“God of War” is a welcome soft-reboot of a franchise that started to grow stale after “Ascension”.
The early portions of the game are disorientingly relaxed, with Kratos enjoying nature walks and boat trips in an open map full of collectibles and even a bunch of side-quests. We have skill trees to unlock, equipment to upgrade, and materials to collect like in an action RPG.
The combat system has a considerably slower pace and lower number of enemies on screen, but got more technical and varied. Atreus works as a supporting character: his bow and arrows being incredibly useful, and his warnings help you avoiding damage on several occasions. However, I was disappointed by the little variety of enemies: we have the same few monsters rehashed throughout the game in different colors and elements (fire/ice). We are also missing the epic boss fights, with creatures first introduced as mid-bosses usually becoming regular enemies as we progress.
It's hard to think of it as a traditional "God of War" entry, but I can't deny that I enjoyed the experience. The focus on narration and world-building gave a new depth to the series, and technically we are obviously in front of one of the greatest technical achievements on Play Station 4. After a dozen hours, the gameplay and plot start to get a little repetitive, but the action eventually kicks in with new locations, additional weapons, and faster plot development until we finally reach an epic final boss in true "God of War" spirit.
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I would argue that the gameplay is pretty solid for an action adventure that leans heavily into action RPG territory, but perhaps not enough to carry it the whole way through if you dont care about the story
Such an insanely mediocre game that got propped up by journos because its a violent father simulator (ala Bioshock Infinite/The Last of Us), and the revisionist history of "God of War finally has a good story" from people who never even played the original games.
And the gameplay is so mindnumbingly boring, GoW never had deep combat but atleast it was cool and fun. I genuinely cannot understand playing any classic beat-em-up/hack and slash and thinking "Yes, GoW 2018 has great gameplay!"
I think it is an alright game but I pretty much agree, it absolutely should not be higher than the original trilogy. The gameplay is such a step down in terms of intensity and spectacle (even when judged on its own merits it's pretty limp), and the writing (which is supposed to carry the game) is way more mediocre than what I was led to believe.
And the gameplay is so mindnumbingly boring, GoW never had deep combat but atleast it was cool and fun. I genuinely cannot understand playing any classic beat-em-up/hack and slash and thinking "Yes, GoW 2018 has great gameplay!"