[PL] Empatia traktowana jak super-moc ku uciesze idpolowców służy do esencjalizacji jej jako niezbywalnego przymiotu tożsamości. Tymczasem empatia to rodzaj pracy. Dodać do tego rozwodnioną fabułę i umiejscowienie w miasteczku wyobrażonym w nowoczesnych snach liberalnych progresywistów (górnicy - szara masa v. młodzi, kreatywni właściciele biznesów) i wychodzi bezpieczny produkt, tworzony przez przymilających się, cynicznych starszaków dla omotanych kapitalizacją swego ciała i umysłu młodziaków. Wszystko to na sztandarach dbania o zdrowie psychiczne!
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I don't know how can you make the power to read minds to be so boring...
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there's a lot to love about this, but it goes off the rails in the final chapter. the game has some really interesting ideas (especially around the protagonist) and i wish they were resolved in a less jarring and less melodramatic way. for the most part, though, a real step forward in maturity for the series.
this game by far lives up to the potential this series has had over the last five plus years, and the way they structured it and just released it in general should be the standard for modern 'episodic' games.
Late to the party... The town exploration along with the characterization (for the most part) was lovely. It generally felt more nuanced than previous installments. It's a shame that the main mystery is contrived and difficult to take seriously. I liked it as a whole though.
Surprised this is well received here considering the first game is divisive here these days, even though that game is one of the best examples of the genre and some really good 10's indie kid kitsch in a good way. Will play it eventually though, like LiS1 it seems like an interesting take on the genre's mechanics.
Yes.
this game and the characters feel so so shallow and cringe
Will play it eventually though, like LiS1 it seems like an interesting take on the genre's mechanics.