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Goldeneye 007

Developer: Rareware Publisher: Nintendo
25 August 1997
N64
Goldeneye 007 - cover art
Glitchwave rating
3.45 / 5.0
0.5
5.0
 
 
39 Ratings /
#986 All-time
#32 for 1997
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In collection Want to buy Used to own  
1997 Rare Nintendo  
Cartridge
JP 4 902370 503135 NUS-NGEJ-JPN
1997 Rare Nintendo  
Cartridge
XNA 0 45496 87007 2 NUS-NGEE-USA
1997 Rareware Nintendo  
Cartridge
GB 0 45496 87007 2 NUS-NGEP-EUR
Show all 6 releases
1997 Rareware Nintendo  
Cartridge
ES IT 0 45496 87007 2 NUS-NGEP-EUR
2023 Code Mystics Rare  
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2023 Rare Nintendo  
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Title
"GoldenEye" is one of my favourite James Bond movies of all time. It made the franchise become wilder than ever (Which means there were more explosives and so on) but fortunately it didn't forget its dry, dodgy camp humour from the past days. But, is the camp humour really that necessary in the 007 movies? Well, i'd say yes and no but mostly yes. I mean "Casino Royale" and "Quantum of Solace" were actually serious but i still think that they both lack that special, childish moments to be fully entertaining. Never mind that, "GoldenEye 007" is one of the very few license games that actually are GOOD games. The movie came out in 1995 but the game was out in 1997. Despite of being approximately two years late the game is much better than the movie ever was. In fact, the game revolutionized the entire (console) first person shooter genre, updating it in a way nobody didn't see that time. Very noticeable fact is that Rareware didn't just follow the entire movie, they actually expanded the plot, giving more chance to play scenes that weren't possible in the movie. Rare also added lots of their own material and even used some of different elements from other older Bond movies.

Unlike any other early 90's shooters such as "Doom", "Duke Nukem 3D", "Turok: Dinosaur Hunter", "Quake" etc. "GoldenEye 007" offers more mission orientated objectives and less straight shooting. It depends how much necessary action Bond really needs to do in order to complete a level. Usually stealthing and saving ammo are the main ideas to survive but sometimes Bond has to use fire power to reach his goal. Each level has three different difficulties. The harder the difficulty level, the bigger the task. Every difficulty level adds more mission objectives that needs to be done to complete a level. What makes it even more challenging is that Bond can't find any health at all to cure his wounds. The only way to prevent death is to collect bullet proof vests or simply dodge bullets as much as possible. If Bond dies, it's game over. If something important mission objective is being spent/destroyed/killed/not complete within chosen timeline during a mission then it's game over.

Even though "GoldenEye 007" is mostly a stealth 1st person shooter, the designers of Rareware have added lots of nice bonus stuff to make the game feel more entertaining. Just like in the movies, Bond can use his good old gadgets and gizmos during his missions, although they vary in every mission he chooses. That's not all, the game offers lots of different guns and weapons, which the best ones might be the tank and the golden gun from the "The Man With the Golden Gun" movie. When Bond has completed all the levels on the hardest difficulty, a couple of extra levels are then available. There are also hidden guest multiplayer characters to be played: Oddjob, May Day, Baron Samedi and Jaws. If using Game Genie codes player can open new characters to use other Bond actors in the multiplayer mode! Why were they deleted from the final version? Maybe Sean Connery didn't want to use his Bond model to be used in a shooting game, i don't know. However Connery and his fellow agent collagues are still inside the game's code so they can still be unlocked. Hidden secrets... There are some other funny stuff and hidden secrets as well. To unlock certain cheat codes Bond has to complete a mission as fast as possible plus it depends which difficulty he chooses. Some of them are pretty challenging to unlock but there also is an alternate way to unlock them. If using very secret complex button combinations during the game the codes can be opened. A fun fact is that the game's designers have scanned their faces on the enemy heads. I find it very absurd but the entirety is actually fun. I can actually recognize some of the team members such as Grant Kirkhope (one of the game's music composers) and David Doak.

Despite of the reputation of "GoldenEye 007" the game feels surprisingly outdated these days. The graphics are very grey and ugly, resolution is rather terrible but the game's worst thing is the framerate because it makes the game go very slow. Even if a minor object explodes during the game the smoke effects affect the framerate majorly. Very annoying. The second worst thing is the cheating enemy AI. Enemies can fire through solid objects (sometimes), throw grenades (which makes the framerate automatically go down), respawn almost in every possible level and so on. If an enemy is wearing a bullet proof vest and Bond decides to shoot the bad guy in the head area, the game says it is a torso hit. This means the enemy can stand lots of headshots which feels both unfair and unrealistic. I really don't like the multiplayer deathmatch mode either because i find it old and limited. Compared to "Perfect Dark" the differences are massive. Speaking of "Perfect Dark" it is more appealing and more polished (even though it also has some minor framerate problems). However "GoldenEye 007" isn't a bad game at all. I believe that only a British person can understand James Bond movies as a whole so it's not a surprise Rareware managed to do something like this.

To tell you the truth, the theme of James Bond has always sounded very nice. I'd say it is one of the most beloved and the most recognizable movie themes of all time. The questionable fact is that "GoldenEye 007" doesn't include Tina Turner's theme song "GoldenEye" at all which is a brave thing to be left behind. Maybe Rareware didn't have the rights to use the song, i don't know. Fortunately Graeme Norgate and Grant Kirkhope have managed to compose surprisingly enjoyable video game soundtrack. Even though the main theme keeps repeating during the game every now and then the mood suits somewhat perfectly. It actually tries to mimic Éric Serra's style who happened to be the main composer in the original movie. Robin Beanland made the cheesy elevator music for the elevators. When Bond is using elevators, muzak is starting to play.
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4.5
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Catalog

c1710063 Goldeneye 007 2023-08-20T07:44:24Z
N64 • GB
2023-08-20T07:44:24Z
In collection Want to buy Used to own  
pterarobo Goldeneye 007 2023-08-08T18:32:57Z
N64 • GB
2023-08-08T18:32:57Z
In collection Want to buy Used to own  
GotItMade Goldeneye 007 2023-06-23T09:57:17Z
N64 • GB
2023-06-23T09:57:17Z
3.5
In collection Want to buy Used to own  
broadbandmink Goldeneye 007 2023-06-04T16:30:25Z
N64 • GB
2023-06-04T16:30:25Z
5.0
In collection Want to buy Used to own  
LMG07 Goldeneye 007 2023-05-22T14:55:53Z
N64 • GB
2023-05-22T14:55:53Z
4.0
In collection Want to buy Used to own  
burningbunnies Goldeneye 007 2023-05-01T21:13:10Z
N64 • GB
2023-05-01T21:13:10Z
4.0
In collection Want to buy Used to own  
willwokbir Goldeneye 007 2022-10-15T22:58:57Z
N64 • GB
2022-10-15T22:58:57Z
7 /10
In collection Want to buy Used to own  
airslashes Goldeneye 007 2022-10-05T13:32:56Z
N64 • GB
2022-10-05T13:32:56Z
In collection Want to buy Used to own  
dinth Goldeneye 007 2022-09-03T17:43:44Z
N64 • GB
2022-09-03T17:43:44Z
In collection Want to buy Used to own  
Froot Goldeneye 007 2022-08-21T23:11:51Z
N64 • GB
2022-08-21T23:11:51Z
In collection Want to buy Used to own  
ohnoyo Goldeneye 007 2022-08-01T22:10:49Z
N64 • GB
2022-08-01T22:10:49Z
In collection Want to buy Used to own  
VariousThings Goldeneye 007 2022-04-02T00:05:54Z
N64 • GB
2022-04-02T00:05:54Z
5.0
In collection Want to buy Used to own  
Player modes
1-4 players
Media
1x Cartridge
Multiplayer modes
Cooperative , Deathmatch / FFA, Team play
Multiplayer options
Local
Franchises
Release details
0 45496 87007 2/NUS-NGEP-EUR/gb

Comments

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  • Previous comments (38) Loading...
  • lightgrenades 2023-03-22 19:14:15.575159+00
    I recently played it again on Emulator with a mouse and keyboard and goddamn, it feels so good, man! as it was supposed to be!
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  • renegadexavier06 2023-04-19 06:29:10.657343+00
    The greatest first person shooter, and greatest licensed game ever made... according to Encyclopedia Dramatica
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  • wallrooseyes 2023-07-17 01:05:41.057429+00
    RIGHT WHEN HE STARTS FIRING TO TRY TO BACKBOOST ME?

    THE DOUBLE.

    BODY ARMOR.

    TWO QUICK ONES I ALREADY KNOW I'M GETTIN THERE ON THE PERFECT LINE
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  • ZEROHOOTSSON 2023-08-31 05:16:29.998446+00
    honestly this game aged well if you play this on pc with mouse and keyboard
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  • thereitis 2023-11-06 18:35:51.370504+00
    likely a low rating because this game is a horrible mess on an actual 64
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  • figurehead 2024-01-20 03:17:09.020651+00
    didn't age well but it was all we had back then :(
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  • daydream_set 2024-02-17 12:24:04.131041+00
    I can't imagine playing this with anything other than an N64 controller. Thankfully my N64 still works
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