Deep in the mountains of Colorado, you'll find Haven Springs, a small mining town filled with beauty and mystery. As Alex, you'll discover the shocking secrets behind your brother’s death in an emotional roller-coaster of an adventure, using your psychic power of Empathy to change fate and change lives.
[PL] Empatia traktowana jak super-moc ku uciesze idpolowców służy do esencjalizacji jej jako niezbywalnego przymiotu tożsamości. Tymczasem empatia to rodzaj pracy. Dodać do tego rozwodnioną fabułę i umiejscowienie w miasteczku wyobrażonym w nowoczesnych snach liberalnych progresywistów (górnicy - szara masa v. młodzi, kreatywni właściciele biznesów) i wychodzi bezpieczny produkt, tworzony przez przymilających się, cynicznych starszaków dla omotanych kapitalizacją swego ciała i umysłu młodziaków. Wszystko to na sztandarach dbania o zdrowie psychiczne!
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I don't know how can you make the power to read minds to be so boring...
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Surprised this is well received here considering the first game is divisive here these days, even though that game is one of the best examples of the genre and some really good 10's indie kid kitsch in a good way. Will play it eventually though, like LiS1 it seems like an interesting take on the genre's mechanics.
Just finished this up. I think I liked this slightly more than the second installment, but it doesn't even come close to the first game. And a charred husk is more enthralling than Before the Storm. I agree that I didn't feel like my choices mattered as much here and Alex playing Creep on acoustic and Blister in the Sun was... yeah, cringe overload. And, no spoilers, but I felt like the plot was a little predictable. Overall, solid fun. They should mix it up next time round though.
> Sure, Life is Strange is a Square Enix’s owned IP, but sources told me Square Enix seemed oddly reluctant or outright hostile to the diverse themes and ideas that Life Is Strange fans love. For instance, multiple people recalled an incident during True Colors development where Square Enix told multiple developers it didn’t want Life Is Strange to be thought of as the “gay game.”
Will play it eventually though, like LiS1 it seems like an interesting take on the genre's mechanics.
https://www.ign.com/articl...loper-deck-nine