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The Witness

15 January 2017
The Witness - cover art
0.5
5.0
 
 
#560 All-time
#20 for 2016
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2016 Thekla  
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  • Previous comments (59) Loading...
  • Bender161 2023-11-13 02:26:38.626587+00
    aint got no point to the game man you just walk around clicking on shit
    reply
    • thatbennyguy 2023-11-26 21:44:12.266728+00
      Describes every game ever
    • Michael_1604 2023-12-09 07:16:46.382672+00
      they're not seeing the most important thing...
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  • sunshinerecorder 2023-12-27 12:52:03.410924+00
    one of the greatest things ever, deserves all the praise and more
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  • sunshinerecorder 2023-12-27 12:57:20.57657+00
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  • altertide0 2024-02-07 16:37:25.589958+00
    I don't think I've ever played a game so great at teaching you how to play it without ever actually telling you how to play it. And I will forever remember the mindblowing experience of realizing you can trace patterns in the environment itself. Yeah, the "true ending" is terrible and so is the inclusion of audio logs and videos (such a cheap way to reinforce the theme of the game without putting any actual work into it), but this is still a masterpiece in my eyes.
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  • brainbombsdude 2024-02-22 03:09:41.38324+00
    what the fuck was that ending.
    my god, i'd rather get nails in my ass
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  • sidekick 2024-03-02 23:12:05.246941+00
    First playthrough I didn't even know about the audio logs and I definitely prefer the game without them. The videos are the same problem but the way you unlock them is fun, the reward just needed to be something else
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  • WinterMirage 2024-04-27 01:08:47.240341+00
    Baba is You is hard.
    This is just obtuse. What's the fun in a puzzle game when your not sure what the rules or worse yet when you solve one but don't even know how you did it? And not that this influenced my score but inserting a clip from a Tarkovsky film is just about the most "take me seriously, take me seriously" moment I've ever seen in a game.
    reply
    • polarbearpatrol 2024-04-30 23:32:02.63288+00
      The fun comes from figuring out the rules for yourself. One of the best gaming memories I've ever had was when me and my brother sat in front of the tower puzzle (the one near all the hedge mazes) for twenty minutes, each one of us offering different theories as to what the symbols on the grid meant and discarding the ideas that didn't pan out, before finally hitting on the right answer.

      Jonathan Blow has said in interviews that if there's a thematic throughline to The Witness, it's that the game is concerned with "understanding the truth of the world" (source). It can sound a little pretentious (Jonathan Blow is no stranger to pretension—I also found some of the video clips to be a little much), but I think there's genuinely something insightful in that explanation. The game is all about replicating the beauty and joy of scientific discovery. Every puzzle invites you to hypothesize about the rules that govern the game world, and as you test those hypotheses, some succeed and some fail, but with each attempt you come a little closer to the truth. I think the game succeeds because it draws on our inherent scientific curiosity as humans to learn and understand our environment.
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