the single player is undoubtably like, 9/10 or higher)


Quake Mission Pack 1: Scourge of Armagon (coop) - (Hard mode)
so, NOT developed by ID, its basically a fan mod but it got ID's approval and stamp of quality so i'll roll with it. the level design and technology is noticably more advanced and technical than the first game. you have so many weird and obscure traps and rotating objects that even in 2016 it's still a marvel to stop and look at. some parts are truly otherworldy and incredible. the atmosphere is still there from the base game, but overall the levels are worse for me. theres a lot more gimmicky parts with switches and bridges and all that sort of crap (and more level based scripted areas for that matter) its not really a bad thing, i just prefer the original level designs of course. the new guns are fun, especially the lazer gun. the new enemies are really cool but FUCK the homing mine bullshit that instagibs you from meters away. the fucking gremlin that steals your weapons is HILARIOUS and awesome.

The last boss is a fucking let down though! i don't know if it was the coop mode or something, but Armagon is a real PUSS. you can fucking stunlock him and he literally wont fight back and you win in like 20 seconds. Pathetic. on single player its probably not as much of a pushover, but still what a let down. Oh yeah, and the entire expansion is like, 3 hours long. Beat it in one sitting, so theres that.

7/10


Quake Mission Pack 2: Dissolution of Eternity
developed by yet another company, showing even different and eccentric mechanics and gameplay. Also played in coop, and we found this one mainly really grueling and NOT fun. The difficulty in general is ramped up, but its mostly bullshit forced difficulty "artifical". There seemed to be more wandering around the maps endlessly looking for that one scripted place we had to activate or dying over & over standing on tiny platforms being ambushed by 20 enemies at once. Just in general did not have as much of a good time with this one. Atleast it had more boss fights, so thats the highlight i guess.

5/10

-----
All of these would probably get a higher score if played on singleplayer as the coop seems a huge afterthought.
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darkrecollections 2020-09-03T21:21:50Z
2020-09-03T21:21:50Z
4.0
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Catalog

Big_Village Quake 2022-08-14T21:46:58Z
2022-08-14T21:46:58Z
4.5
In collection Want to buy Used to own  
donkle Quake 2022-08-14T06:58:54Z
2022-08-14T06:58:54Z
5.0
In collection Want to buy Used to own  
stealmycorpse Quake 2022-08-13T08:24:23Z
2022-08-13T08:24:23Z
4.0
In collection Want to buy Used to own  
lmaobox Quake 2022-08-13T02:30:00Z
2022-08-13T02:30:00Z
3.5
In collection Want to buy Used to own  
Earworms Quake 2022-08-12T16:05:49Z
2022-08-12T16:05:49Z
5.0
In collection Want to buy Used to own  
bleakage Quake 2022-08-12T08:42:30Z
2022-08-12T08:42:30Z
In collection Want to buy Used to own  
martintox Quake 2022-08-11T15:30:12Z
2022-08-11T15:30:12Z
4 /5
In collection Want to buy Used to own  
megafat Quake 2022-08-11T13:02:24Z
Windows
2022-08-11T13:02:24Z
4.0
In collection Want to buy Used to own  
megafat Quake 2022-08-11T13:02:06Z
DOS • XNA
2022-08-11T13:02:06Z
4.0
In collection Want to buy Used to own  
bonygrunt Quake 2022-08-11T05:28:38Z
2022-08-11T05:28:38Z
4.0
In collection Want to buy Used to own  
iggys_hot_music Quake 2022-08-11T04:29:54Z
2022-08-11T04:29:54Z
4.0
2
In collection Want to buy Used to own  
lolq Quake 2022-08-10T20:53:55Z
2022-08-10T20:53:55Z
4.5
In collection Want to buy Used to own  
Player modes
1-16 players
Media
1x CD-ROM
Multiplayer modes
Cooperative , Deathmatch / FFA, Team play
Multiplayer options
LAN, Online
Franchises

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  • Previous comments (27) Loading...
  • Randomico 2022-03-20 06:08:29.652063+00
    i fucking hate spawns
    reply
  • Cease_ 2022-05-01 11:46:08.563651+00
    Play Arcane Dimensions
    reply
    • More replies New replies ) Loading...
  • Nethandle 2022-07-02 03:20:32.463788+00
    Damn this rules pretty hard, wish I had it growing up.
    reply
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  • Circuz 2022-07-02 20:28:37.79739+00
    Is it just the port or does the aim and movement feel very floaty compared to 3 Arena?
    reply
    • twinkiemachine 2022-07-11 07:23:21.710187+00
      kex port has altered the physics, and probably the mouse input as well. not going to buy quake a 5th time to check unfortunately.
      in my experience a 2.6 sensitivity in quake is going to be the same in all quake derived engines, so that means goldsrc, source, and all id tech engines since.

      vanilla q3a's movement is completely different, centered around strafejumping without much ability to drastically change direction while midair. in q1, you gain speed from air strafing, smoothly turning the mouse in the same direction as you are strafing. you do not need to keep pressing forward after the initial circle jump in almost all scenarios. you cannot strafejump as if it were q3a, but q1's method of bhopping allows you to have much more control over your trajectory midair.
    • Xantha_Page 2022-07-18 19:36:35.510133+00
      The Kex engine physics is garbage, I don't know what they were thinking. The good thing is there are several other source ports to choose from, I personally use Quakespasm.
    • More replies New replies ) Loading...
  • Temon357 2022-07-12 06:05:08.846361+00
    Get this, my dudes:

    https://www.moddb.com/mods/slayers-testament

    reply
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  • twinkiemachine 2022-07-13 07:17:04.186567+00
    petersen maps strictly depict non-ground
    reply
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  • WinterMirage 2022-07-21 22:12:41.648068+00
    Played the first 2 episodes and while the combat and level design is an improvement over Doom 1 and 2, I still find it a tiring game to play for long durations just like the 2 doom games. Every mission just feels the same; you get in a maze, see a locked door, get the key, open door and end the level. All of them have the same ebb and flow with no variety. Individually all the levels are actually quite good but they begin to dilute each other and I can hardly remember which one is which. I hear Quake 2 isn't mission based and the areas are strung together organically. Makes me want to check it and see if it's not as repetitive.
    reply
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