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realistically this has too many flaws to be considered the best game ever, but so does bloodborne. honestly the one fromsoft game i'd submit to "best game ever" is elden ring no cap
The best game it isnt, but one of the best? Certainly is, but that applies most soulslike fromsoft games. It is insane how greatly fromsoft can make very high quality games. But i wouldnt object if anyone find DS the greatest, i love it.
yesterday i posted here about how the map design is unintuitive and wonky and i just wanted to make a second post saying that the design is actually really smart but it gives you no indication of where to go or what to do. i just have a really really bad sense of direction in this game.
I'm enjoying this (playing DS(R) for the first time, Elden Ring being my first and only 'Souls' game I have played), but really, some deliberate choices from the devs are terrible for many players' experience.
For instance, the use of the Fire Keeper Soul to upgrade your flasks, NOTHING in the item description tells you that you need to bring it to the lady in the cell and NOT consume it near a bonfire. I wasted the first one you get by doing the latter, thinking it was the right method. By the time I got that first FKS, I had forgotten about that line of dialogue vaguely telling you how to use one. At least, make it so that you can't consume it (without telling you how to properly do it). Another thing: the bonfires are often way too far from the bosses. Getting to the couple of Gargoyles is annoying with all the nonsense you have to go through EVERY time, When you die as often to said bosses, having to do all that beforehand just feels like a waste of your time. I know it's by design, to force you to play mindfully and patiently when facing the bosses, but the whole process of getting to the bosses itself is tedious.
Could have been a GOAT contender, but it cannot be for me because of things like these.
even worse when you get a fire keeper soul identical to any other that's actually essential for a questline, and you end up upgrading your flask with it and not being able to use the firelink bonfire for the rest of the game.
In my first playthrough i didnt consume it because in previous soulslike fromsoft games i learned that by consuming key items (on bloodborne), so when i started ds1 i knew that it is better to just consume flasks, then items to heal curse after
but its still so much fun. its great. all that tedium adds a lot to the experience, and its an amazing journey
For instance, the use of the Fire Keeper Soul to upgrade your flasks, NOTHING in the item description tells you that you need to bring it to the lady in the cell and NOT consume it near a bonfire. I wasted the first one you get by doing the latter, thinking it was the right method. By the time I got that first FKS, I had forgotten about that line of dialogue vaguely telling you how to use one. At least, make it so that you can't consume it (without telling you how to properly do it).
Another thing: the bonfires are often way too far from the bosses. Getting to the couple of Gargoyles is annoying with all the nonsense you have to go through EVERY time, When you die as often to said bosses, having to do all that beforehand just feels like a waste of your time. I know it's by design, to force you to play mindfully and patiently when facing the bosses, but the whole process of getting to the bosses itself is tedious.
Could have been a GOAT contender, but it cannot be for me because of things like these.