Funny how now there's been a pushback that the game at least was much better narratively than the new version. I played the game and launch and yeah it was a boring mess, but it also just was boring as sin.
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...2023-09-18 01:22:05.942081+00
There's *some* decent stuff in the post-launch questlines but they are inevitably disappointing since the game's online. You can't affect the world, questlines happen in interior areas.
There's also the issue that all the post-launch content has muddled the overall experience, there's all kind of writing and worldbuilding condradictions as a result. I wish there was some way to experience the game as it was at launch and only activate post-launch content in order, but again the game's nature prevents it.
Considered you can get deweighted for troll ratings, a comprehensive review for why you like something that is really hated is something I would recommend.
I would argue that if there was no fallout IP attached this would just be seen as a mediocre and unremarkable live service failure, instead of being viewed as one of the worst games of the decade
not really, it has pretty bad moment to moment gameplay. Poor unsatifying gunplay and poor loot mechanics. The division, Remnant, even Borderlands are much better picks
yes if you like fallout. no if you're looking for the same visceral shooting mechanics in Destiny. Fallout has the build variety and RPG-ness rooted in the genre, whereas Destiny feels more like an arena fps because of its roots like the Halo series.
If you're looking for a game to mindlessly farm with a few pals it's a good time.
Came here expecting to see the rating improve since launch since I've seen a lot more positive reception lately. 1.93? Is a bad launch really the nail in the coffin for a game? Personally, I despise the trend in modern gaming where developers will released unfinished/lazy/bad games before "fixing" things later in post-launch updates accentuated by examples of games like this, but at the same time I respect when a developer continues to support a game and improve upon their mistakes even at a loss.
Bethesda wanted to make a PvP game, nobody engages with the PvP, and that core gameplay was never totally replaced with anything. It feels like I'm left doing the quests the player was supposed to be doing in the background while fighting other players. There's definitely something missing.
There's also the issue that all the post-launch content has muddled the overall experience, there's all kind of writing and worldbuilding condradictions as a result. I wish there was some way to experience the game as it was at launch and only activate post-launch content in order, but again the game's nature prevents it.
If you're looking for a game to mindlessly farm with a few pals it's a good time.