story feels wayyyy shorter than all the other games but that might just be because every game feels longer and more massive when you're like 10 years old. lack of online kinda blows and the multiplayer stuff ranges from pretty fun to not worth touching, but overall I'd say its one of my favorites up there with touched and smooth moves
Well, I like this but I can’t help but feel like it’s a step down from Gold. It feels fairly light on content even for a WarioWare game, and that coupled with the lack of full voice acting, awkward cutscenes with no real conclusions, and just how awkward some of the characters are to play as, all makes it feel like a game that was rushed or had a very tight budget. It’s still fun, but it doesn’t feel as worth playing as the other games in the series are
I like this, but it is looking like my least favorite in the series to be honest (excluding Game & Wario). I feel like adding touch and motion control gimmicks would have benefitted this game immensely. Just looking at how most entries in this series has innovated with the hardware (Twisted/Touched/Smooth Moves), really makes you realize the great job they did at showcasing what the consoles can do. Feels like they dropped the ball not including more gimmicks. Also, no online play makes no goddamn sense at this point.
The gimmick is 20 different alternating character play-styles that interact with the mini-games. it's a completely different dynamic and gimmick from every other game. It doesn't use the hardware in a special way, but it's still a completely unique gimmick. Gamecube warioware is probably the weakest in terms of originality - a port of the first game with some party game modes as the gimmick
@Starburstman i'm tempted to believe that your comment, like all comments about Nintendo's games on the internet, was taken into serious consideration by Nintendo and they informed the Japanese Warioware team that those games were more innovative and therefore that somehow lead to the creation of Warioware: Move It!
NICE ONE.