Addicting and intuitive roguelite with frenetic hack' n' slash combat and a moderate level of challenge. The cartoony design and colorful graphics are usually not my thing, but it really helps your eye find out what's going on in all the mess. Even though you keep dying and restarting all over again, the different weapons and random boons can dramatically change your playing style with each playthrough. It might start to feel monotonous on your 40th attempt or so, as you will begin to memorize patterns and end up picking up the same upgrades.
I had a blast until the final boss, but my interest exponentially dropped after finding out that I had to beat the game nine more times to get the real ending.
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i like everything about this decently well but was amazed at literally nothing. the writing is cool enough but there's no real gravity to it and the gameplay is enjoyable but it never reached a deep flow state to me. always sad when a game held as incredible is actually just pretty good but at least it's not bad i guess
Still Zag makes a lot of this game for me, and I don’t know how they would top/match him with the next protag