Control is among the worst I've ever experienced. It took a long time to get used to simple actions like which way you're going on the stairs or object interaction. Don't get me started on combat. Your character can't interact with something unless their walking animation has come to a complete stop, so I'm sitting here repeatedly pressing the action button every time I'm trying to rummage through something. The overall UI is sloppy. Sitting on a chair or laying in bed has the same icon as searching something. My character seems to have a mind of his own, will perform actions without being told e.g., sit on a bed, open or close a door, hide in an alcove, etc. bc they cruise right past what I want to interact with while their "stop" animation painstakingly plays out. It's frustrating that controlling a person who is merely walking feels like trying to pilot a pontoon boat. It's an otherwise interesting game but it's hard to get past how poor QoL is. Every time you die, it has to slowly load the following day, then slowly load some text and explanation about how your character died, then you slowly select that you want to go back a day or to the main menu, then it slowly loads the entire previous day, setting you back before any of the slow activities you accomplished at the safe house. And if you die the first night in Stories, get ready to watch the entire prologue and intro animations/safe house pan, complete with multiple slow loading screens. Like, is this really that hefty a game it has to lumber around like this? Maybe 11 Bit can team up with the guys who make Overcooked! and together make the most poorly optimized game in history. It shouldn't be such a chore to play.
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